Thank you! Have a cookieI kind of fell out of Minus for a bit. I could come back but I've yet to decide if it's worth it. I can make those changes however, and his sword trails will be fixed in 4.0
Roy's side B may need some adjusting. I watched a set in bracket last night in which a Roy just did the first 2 hits of side b over, and over, and over to a Captain Falcon and won...there was no skill...it was no fun to watch...Roy just took advantage of Captain Falcon's fast falling and spammed that at any percent. The knock back growth should be in creased on the 2nd hit, or side b should have more lag when it ends on the 2nd hit to remove this.
Five words: Smash Directional Influence.
I labbed this and I made it out from Roy's second hit with Falcon with basically 0 effort. I'm surprised no one has mentioned that his 3rd upward hit true spikes...Idk if you mean to man, but you come across as very condescending. I'm not some scrub and neither was the Falcon getting beaten by the Roy. He's one of the state's best players, got 9th at KiT a couple months back. If he could've DI'd it, he would have.
I labbed this and I made it out from Roy's second hit with Falcon with basically 0 effort. I'm surprised no one has mentioned that his 3rd upward hit true spikes...
Idk if you mean to man, but you come across as very condescending. I'm not some scrub and neither was the Falcon getting beaten by the Roy. He's one of the state's best players, got 9th at KiT a couple months back. If he could've DI'd it, he would have.
I labbed this and I made it out from Roy's second hit with Falcon with basically 0 effort. I'm surprised no one has mentioned that his 3rd upward hit true spikes...
I sdi'd slightly up and far away and held shield.I'll be sure to let him know that. Thanks for labbng that out. I'm not sure why he didn't DI out if it was possible; I wasn't just blowing smoke, he truly is a strong player. Which direction did you DI? I assumed it would be as simple as directly away from Roy.
Honestly probably this. It's only useful on the ledge and for the most part won't kill on most characters until later percents anyway because it's pretty weak, although getting the hit into dair on characters with weak recoveries like Falcon is also a thing. Basically, how good it is at KOing varies wildly from character to character. Also iirc it was a true spike in Melee. So there's that.It... does that?
If that's the case... someone queue up an angle change please... unless we're gonna leave it like Ganondorf up+B or whatever [silly and not exactly fair, but so absurdly hard to hit relative to other options that it's left alone because there's other fish to fry].
GoodYeah, I have no intention of changing the angle on his Double Edge dance finisher. It's supposed to be a good finisher in that scenario.
I'd like it since his throw combos are somewhat limited ant higer percents. Also UThrow -> DAir might become a thing...I'm not so sure about less KBG on upthrow, since it's not like you'd be using it to combo outside of chaingrabs...but if that's the case, you would want lower BKB, I'd imagine? Anyways, upthrow is a half decent KO throw when you catch someone on platforms, i'll leave the combos to f/dthrow. Other than that I agree with Kymaera.
Since many people seem to agree Roy is a lower-tier character, let me throw out a few ideas for potential buffs.
- Less endlag on ftilt, projectile moves faster. This would give Roy a semi projectile that he could space with to help his lackluster neutral.