Turk Injaydii
Brawl Zeus Bandwagon-Rider
I've noticed that Minus grants by far the least amount of invincibility upon grabbing ledge. Why is this? Idk if it's even half a second, and it leads to some pretty lame KOs. For instance, I main Bowser. If I want to be a dick, I can just down be the ledge every time my opponent is trying to get back to stage. And I'm sure Link/Falcon can get tons of super-low percent Dtilt/UpTilt kills once they get the timing down.
If its something that was done to make matches go by faster, it's entirely unneeded. Melee has much more ledge-grab invincibility and we all know how well it's doing, lol. Would this be something you all would consider addressing in 4.0's final version?
If its something that was done to make matches go by faster, it's entirely unneeded. Melee has much more ledge-grab invincibility and we all know how well it's doing, lol. Would this be something you all would consider addressing in 4.0's final version?