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  1. Bent 00

    Custom Warlock Punch

    I never said the W.P.C. "makes or breaks" 'Dorf. It was more useful in MAX 1.01, and I want to see that utility restored. Warlock Punch's Cancel made it more versatile, interesting, and fun IMO. It's been too predictable and boring since 3.3. Did you even read my first post? None of the...
  2. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    A Zelda sitting on the edge spamming D-Tilt is a sitting duck. You're right that it is "all about positioning", but that's exactly why ranged Dash Attack and tilted-down ranged F-Smash are almost always better, safer options. Zelda's ranged D-Tilt should get some of its horizontal range back...
  3. Bent 00

    Custom Warlock Punch

    Why do you think the other options aren't worth considering? Why does the dev team insist on Warlock Punch being a very hard to land O.H.K.O.? It would be much more useful as a weaker, cancellable punch. "It's impractical, and very obvious, but it's fun and very satisfying to land." Not...
  4. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    As-is, staying at a distance and using down-tilted ranged F-Smash or ranged Dash Attack seems like it would almost always be the better option. Getting right on top of the ledge for an unlikely ranged D-Tilt semi-spike isn't worth the risk of Zelda getting stuck close to the recovering opponent...
  5. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    Good grief... A small nerf is still a nerf, guys. The word "nerf" seems to instantly agitate you whenever it's typed here. I agree that Zelda's spiking ability needed nerfing. The only change to her in the latest update that I think is too much is the severe reduction in the distance between...
  6. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    Zelda will have much better odds of dishing out the most damage while taking the least amount of it if you keep opponents at range. Letting them get close to her is inviting disaster IMO... D-Smash is her Panic GTFO move, and D-Tilt is very situational. I haven't tried shield-grabbing as Zelda...
  7. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    It's definitely a nerf in this case, NEWB. Most of these "tweaks" feel like nerfs to me if they already worked well before being changed. Besides, I'm allowed to post my opinion. Sheesh. I thought the new D-Tilt's ranged hit sends foes down and away, not up... Are you thinking of the new Dash...
  8. Bent 00

    Rant

    Pichu evolves into Pikachu. Can you name any Pokemon that becomes weaker when it evolves? Pichu's base stats are weaker than Pikachu's. If any of his attacks are stronger than Pikachu's version of them, that strength should come at a cost, like self-damage. No one should ever choose Pichu over...
  9. Bent 00

    Custom Warlock Punch

    Fair enough.
  10. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    Do any other Zelda players here think the ranged hitbox on Zelda's D-Tilt wasn't over-nerfed in 3.5?
  11. Bent 00

    Rant

    I'm OK with any buffs to Pichu as long as it's never stronger than Pikachu, unless it's paying a price for that strength.
  12. Bent 00

    Rant

    I get the feeling that the devs don't want to use the same exact gimmick across multiple characters. Getting stronger as you get more damaged is Lucario's gimmick. Getting stronger once you deal a lot of damage is Ike's gimmick. Hurting yourself by attacking is Pichu's gimmick. Pichu is a...
  13. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    Zelda's ranged D-Tilt hitbox is nearly useless now, though; she has to be right at the ledge to land it (bad idea for her to get so close to her enemy), and even then, ledgegrab invincibility on opponents keeps it from connecting most of the time.
  14. Bent 00

    Brawl Minus v3.5 Tier List Discussion

    *sigh* Zelda's fallen very far thanks to her 3.5 nerfs... :( I hope her D-Tilt gets some range back next update. I agree about Yoshi; it has great potential, but a steep learning curve. I'm not sure Peach should be that low, either. There's no defense against her Dash Attack > F-Smash combo...
  15. Bent 00

    Custom Warlock Punch

    By the way, if anyone thinks that bringing the damage and knockback down to vBrawl levels isn't enough of a price to pay to get the Cancel back, think of the Versions that mention this as having their damage and knockback levels brought down to whatever level is fair.
  16. Bent 00

    Custom Warlock Punch

    This thread started out as a way to get the Warlock Punch Cancel back. However, once that was accomplished (for unofficial use), I made a couple of other versions of W.P. that are more balanced. Rather than leave the original, outdated post up top, I'm going to list my officially released mods...
  17. Bent 00

    Suggested Changes to Improve Ike

    Thanks for the detailed reply, NEWB. Agreed! That's one reason why I'd like to have the option to play without N.S.M. activating automatically. If I'm playing well enough that I don't need the power boost, I'd prefer to not use it so that I don't damage myself. If N.S.M. must activate...
  18. Bent 00

    Suggested Changes to Improve Ike

    No offense; just thought you didn't see where I credited you. Back on topic... I thought there would be more support for ideas I-III: I.) Making N.S.M. optional and storable II.) Up Taunt activation method III.) Storable Eruption separate from N.S.M. V.) Up Taunt adds a little to N.S.M. meter...
  19. Bent 00

    Return My Jumps...or Something of Equal Value

    I agree with you, Concept. Sheik needs her old jump height back. Sheik (jump height) and Zelda (D-Tilt) were nerfed a bit too hard in 3.5, IMO.
  20. Bent 00

    Suggested Changes to Improve Ike

    Right, I already credited you for that: Not that it matters, since the Brawl Minus Zeus team thought of it first... Regardless, I hope we can get some form of fancy Quick Draw on Ike in regular Minus. Does anyone have anything else to say about Suggestions I, II, and III?
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