AeroIncarnated
The Only Hero
In summary, I know TLink and I know how he works. I know a lot of techniques and I made this for people to not only discuss said techniques but to also give their own.
Starting on the basics: Toon Link is basically a shorter and faster Link but his strength can be lacking at times in a lot of his moves.
Toon Link makes up for that by having a lot of good combo set ups. By Using his traps, tools, and sword correctly you can get kills pretty easily I learned. I will go into three categories of his set up game. Starting with the first
Traps
Toon Link's traps are essentially his bow and the arrows that come supplied with it. They limit your opponent's mobility on the ground and they all have highly beneficial results. First, is the fire arrows that seem to appear the most in the rotation. These can kill at high enough percentages. I for one think it's stupid to try to main kill with fire arrows though. I personally don't recommend it, but they do pop your opponent up if touched which can lead to some nice air combos and some delicious bread and butter. The ice arrows freeze people, obviously. They make great traps to get someone off you or if you're trying to recover. Sadly I repeat; these arrows are random so don't depend on getting the best arrows for every situation. Finally the light arrows, these stun your foe like ZSS's paralyzer and it leaves them stunned for a good while. Feel free to start a combo or smash attack.
Tools
Toon Link's tools consists of his Bombs, Boomerang, and Hookshot. These will help you GREATLY with any combo really. His Bombs are similar to Link's but much weaker. You should use the bombs the same way any Link player would. Which is a lot. I don't use bombs that much because I never needed them offline but online they can be a godsend, not that I really know. My bombs aren't that good. Bomb can be dropped on the ground too making pseudo traps (credit to NEWB, Hero of EXPLOSIONS). Bombs can also be used to approach the ledge and recover as well which is always good. His boomerang is my favorite weapon. If you know how to angle it you can hit your opponent with it multiple times and it pops them up so you can start your combos. They can also hit grounded anything which mean SCOOPS! You can even use it to kill if you want. I do that sometimes. His hookshot is nice as well if you know what you're doing. I kinda do and don't. Me being me not used to Minus's stuff i'm not that good at his hookshot strats. But I do research what other TLink use on me. Using it in air can be good because it brings them to you and you can start your attack. It has been confirmed however if you hold zair it will push them away and it's the opposite if you press it instead(credit to Kienamaru, Hero of Dusk) That's all I seen though. His throws are nice however. His Bthrow sends some good knockback directly backwards which is good if close to the ledge. Fthrow is yet ANOTHER combo starter which pops them up just for you to start your sword shenanigans again. Dthrow is (in my opinion) a lamer version of Link's Dthrow that pops them up. But another combo starter seems a bit redundant. So i'll let it slide. It knocks your opponent backwards really far. It's good for forcing them into to traps. Also forcing them off the ledge. The Uthrow can be considered a combo starter as well. It has been confirmed to kill at 150 or higher percentages (Credit to Thor, Hero of Thunder) But I haven't really used it along with the people I have fought.
Toon Link's tools consists of his Bombs, Boomerang, and Hookshot. These will help you GREATLY with any combo really. His Bombs are similar to Link's but much weaker. You should use the bombs the same way any Link player would. Which is a lot. I don't use bombs that much because I never needed them offline but online they can be a godsend, not that I really know. My bombs aren't that good. Bomb can be dropped on the ground too making pseudo traps (credit to NEWB, Hero of EXPLOSIONS). Bombs can also be used to approach the ledge and recover as well which is always good. His boomerang is my favorite weapon. If you know how to angle it you can hit your opponent with it multiple times and it pops them up so you can start your combos. They can also hit grounded anything which mean SCOOPS! You can even use it to kill if you want. I do that sometimes. His hookshot is nice as well if you know what you're doing. I kinda do and don't. Me being me not used to Minus's stuff i'm not that good at his hookshot strats. But I do research what other TLink use on me. Using it in air can be good because it brings them to you and you can start your attack. It has been confirmed however if you hold zair it will push them away and it's the opposite if you press it instead(credit to Kienamaru, Hero of Dusk) That's all I seen though. His throws are nice however. His Bthrow sends some good knockback directly backwards which is good if close to the ledge. Fthrow is yet ANOTHER combo starter which pops them up just for you to start your sword shenanigans again. Dthrow is (in my opinion) a lamer version of Link's Dthrow that pops them up. But another combo starter seems a bit redundant. So i'll let it slide. It knocks your opponent backwards really far. It's good for forcing them into to traps. Also forcing them off the ledge. The Uthrow can be considered a combo starter as well. It has been confirmed to kill at 150 or higher percentages (Credit to Thor, Hero of Thunder) But I haven't really used it along with the people I have fought.
Swordplay:Well shall we get to the meat of it all? The swordplay. I'll analyze each move briefly. I might specify later. neutral combo is alright if you buffer it with a boomerang just in case your opponent blocks it. I noticed some people don't block the whole combo for some reason. Ftilt is kinda like a meteor/spike to me. I can't confirm this but try it over a ledge and tell me what happens.It has been conifrmed that he has multiple tilts for his Ftilt. Regular Ftilt is a meteor meaning I was right. Ftlit hi is a move that knocks people up and away. Finally Ftilt Lw slides people away from you which is nice if you like to play hit and run (All Ftilt info credits go to Kienmaru, Hero of Dusk) Dtilt doesn't get much use from me. it's the same from Brawl kinda I don't remember i'll try it out later. It has been confirmed that Dtilt is a just fast hitting attack which can be used at one's leisure(Credit to Kienmaru and NEWB, Duo of Destruction) Utilt is a great move to start things up. Of course you'll have to hit it off first. Fsmash seems to hit people on edges which is weird but take what you can get. Dsmash is good if you can predict people or if someone is all up in your tunic messing your Kokiri boots up. Uair is obvious. Dair is obvious but it can spike. Risky strategy though. It can be jump canceled as well (Credit to Kienamaru, Hero of Dusk) Fair is a very good attack it's what you kill and combo with at least for me. Bair knocks your opponent up higher so i guess it can be used as a follow up.Also it can used as combo into more Bairs how I didn't mention that I don't know (Credit to Kienamaru, NEWB, and Thor, Heroes of The Bow) Usually I just go with the flow. Now ground upB is alright ONLY if it's not blocked. Be careful to stay away from ledges while doing it. You could go into the "I can't @^$&@ing recover" state. Up B in the air is alright for combos but it leaves you open. Not recommended. alright for a ledge attack.
And that my friends is my guide to play Toon Link in Brawl - 3.Q (sponsored by sprite). I know I left some things out like the great Up taunt edge guard. Love it. I'll go into taunts next time I edit my OP.
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