Report all character bugs here.

Discussion in 'Characters' started by Kien, Apr 23, 2014.

  1. Kien

    Kien A Meaningless Circle Minus Backroom

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    In 3.Q there has been a lot of focus placed on balance and other subtle changes. Though it started as a bugfix update I'm sure there is something that we may have missed. Whatever you find, let us know. Please don't mention bugs from pre 3.Q unless you have tested to see that they are still relevant.

    Please keep this list to character specific bugs, as stage or music related issues are not in the power of the PSAers to fix.

    Currently Documented Bugs

    Link
    Ending Blow- sometimes having no hitbox
    Back Slice- Left eye disappears, no facial expression

    Zelda
    Dtilt- Gfx doesn't match up to hitbox on slopes.

    Currently Fixed

     
    Last edited by a moderator: Aug 3, 2014
  2. Sammi-husky

    Sammi-husky Scientist #1 Minus Backroom

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    We've found a bug that would likely crash any match with pichu in it at all. It has been resolved
     
  3. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    I don't know why it isn't either. And it doesn't even connect properly on Bowser.

    Also, selecting Squirtle, Ivysaur or Charizard has an odd bug in it. Once a match ends, it randomly puts the character curser onto another character when going back to the select screen, usually TL.
     
  4. Smilindeth

    Smilindeth New Member

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    Donkey Kong's barrel glitch. Down-B exactly upon landing and he has the barrel stuck to his shoulders, and he can run around and attack normally, then randomly chuck the barrel using Z. (Or drop it and hurt himself with a new barrel pull) Have yet to see what happens if someone grabs him while it is happening.
     
  5. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    Ike's windboxes on fair are causing issues with KOing. If he hits with fair and lands immediately after it results in them simply landing back on the ground instead of being knocked away. This is extremely counter-productive to how he should be playing.
     
    Last edited by a moderator: Apr 25, 2014
  6. Bent 00

    Bent 00 Longtime Limit Breaker

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    ZSS has a hard time grabbing Pichu. She must hit it with the tip of her whip to land the grab.

    A lot of characters can hit Pichu with direct electric-element attacks and not receive any damage from Static.

    Pichu's feet often appear unattached to his body.

    A lot of the in-battle character portraits are still the wrong color, or just display a number instead of a portrait.

    Not really a bug, but an easy improvement to Mario's CPU AI:
    He currently only uses the first half of his Up-B. NEWB made a simple fix for this a while back.
     
    Last edited by a moderator: Apr 25, 2014
  7. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    Pichu needs to be about the size of olimar for it to work right against others. Over half the moves most characters use can't hit pichu properly. Even a basic jab from dorf, or his punch can't hit pichu in a standing position.
     
  8. Queso2469

    Queso2469 New Member

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    There is no kirby copy ability when you absorb pichu.
     
  9. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    Found a bug with Samus, but I don't know exactly what caused the crash. I was playing against Dorf on FD, and I used a combo on him consisting if Fair, Nair, Nair, and finished with an air grapple beam, which caused the game to crash suddenly.
     
  10. CaptainEllipsis

    CaptainEllipsis Graphic/Character Designer

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    Diddy:
    sometimes he can't do his up B, even grounded (I think his bit variable doesn't clear on landing)
    Also, (more often), when he does his up-B, he's unable to cancel it at all.
    After doing side-B, he's unable to do his up B without cancelling the "monkey flip fall" with an A-move.
    -he CAN perform his side-B out of up-B fine though.
     
  11. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    I went through Classic with Marth and the game froze when it got to the hands... Why?
     
  12. NEWB

    NEWB New Member

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    Roy dies quietly, as in the SFX is quiet.
     
  13. Kien

    Kien A Meaningless Circle Minus Backroom

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    I'll be updating the OP regularly with fixes as I take care of them so if something was bothering you, check back every now and then. More often than not I'll reply if I fix something as well.
     
    Last edited by a moderator: Jun 3, 2014
  14. NEWB

    NEWB New Member

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    Roy is able to normally shield out of his neutral b while charging. If he starts charging in the air and lands while still charging, he can't shield out of it any more.

    Sonic still has a bug where.....

    Do upb, charge downb and land, release downb, use A or whatever to do the attack that leaps into the air, sonic is spinning after the attack. His upb and jump doesn't refresh. I was told that this was an easy fix and that it was fixed, but it never got implemented it seems.
     
  15. NEWB

    NEWB New Member

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    I think the game freezes when choosing pichu via random. I get freezes when I use random characters rarely.

    Also, one player modes don't really work, huh?
     
  16. Pin Clock

    Pin Clock Project Leader Minus Backroom

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    Roy and Pichu cannot clear 1 player modes due to being unable to load a specific trophy, thus the game freezes.

    They can however do Boss Battles.
     
  17. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    Samus zair still causes freezes.
     
  18. Bent 00

    Bent 00 Longtime Limit Breaker

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    On a different note, devs, please include NEWB's fix to Mario's CPU AI in the next update; CPU Marios won't use the second part of his Up-B without it. A lot of CPU characters don't use their Minus recoveries very well, actually...

    ai_Mario.pac

    Source: http://www.smashmods.com/forum/threads/maxing-the-ai.6704/
     
  19. Bent 00

    Bent 00 Longtime Limit Breaker

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    - Pichu's lower jaw caves in when it uses its "Roll around on the ground" taunt.
    - Pichu's ears become detached from their bases (which become visible as two holes) when it grabs.

    Can you do something about Snake's turbo fist pump after every Nikita missile fired?
     
  20. Kien

    Kien A Meaningless Circle Minus Backroom

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    Currently in the process of doing Pichu overhauls or whatever. I'll look into Snake to see what you're talking about.
     
  21. Thor

    Thor Well-Known Member

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    I think the turbo fist pump is awesome, but what do I know?
     
  22. Bent 00

    Bent 00 Longtime Limit Breaker

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    I think the animation would look smoother without it. In vBrawl, Snake only did the fist pump if he hit his target with the Nikita missile; he had a different "disappointed" animation for when he missed or cancelled it. Now that Snake can cancel out of the move so early, a hit/miss reaction animation isn't possible.
     
  23. NEWB

    NEWB New Member

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    And it always defaults to the hit animation, the fist pump? If it lowers the endlag of the move, I agree. It would look smoother without it. Unless the devs wanted it to function that way, but I sort of doubt it in this instance.
     
  24. ?0123456789?

    ?0123456789? Member

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    De we ever find out what/who was causing the game to crash when selecting RANDOM at the CSS and trying to start a match occasionally?

    EDIT: Also, is there going to be a small patch release that will fix the resolved bugs or will we have to wait until the next big release?
     
  25. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    Left this in the BR, but saying it here as well just in case.

    Rob and Pichu have a bug in conjunction with Bowser's side B. No matter the situation, they cannot be grounded (AI, controlled, 0-999%).
     

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