Sounds like an interesting trade-off for losing the spike. I suggest moving the ranged D-Tilt hitbox further away from Zelda, and raising it up to ground level. It needs to be worth using in a certain situation over any other move -- it's currently inferior to ranged F-Smash, ranged Dash Attack, and especially short-hopped ranged D-Air.Though now that it doesn't spike I could move it up a bit if needed.
It's debatable whether or not those two attacks outclassed ranged D-Tilt, but short-hopped ranged D-Air just blows it away.Actually it's better than fsmash and dash attack cause the box happens to be right between the gap between both of those long range hitboxes. If the box is moved up, it will be able to hit between where both fsmash boxes are, I believe.
Just like how you have to be right on top of the ledge to connect with ranged D-Tilt.You have to be on top of people to dair.
You may be onto something good here.I'm talking about more practical use overall. Dtilt would then cover the safe area between Zelda and her hitboxes on fsmash and dash attack if it was moved up to ground level, allowing for more follow ups like bair or ftilt.