The Moveset Thread

Discussion in 'Samus' started by tinkerttoy, Apr 19, 2016.

  1. tinkerttoy

    tinkerttoy the first and last samus main

    Messages:
    4
    Main:
    Since I couldn't find all this in one place anywhere, here's a list of Samus's moves and the percentages they deal, as well as a couple notes I've saved up. If I've made any errors, please tell me so I can edit the OP. Hope this is useful to any potential Samus players!

    Normals
    Jab: 3% 1st hit, 10% 2nd hit (13% total)
    Forward tilt: 11%
    Down tilt: 11%
    Up tilt: 13%

    Smashes
    Forward smash: 16%
    Down smash: 16%
    Up smash: 5% 1st hit, 1% next 3 hits, 12% last hit

    Aerials
    Neutral air: 13%
    Forward air: 4% first four hits, 5% final hit (21% total)
    Back air: leg 12%, foot 15%
    Down air: 15%
    Up air: 3% initial, 1% next four hits, 7% final hit (14% total)

    Specials
    Charge beam: 6% uncharged, 25% charged
    Missiles: 2% initial, 3% final, 15% super missile
    Power bomb: 15% near edge, 19% at center
    Screw attack: 17%

    Grabs
    Pummel: 2%
    Forward throw: 12%
    Back throw: 12%
    Down throw: 10%
    Up throw: 13% (4% heal)

    Notes
    Up throw knocks the opponent to the ground, heals Samus, and allows for basically any followup if the opponent fails to tech (and opens up tech chase options if they do). Probably her best, though her down throw is also a good combo starter.
    Screw attack has deceptive range and great priority, making it a very safe recovery option.
    Super missiles have a peculiar knockback angle; they knock the opponent straight up and slightly towards Samus. This makes super missiles a great combo starter at mid percents, and a decent kill option at high percents.
     
    Last edited: Apr 19, 2016
  2. Thor

    Thor Well-Known Member

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    Uthrow is techable, so if you want a guaranteed charge shot I believe dthrow is the go-to throw [assuming that works, that might not either?]
     
  3. tinkerttoy

    tinkerttoy the first and last samus main

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    4
    Main:
    Noted in the OP.
     
  4. Neville

    Neville GG M8s Minus Backroom

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    I'll grab landing lag and startup frames for all the moves later when I'm tired.
     
  5. Kymaera K1ng

    Kymaera K1ng A PMCC player

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    Main:
    UAir is good
    Missiles are good
    Bombs confuse the crap out of the opponent
     
  6. tinkerttoy

    tinkerttoy the first and last samus main

    Messages:
    4
    Main:
    Yeah, the two hitbox thing missiles have going on is great.
     

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