Ok, let's be realistic here: I'm not going to finish a video for this anytime soon. Have some gifs instead.
To start, let's head to Big Blue. If you've seen
Sonic's introduction video, you already know that he can outrun the stage with Boost Dash. And you also know that his regular dash is too slow to keep up.
You'll die off the right if you use Boost Dash, and you'll die off the left if you just run. But what if I told you there was an option in between?
[Edit: something went wrong with the embed.
Click here to watch the gif at normal speed instead of ~500 fps.]
Shown here is a third type of dash: it has the regular dash animation (no blue circle), but it has most of the speed of Boost Dash. After a little while, it slows down to regular dash speeds.
For lack of a better name, I'm going to call it the "Half Boost Dash." (Cue pannenkoek2012 memes.) Here's how to do it:
- Do a Boost Dash for at least one frame.
- Release B.
- Don't release the control stick for at least one frame.
While half-boosting, you can dash attack, usmash or dsmash, shield, grab, jump, crouch, or fall through a platform. While boosting on the ground, all you can do is dash attack and cancel into a half-boost. If you run off the edge of the platform while boosting, you'll continue boosting through the air. If you run off while half-boosting,
you'll lose most of your speed.
Basically, Half Boost Dash is a faster dash, but Boost Dash is its own move.
But what about the "Boost Drop Dash"? Here's what you need to know:
- The name is misleading: you can't drop through a platform while boosting. You have to cancel into a half-boost first.
- You must spend a minimum of one frame in the half-boost state. But there's no maximum, so take your time.
- When you drop through a platform, you keep your speed. (Unlike running off an edge, which makes you lose it, as shown above.)
- You can cancel the ledge-drop animation into an aerial attack.
[
Click here for a demonstration.]
Half-boosting is also good for sliding grabs. The sequence goes boost -> half-boost -> jump -> grab, and you'll do a sliding grab that goes all the way across an average stage. The first three steps need only a frame each, so you can do this as fast as your fingers can move.