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  1. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    player_03, if Pichu's "squished" crouch is the main thing that's bugging you, I might be able to make it only 10-15% shorter instead of 20% shorter, and still have it dodge the appropriate attacks. IIRC, I experimented with it a little already and got Idle Crouch and Forward Crawl working...
  2. Bent 00

    Community Request Thread for the next version after 4.0BC

    CHANGELOG Pin Clock: A few comments... Wouldn't it make more sense to not lock Fox's Buffer to 0? Surely there are some ways he can make use of Buffer. I see no reason to force people to play Fox a certain way in regards to the amount of Buffer they can use, if the only advantage to doing...
  3. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    Well, that was a pain to do. I went through the entire cast looking for differences. Here they are... Text File There are a few moves that still do not work properly against Pichu, even after the 25% size increase and the taller NeckN HurtBox. I suggest that we Buff the hitboxes of those...
  4. Bent 00

    Can Lucario's Counter please be a Counter again?

    I think we should either do away with extreme cases of "super" aerial mobility -- such as ExtremeSpeed, double Teleport, triple Agility, extra Jumps for winged fighters, etc. -- or go in the opposite direction, and Buff the aerial mobility of all the appropriate fighters who don't already have...
  5. Bent 00

    Can Lucario's Counter please be a Counter again?

    Sounds like a decent idea to me. More than this, however, I'd like to see ExtremeSpeed Nerfed so that it cannot be used twice in a row if started from the ground. I don't think Mewtwo needs that second Teleport either. Not sure about Pichu and its three uses of Agility...
  6. Bent 00

    Brawl Minus 4.0bc Bug Report Thread

    During the bug I encountered, Pichu was standing on the ground. I hit it with Sheik's chain whip several times, but the only effect I saw was Pichu getting damaged.
  7. Bent 00

    Brawl Minus 4.0bc Bug Report Thread

    Not sure how to replicate it, but earlier tonight I encountered a bug: Sheik's chain whip stopped stunning Pichu until I hit Pichu with a different attack. Pichu took damage, but was not stunned, flinched, or knocked back at all. Mario's Fireballs / FireBrand SFX still glitch out frequently...
  8. Bent 00

    Community Request Thread for the next version after 4.0BC

    So Gravity was that unpopular, huh? Not worth a Nerfed revisit? OK then. Is it possible to at least make her new taunt attack work in both directions?
  9. Bent 00

    [Custom] Powered-Up Pikachu! Featuring Extreme Quick Attack and Charged Thunder.

    I've got a new Customized Minus fighter for you to try out -- It's time Pikachu got some attention! The Electric Mouse Pokemon has been well-rounded in Brawl Minus for a long time now, but I thought that it was missing some truly "special" features like other characters have. So, I Buffed...
  10. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    I'll see if I can type up a list of everything that is still wrong with 25% bigger Pichu (with no other changes), that is fixed by making its NeckN HurtBox taller and making its Squats ~20% shorter. This will take some time. player_03, what do you like better about "25% Bigger ONLY" Pichu...
  11. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    Everyone is using BOTH the FitPichu.pac AND the FitPichuMotionEtc.pac I posted, right? FitPichu.pac includes the 25% increase to Overall Size, and the taller NeckN Hurtbox. FitPichuMotionEtc.pac includes the animation adjustments that shrink Pichu's Squats. Anyhow, I tried to replicate...
  12. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    Thanks for the Feedback. That video is helpful. I'll post a response here late tonight. EDIT: I thought the above video was made using both of the files I provided. It was kinda misleading of player_03 to label it as "25% bigger Pichu", but not mention that it was made using a 25% bigger Pichu...
  13. Bent 00

    Community Request Thread for the next version after 4.0BC

    Thanks for the Responses, Pin. Request list updated. Added a few minor Requests of my own, too. A couple thoughts about recent posts: Gravity: It was definitely OP, but rather than replacing it with... whatever it is we have now, I would have tried Nerfing the downward force from a strong yank...
  14. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    I want to say that Held F-Air would be better if it was just like a better version of Tapped F-Air, because: - All four of Pichu's other Aerial Attacks are that way (Held is simply a stronger form of Tapped, but self-damages). Correct me if I'm wrong... - IMO, backward and downward momentum on...
  15. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    OK, I suppose I'm finished with the base version of FitPichu.pac. Download HERE. Use that with the FitPichuMotionEtc.pac file from Post #9, and you'll have... Bent's Bigger Pichu v2.0, featuring: - 25% Bigger Overall Size, - Taller NeckN HurtBox that essentially gives Pichu's ears a HurtBox, -...
  16. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    Took me all night, but I think I fixed Pichu's Squats / Crouches / Crawls. It should be able to dodge the appropriate attacks properly now. Pichu can dodge Samus' Super Missiles and Falco's lasers, for sure. Can't duck Wolf's lasers, but nobody can AFAIK. To try it out, use this...
  17. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    With the test build posted above, Pichu's in-game size is .698 (up from .558) in BrawlBox, and its NeckN HurtBox changes are as follows: Offset Y: 1 -> 2 Offset Z: 0.4 -> 0.8 Stretch Y: 1.5 -> 4.5 Stretch Z: 0.4 -> 0 Radius: 4.7 -> 5.2 Over 4+ days, I tested more than 15 different versions...
  18. Bent 00

    Community Request Thread for the next version after 4.0BC

    ^ Sorry, but I ignored that one because... 1.) It doesn't make sense for Mario to say that if Bowser's not his opponent. 2.) Despite being voiced by Charles Martinet in both Brawl and Super Mario 64, the clip you're asking for would clash with Mario's Brawl tone. 3.) It's too much trouble for...
  19. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    I'm pretty sure Electroball can be fixed. It's just that editing Pichu's HurtBoxes via BrawlBox throws off the Offsets or something. Same deal with editing an item -- that messes up SuperScopeShot / Gandouken's GFX and hitboxes. I went ahead and put this up for people to try with the missing...
  20. Bent 00

    Try out this 25% bigger Pichu with a HurtBox that covers its ears.

    List of other fighters' attacks that hit this new, bigger Pichu properly, but did not hit default 4.0BC Pichu reliably (or at all, in some cases): Captain Falcon's Jab Combo Ganondorf's Jab, Warlock Punch, and Wizard's Foot Marth's Up Tilt R.O.B.'s un-angled Robo Beam Samus' Jab, all sizes of...
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