Thor
Well-Known Member
@Pin Clock [I have no idea who the ZSS dev is.]
Two suggestions for ZSS:
- Add a secret taunt that allows her to convert back into Samus and spawn armor pieces [1 or 3, I don't know which]
- Revert dsmash to vBrawl dsmash specs [size, damage, safety on shields, endlag and startup]
Reasoning:
- Samus can go one way, but not the other. As a result, ZSS is the only "Transform" character that can't switch back [Pokémon can and Sheilda can, but not Samus/ZSS]. Giving her extra armor would be awesome [I think just 1 because armor is good, but 3 does mean the opponent has more pieces to be able to seize.] Armor *could* also just not be spawned. So a secret taunt that sets off her transformation would be amazing [since Samus has had one even in vBrawl, but no way to go the other direction.]
- Dsmash in Brawl is safe on shield, low lag, moderate startup, and does decent damage and loops into itself once or twice. Dsmash in Minus is not safe on shield, high enndlag, higher startup, and can't loop. The hitbox is bigger, but I'm pretty sure most ZSS players would trade safety on shield and frame data buffs for that. I think vBrawl dsmash > current Minus dsmash, so I want this reversion.
Note:
- I want the secret taunt to go back and forth MUCH more than I want the armor. If we could have a secret taunt where she changed to Samus, but it didn't spawn armor if you didn't go through with the transformation, I would be fine with that. I really just want the ability to go back and forth, and I suggested addressing the armor to just 1 because 3 pieces is really good. I'd say 1 > 0 > 3, unless only 3 is workable, at which point 3 is fine by me (others might have complaints - but if no one had complaints, then definitely 3 > 1 > 0 - I just made my 1 > 0 > 3 with the potential reactions of others in mind).
- Reversion would make her more fun and intuitive for Brawl players to play. I knew one guy who played ZSS in Brawl, and when he saw how nerfed her dsmash was, he said he didn't really like Minus. I convinced him to try others and he was fine with it, but he feels like ZSS just isn't fun, because she can fly around and whatnot, but her staple move is a hollow image of its former self. Would also be ok with nerfing bair or some other changes if they are needed to be able to feel comfortable reverting dsmash.
A yes/maybe/no with an explanation why would be appreciated [as was given in the Fox area - still not sure how higher BKB on uthrow would be bad, but I at least understand the rationale of "it allows CGs if we don't alter BKB"].
Two suggestions for ZSS:
- Add a secret taunt that allows her to convert back into Samus and spawn armor pieces [1 or 3, I don't know which]
- Revert dsmash to vBrawl dsmash specs [size, damage, safety on shields, endlag and startup]
Reasoning:
- Samus can go one way, but not the other. As a result, ZSS is the only "Transform" character that can't switch back [Pokémon can and Sheilda can, but not Samus/ZSS]. Giving her extra armor would be awesome [I think just 1 because armor is good, but 3 does mean the opponent has more pieces to be able to seize.] Armor *could* also just not be spawned. So a secret taunt that sets off her transformation would be amazing [since Samus has had one even in vBrawl, but no way to go the other direction.]
- Dsmash in Brawl is safe on shield, low lag, moderate startup, and does decent damage and loops into itself once or twice. Dsmash in Minus is not safe on shield, high enndlag, higher startup, and can't loop. The hitbox is bigger, but I'm pretty sure most ZSS players would trade safety on shield and frame data buffs for that. I think vBrawl dsmash > current Minus dsmash, so I want this reversion.
Note:
- I want the secret taunt to go back and forth MUCH more than I want the armor. If we could have a secret taunt where she changed to Samus, but it didn't spawn armor if you didn't go through with the transformation, I would be fine with that. I really just want the ability to go back and forth, and I suggested addressing the armor to just 1 because 3 pieces is really good. I'd say 1 > 0 > 3, unless only 3 is workable, at which point 3 is fine by me (others might have complaints - but if no one had complaints, then definitely 3 > 1 > 0 - I just made my 1 > 0 > 3 with the potential reactions of others in mind).
- Reversion would make her more fun and intuitive for Brawl players to play. I knew one guy who played ZSS in Brawl, and when he saw how nerfed her dsmash was, he said he didn't really like Minus. I convinced him to try others and he was fine with it, but he feels like ZSS just isn't fun, because she can fly around and whatnot, but her staple move is a hollow image of its former self. Would also be ok with nerfing bair or some other changes if they are needed to be able to feel comfortable reverting dsmash.
A yes/maybe/no with an explanation why would be appreciated [as was given in the Fox area - still not sure how higher BKB on uthrow would be bad, but I at least understand the rationale of "it allows CGs if we don't alter BKB"].