Disclaimer In no way am I trying to bash the character but rather explain the things this character can do. Alot comes from playing as/against said character. If it sparks arguments awesome but I'm writing the pros/cons of said character. Even though its a rant I will try to reduce bias and provide information on the characters I'm speaking about. All feedback is appreciated and encouraged .
Hey guys Dusk here with a new series I like calling the Rantening, today I bring you Falco. The reason I'm starting with Falco is because the minus team wants to use him as the pinnacle of balance, so I feel like its necessary to talk about this crazy bird. I feel like Falco was one character that should've been touched in the latest patch. He has a lot of safe options off stage and provides little to no risk. For example he has 3 midair jumps because he's a bird..., joke was funny the first time but now it seems like a ridiculous excuse. Now I know what you're thinking, "but Dusk having 3 midair jumps isn't that bad especially since they're 'shortened'." Well I wouldn't have an issue with this if he didn't have a great side B and a great upB. Also because he has alot of midair jumps he has crazy amounts of aerial drift and follow up options. So pretty much what I'm getting at is that he has hands down the greatest recovery and can mix them all together.
So besides his recovery options why would I be making this rant? Well lets get to the gritty, his offense. Falco has an insane amount of options he can do offensively. Every single one of his aerials are incredible. His dair is a great knockup/K.O. tool and it can be used in combos if you know your opponent isn't a techer or if you want to tech chase. If you sourspot dair offstage no big deal go for another one, his recovery is so incredible he could go to the bottom of any blastzone and come back up. His bair is a pretty good follow up tool which can kill fairly well at high percents. Also at low percents you could jump and follow up with another bair depending on DI. His nair has insanely low landing lag and ending lag, because of this you could follow up with uptilt which leads to pillaring or with a smash which feels almost guaranteed. SDI/DI in general may help get out of it but its so good it can feel nonescapable. His fair is a great offstage option I'm pretty sure its escapable with SDI and DI has a huge factor on whether or not you're letting Falco land another or not but the last hit has a good amount of knockback and Falco can easily go to the blastzone and back. His Upair is easily his worst aerial, its so mediocre and theres other options but even then it can kill if landed properly. His aerials provide a good chunk of his offensive options.
Aerials aren't the only Falco has, he still has a bunch of stuff I haven't covered. I personally like using side B offensively because it has an incredible meteor linked to it. Most of it is a DI read but you could side b onto ledge to put out the hitbox and gimp some recoveries all while being safe. What's ridiculous is that its a recovery option but it does so much more. Side B can be used on stage and jump cancelled into an aerial, itself, or into short hop b reversed double lasers. Which also leads into lasers, which are nice as they can ease pressure or force it upon your opponent. Also he has slow lasers which are great for walling but at least in the netplay community on the Discord nobody uses them. In comparison to other spacies(ness and lucas included) his "retractor/shine" is pretty bad. It has its niches but overall its not that great. I can't really speak much on his sidetilt because I don't use it much or see it used much but I guess it's a good tool for creating space in the neutral where needed(?). His Dtilt is an interesting kill confirm(may have been reduced because of new vertical blastzones" or another knockup tool he has. I like using it for mixup options or follow ups on nair. I don't really get into much detail on his combo game because I personally always try to change it up.
If you're still reading this mad props, now here's a Fsmash. Speaking of Fsmashes this is probably Falco's best smash. It's definitely the one you'd be using to convert most kills because its knockback is really potent. Also it has a windbox that interestingly enough does 9% damage and can gimp a good amount of recoveries. Other then that his other smashes aren't as ludacrious. His Dsmash and Usmash both have good knockback but aren't as great as Fsmash. I personally feel that in any situation I could Dsmash or Usmash it would've probably been better to Fsmash. His smashes aren't the greatest in the world and you could definitely go a match without using one of them because Falco prefers the air.
Falco overall has high reward and little risk if that's what the Minus team is going for in terms of balance then cool, if not then they should definitely start by reducing Falco's recovery. I do not mind Falco much as a character but right now I feel like he has a great argument for best character if not he's definitely top 5. If you read all this then I'm glad you did and if you feel like I left out anything or feel like something I said was incorrect feel free to discuss it. Most of my information of Falco comes from playing against Joeybeta or from playing the bird himself. Also I have faced a fair amount of Falcos as he may be one of the more popular characters. Thank you for reading this and keep on breaking limits. (My apologies if anything is grammatically incorrect I'm not much of a proofreader so sorry.)
Hey guys Dusk here with a new series I like calling the Rantening, today I bring you Falco. The reason I'm starting with Falco is because the minus team wants to use him as the pinnacle of balance, so I feel like its necessary to talk about this crazy bird. I feel like Falco was one character that should've been touched in the latest patch. He has a lot of safe options off stage and provides little to no risk. For example he has 3 midair jumps because he's a bird..., joke was funny the first time but now it seems like a ridiculous excuse. Now I know what you're thinking, "but Dusk having 3 midair jumps isn't that bad especially since they're 'shortened'." Well I wouldn't have an issue with this if he didn't have a great side B and a great upB. Also because he has alot of midair jumps he has crazy amounts of aerial drift and follow up options. So pretty much what I'm getting at is that he has hands down the greatest recovery and can mix them all together.
So besides his recovery options why would I be making this rant? Well lets get to the gritty, his offense. Falco has an insane amount of options he can do offensively. Every single one of his aerials are incredible. His dair is a great knockup/K.O. tool and it can be used in combos if you know your opponent isn't a techer or if you want to tech chase. If you sourspot dair offstage no big deal go for another one, his recovery is so incredible he could go to the bottom of any blastzone and come back up. His bair is a pretty good follow up tool which can kill fairly well at high percents. Also at low percents you could jump and follow up with another bair depending on DI. His nair has insanely low landing lag and ending lag, because of this you could follow up with uptilt which leads to pillaring or with a smash which feels almost guaranteed. SDI/DI in general may help get out of it but its so good it can feel nonescapable. His fair is a great offstage option I'm pretty sure its escapable with SDI and DI has a huge factor on whether or not you're letting Falco land another or not but the last hit has a good amount of knockback and Falco can easily go to the blastzone and back. His Upair is easily his worst aerial, its so mediocre and theres other options but even then it can kill if landed properly. His aerials provide a good chunk of his offensive options.
Aerials aren't the only Falco has, he still has a bunch of stuff I haven't covered. I personally like using side B offensively because it has an incredible meteor linked to it. Most of it is a DI read but you could side b onto ledge to put out the hitbox and gimp some recoveries all while being safe. What's ridiculous is that its a recovery option but it does so much more. Side B can be used on stage and jump cancelled into an aerial, itself, or into short hop b reversed double lasers. Which also leads into lasers, which are nice as they can ease pressure or force it upon your opponent. Also he has slow lasers which are great for walling but at least in the netplay community on the Discord nobody uses them. In comparison to other spacies(ness and lucas included) his "retractor/shine" is pretty bad. It has its niches but overall its not that great. I can't really speak much on his sidetilt because I don't use it much or see it used much but I guess it's a good tool for creating space in the neutral where needed(?). His Dtilt is an interesting kill confirm(may have been reduced because of new vertical blastzones" or another knockup tool he has. I like using it for mixup options or follow ups on nair. I don't really get into much detail on his combo game because I personally always try to change it up.
If you're still reading this mad props, now here's a Fsmash. Speaking of Fsmashes this is probably Falco's best smash. It's definitely the one you'd be using to convert most kills because its knockback is really potent. Also it has a windbox that interestingly enough does 9% damage and can gimp a good amount of recoveries. Other then that his other smashes aren't as ludacrious. His Dsmash and Usmash both have good knockback but aren't as great as Fsmash. I personally feel that in any situation I could Dsmash or Usmash it would've probably been better to Fsmash. His smashes aren't the greatest in the world and you could definitely go a match without using one of them because Falco prefers the air.
Falco overall has high reward and little risk if that's what the Minus team is going for in terms of balance then cool, if not then they should definitely start by reducing Falco's recovery. I do not mind Falco much as a character but right now I feel like he has a great argument for best character if not he's definitely top 5. If you read all this then I'm glad you did and if you feel like I left out anything or feel like something I said was incorrect feel free to discuss it. Most of my information of Falco comes from playing against Joeybeta or from playing the bird himself. Also I have faced a fair amount of Falcos as he may be one of the more popular characters. Thank you for reading this and keep on breaking limits. (My apologies if anything is grammatically incorrect I'm not much of a proofreader so sorry.)