Thor
Well-Known Member
Prayer based? Nothing in this game or many other fighting games is luck based. You either know how to follow up and read your opponent's mitigating movements, or you don't.
Samus is not a fast faller by any stretch of the imagination. I think you're wildly overestimating the magnitude of the gravity increase. I think it's important to remember that this is still a beta build. Ganondorf is very difficult to short hop with in this version, but that doesn't necessarily mean his fall speed needs changing; perhaps he just needs to short hop 10% higher. Little tweaks can fix all the problems while retaining the (in my opinion) hugely beneficial universal air speed increase.
By prayer-based, I meant you had to really, really hope they mess up... very similar to how in Fox vs Sheik in Melee, vs the best reaction tech-chasing Sheiks, once grabbed, Fox can mash buttons (to escape the grab, which may not even work at any if the Sheik player does an immediate throw) or pray they mess up, but if Sheik does not mess up, Fox WILL die, regardless of what the Fox player does. In a word, Fox must pray.
Fast-faller Samus was in 3.5 and 3.Q, and I campaigned vigorously for her to be reverted. I'm not sure if I should reference version number of what I'm talking about when I discuss version numbers/changes, but I suppose it is prudent to do so.
Ganondorf's air speed vs fall speed is what is truly problematic [shorthopping is fine-ish-ish, but being offstage is AWFUL]. If he had air speed more like Puff [lol] or Ness [still lol] or slower fall speed, the issue would be less noticeable, but right now it hurts an already very bad recovery. [Incidentally, if it was truly just an airspeed increase, that is, people move faster in the air, the recovery issues would be lessened somewhat... but it's only vertical momentum that was altered].
I'm curious if you can deliver, as a sales pitch/list of arguments/etc., why you think the gravity change was hugely beneficial. Even reading the blurbs here, I just don't see it... it seems like the devs somehow tied gravity with hitstun, but hitstun reductions without gravity changes would still make leave everything sans grab combos intact [some of which I think sort of stopped working anyway], without messing up auto-cancel windows, general combos [frame-tight stuff is gone but most of that stuff was frankly silly anyway, ex: Falco chaining forward airs together], or how most of the cast feels and plays. This drastically alters some characters to a point much greater than just the words "Gravity increased 1.0 -> 1.1x" (or however it was listed), and I think for a lot of characters, that's not in a good way...