bandeaux
Oh, you know, that one DK main.
So, I was told that Zeus was much better and much more "fair" than Minus and I should give it a shot.
Honestly... Zeus EX wasn't very well done at all IMO. After playing about half the cast I was sick of the gameplay and it just had no professional feeling to it. There are also numerous things about the characters, stages, and more that drove me away. I'm gonna take some time to describe what I find wrong with Zeus/EX. Now, I don't exactly know what was made by the original Zeus creators and what was made by the EX creators. Heck, I don't even know if they're the same people or not. So, I'm not going to put all the blame on one team or the other.
Starting with characters:
First of all, the new characters. There's lots of unnecessary characters in EX.
To start, Knuckles and Lyn? Really? Do you really want to insult PM by using their unfinished content in your mods? Leave it alone. I could say the same for Mewtwo and Roy, but I guess those two were already officially added into PM anyway.
Marisa... You do realize that the majority of Smash Bros. fans do NOT like anime characters (especially when it comes to swordfighters for some reason, but jokes aside), right? Putting in a random anime video game character pretty much just generates hate. Along with this, Touhou, I'm pretty sure that's where this character's from, is not very popular among Smash fans, which would probably cause them to just scratch their heads and say "Who?"
Little Mac. Why does he have pretty much no sounds other than hit sounds in game? It makes it kind of awkward to play with him, on top of awkward animations.
Moving on to the menus...
When you first get past the title screen, you see a new layout for the menus and think "Ooh, this'll be interesting! I'd love to see more of these menus!" But it turns out that the only menu that changed was the main menu. Kind of disappointing.
The CSS looks like a mess. The rainbow background combined with PM's just seems so odd. On the top, where it says "3-stock Smash!" by default, you can barely see "-stock Smash!" White does not combine with very dark grey. Also, the way the X is cut off on "Survival" is kind of strange. It should be sized down to fit the box, IMO.
Some of the characters need some repositioning on the CSS. For example, Kirby's portraits are WAY too small. Characters like DK, Fox and Falco should all be sized down on their selection window. The list goes on.
Some of the announcer clips are messed up too. Mewtwo has this weird sound after he is announced, Dark Pit only has some sound effect for his announcer call, and Marisa is... Mahy-uh? Maybe that's how it's supposed to be called or something, I don't do Touhou.
The stage select isn't looking any better. The icons, emblems and names all seem to be mixed up. For example, why is the stage named Kongo Jungle with a Wario Land icon and portrait? Why does Wily castle have Pit's emblem? And why does Toy Time Galaxy have Mega Man's emblem?
Now, the gameplay and SFX.
The gameplay is where it seems to be worst, honestly. Sometimes it will feel slow and Brawl-y, but then it'll feel all fast and more Melee-like! This is a really bad thing to do in any game. Also, some of the characters look very unfinished or unpolished. Just look at Toon Link. Where did all of his sword trails go? This makes alot of his moves, especially up B, very unappealing.
The in-battle SFX are just... ugh. Why are some of them so quiet? Like, I know that when a character is KO'd, the sound is there... but you can barely hear it. In Brawl, you could clearly hear an explosion, but this time, it just sounds like a quiet low-quality blast of some sort.
The battle portraits are really strange with some of these. Why does Lucina have a minus-looking portrait, and Pichu has his original Minus portrait? Shouldn't the BPs look the same as the CSPs in smash games?
A lot of the characters have really weird moves I can't wrap my head around. Some make sense, like, you know, Kirby's 64 moveset, but what's with Mario's specials, and what was wrong with the originals that made you think they needed an overhaul? Pretty much all of the new characters have this strange moveset thing about them. Except Ryu, and maybe Mac, but he gets it worse from the lack of SFX. Ryu stays true to his Smash 4 moveset for the most part. Good choice.
One last thing I want to make note of are some of the animations. Some of them are WAY too choppy. Look at the way characters grab ledges. They just kinda SNAP right on. I can't really think of any good way to describe it. Also, either the noise for ledgegrabs is either really quiet or not there at all.
Another point:
I recognize a LOT of this from Brawl Vault. A LOT. Things like PSAs, costumes, etc... I really hope you got permission to use all of these in your pack and gave credit where required.
So, in conclusion...
I think that Minus Zeus EX is not at all better than the original Minus. Sure, some may see it as a better, balanced Minus with a little dash of PM and Brawl in the mix, but I just think it's a big, messy cluster of character PSAs and Brawl Vault content mixed with some of the original content that previous Zeus versions had, and other new things that the people behind EX made for themseslves. I'm definitely not going to choose Zeus EX over Minus any time soon.
TL;DR: Minus Zeus EX is way too messy, a lot of the content is unoriginal and from Brawl Vault, and the gameplay, characters, menus, and more are too unprofessional for me to see it spread very widely.
Honestly... Zeus EX wasn't very well done at all IMO. After playing about half the cast I was sick of the gameplay and it just had no professional feeling to it. There are also numerous things about the characters, stages, and more that drove me away. I'm gonna take some time to describe what I find wrong with Zeus/EX. Now, I don't exactly know what was made by the original Zeus creators and what was made by the EX creators. Heck, I don't even know if they're the same people or not. So, I'm not going to put all the blame on one team or the other.
Starting with characters:
First of all, the new characters. There's lots of unnecessary characters in EX.
To start, Knuckles and Lyn? Really? Do you really want to insult PM by using their unfinished content in your mods? Leave it alone. I could say the same for Mewtwo and Roy, but I guess those two were already officially added into PM anyway.
Marisa... You do realize that the majority of Smash Bros. fans do NOT like anime characters (especially when it comes to swordfighters for some reason, but jokes aside), right? Putting in a random anime video game character pretty much just generates hate. Along with this, Touhou, I'm pretty sure that's where this character's from, is not very popular among Smash fans, which would probably cause them to just scratch their heads and say "Who?"
Little Mac. Why does he have pretty much no sounds other than hit sounds in game? It makes it kind of awkward to play with him, on top of awkward animations.
Moving on to the menus...
When you first get past the title screen, you see a new layout for the menus and think "Ooh, this'll be interesting! I'd love to see more of these menus!" But it turns out that the only menu that changed was the main menu. Kind of disappointing.
The CSS looks like a mess. The rainbow background combined with PM's just seems so odd. On the top, where it says "3-stock Smash!" by default, you can barely see "-stock Smash!" White does not combine with very dark grey. Also, the way the X is cut off on "Survival" is kind of strange. It should be sized down to fit the box, IMO.
Some of the characters need some repositioning on the CSS. For example, Kirby's portraits are WAY too small. Characters like DK, Fox and Falco should all be sized down on their selection window. The list goes on.
Some of the announcer clips are messed up too. Mewtwo has this weird sound after he is announced, Dark Pit only has some sound effect for his announcer call, and Marisa is... Mahy-uh? Maybe that's how it's supposed to be called or something, I don't do Touhou.
The stage select isn't looking any better. The icons, emblems and names all seem to be mixed up. For example, why is the stage named Kongo Jungle with a Wario Land icon and portrait? Why does Wily castle have Pit's emblem? And why does Toy Time Galaxy have Mega Man's emblem?
Now, the gameplay and SFX.
The gameplay is where it seems to be worst, honestly. Sometimes it will feel slow and Brawl-y, but then it'll feel all fast and more Melee-like! This is a really bad thing to do in any game. Also, some of the characters look very unfinished or unpolished. Just look at Toon Link. Where did all of his sword trails go? This makes alot of his moves, especially up B, very unappealing.
The in-battle SFX are just... ugh. Why are some of them so quiet? Like, I know that when a character is KO'd, the sound is there... but you can barely hear it. In Brawl, you could clearly hear an explosion, but this time, it just sounds like a quiet low-quality blast of some sort.
The battle portraits are really strange with some of these. Why does Lucina have a minus-looking portrait, and Pichu has his original Minus portrait? Shouldn't the BPs look the same as the CSPs in smash games?
A lot of the characters have really weird moves I can't wrap my head around. Some make sense, like, you know, Kirby's 64 moveset, but what's with Mario's specials, and what was wrong with the originals that made you think they needed an overhaul? Pretty much all of the new characters have this strange moveset thing about them. Except Ryu, and maybe Mac, but he gets it worse from the lack of SFX. Ryu stays true to his Smash 4 moveset for the most part. Good choice.
One last thing I want to make note of are some of the animations. Some of them are WAY too choppy. Look at the way characters grab ledges. They just kinda SNAP right on. I can't really think of any good way to describe it. Also, either the noise for ledgegrabs is either really quiet or not there at all.
Another point:
I recognize a LOT of this from Brawl Vault. A LOT. Things like PSAs, costumes, etc... I really hope you got permission to use all of these in your pack and gave credit where required.
So, in conclusion...
I think that Minus Zeus EX is not at all better than the original Minus. Sure, some may see it as a better, balanced Minus with a little dash of PM and Brawl in the mix, but I just think it's a big, messy cluster of character PSAs and Brawl Vault content mixed with some of the original content that previous Zeus versions had, and other new things that the people behind EX made for themseslves. I'm definitely not going to choose Zeus EX over Minus any time soon.
TL;DR: Minus Zeus EX is way too messy, a lot of the content is unoriginal and from Brawl Vault, and the gameplay, characters, menus, and more are too unprofessional for me to see it spread very widely.