I appreciate the MU help, I'll be sure to pass it on to other players. I know the MU though, just addressing a concern brought up by a large player base. I held a bracket of 30 folks at a local last night [...]
Please don't take this the wrong way -- but I wouldn't put too much value on the purported opinions of a bunch of players unknown to us, who don't even post on these forums. No offense, but the two things I recall your group complaining about -- this and Meteor Throws (especially the latter)-- make me question their skill level. Back when I had two groups I frequently played Minus with, they complained about a lot of stuff that is easily dealt with if one would just
learn how. I told them that they could voice their complaints on this forum, but they couldn't be bothered. Scrubs whine about seemingly OP stuff and hope the devs patch it out, while truly competitive players will hit the lab, train, and figure out how to beat said "OP" stuff.
[...] and it was a unanimous opinion that its cheesy and silly for a character to have the option to safely reach beneath stage while on top of the stage; silly and cheesy are both traits that don't mix well with competitive play and its players.
Ranged hitboxes are Zelda's gimmick, though. She's designed to be excellent at range, and weak in close-quarters. If you take away Zelda's ranged hitboxes, you remove her biggest "Minus" feature. Besides, AFAIK, there's no way to make her ranged hitboxes "stop" if they hit a solid object (like the stage); they can only be coded to appear at specific points relative to Zelda (again, AFAIK).
Seriously, if your friends will just learn how to approach Zelda
from an angle, and learn how to
avoid/shield her ranged hitboxes, they'll have a much easier time against her. Did you know that this community
voted Zelda as only "C+" Tier recently? That's got to tell you something.
I feel your pain about all the exceedingly "silly" and "cheesy" stuff in Minus. I don't think either of those terms describe Zelda... but they do apply to several other things. Unfortunately, those aspects are loved by the devs, and Minus is made for them first. So, if you dislike some of the silly/cheesy stuff, all you can do is learn how to replace it with custom content yourself. I think "Competitive Play" is still somewhat important to the Minus Team, but not important enough for them to remove silly or cheesy elements that they like.