Baby_Sneak
Well-Known Member
Hi guys! Today, I was reading through a guide on project m to donkey kong out of curiosity. The guide, made by strong bad, wasn't really much about donkey kong, but more as a player (interaction, neutral game, and more concepts in his guide which you can see here:http: //smashboards.com/threads/ape-academy-an-in-depth-guide-on-project-m-donkey-kong.335542/).
Now, these concepts are from a high lvl player, and forturnaly, PM has a lot of these players to bless them with superb knowledge with. As I realize this, I picked up an even more revelation to this: the importance this is to such a community.
I think, as a gaming community, each player here must at least understand some of the concepts used in the guide so the judgements for each char, the thought of which stage to use, and overall, a better understanding of smash, will greatly enhance the quality of the game. Fellow members, I present to you, the Smash Knowledge:
http://smashboards.com/threads/keep-losing-try-this.160643/
http://smashboards.com/threads/brickwalls-and-traps-the-keys-to-victory.183816/
http://www.sirlin.net/articles/playing-to-win-part-1.html (thanks bent!)
http://smashboards.com/threads/the-psychology-of-competitive-smash-updated-1-11-09.190258/
http://smashboards.com/threads/some-rules-i-followed-to-get-better-by-luninspectra.73021/
http://smashboards.com/threads/flux...e-mental-strategies-v1-0.129236/#post-3424953
http://smashboards.com/threads/show-me-something-new-how-to-become-one-of-the-greats.190956/
http://smashboards.com/threads/how-to-improve-a-compilation.106060/
http://smashboards.com/threads/momentum.179124/
http://smashboards.com/threads/the-four-aspects-of-melee.94597/
http://smashboards.com/threads/how-to-play-an-in-depth-look-at-the-metagame-1st-revision.96060/
http://smashboards.com/threads/a-guide-to-playing-smash-competitively.226635/
http://www.ssbwiki.com/Read#Predicting
http://www.ssbwiki.com/Technical_skill
http://www.ssbwiki.com/Spacing
http://smashboards.com/threads/smash-lab-standard-terms-list.227773/
http://smashboards.com/threads/playing-to-learn.176650/
http://shoryuken.com/2014/08/05/lab-notes-three-tips-for-avoiding-burnout/
http://shoryuken.com/2013/07/24/domination-101-controlling-space/
http://shoryuken.com/2013/07/23/so-you-want-to-learn-to-play-a-fighting-game/ ( this one isnt about spacing, and technical skill, but it does helps on getting better though)
http://shoryuken.com/2008/07/21/mental-toughness/
http://shoryuken.com/srk/FightingGamePrimer.pdf
Now i don't expect every single player here to read every one of them thoroghly, but what i do hope is to give new players some rope to climb to that higher lvl of play, and for the mid-lvl player to pick up on concepts alien to him. have Fun!
Now, these concepts are from a high lvl player, and forturnaly, PM has a lot of these players to bless them with superb knowledge with. As I realize this, I picked up an even more revelation to this: the importance this is to such a community.
I think, as a gaming community, each player here must at least understand some of the concepts used in the guide so the judgements for each char, the thought of which stage to use, and overall, a better understanding of smash, will greatly enhance the quality of the game. Fellow members, I present to you, the Smash Knowledge:
MINDSET:
http://smashboards.com/threads/show-me-something-new-how-to-become-one-of-the-greats.190956/http://smashboards.com/threads/keep-losing-try-this.160643/
http://smashboards.com/threads/brickwalls-and-traps-the-keys-to-victory.183816/
http://www.sirlin.net/articles/playing-to-win-part-1.html (thanks bent!)
http://smashboards.com/threads/the-psychology-of-competitive-smash-updated-1-11-09.190258/
http://smashboards.com/threads/some-rules-i-followed-to-get-better-by-luninspectra.73021/
http://smashboards.com/threads/flux...e-mental-strategies-v1-0.129236/#post-3424953
http://smashboards.com/threads/show-me-something-new-how-to-become-one-of-the-greats.190956/
FUNDAMENTALS:
http://smashboards.com/threads/a-complete-guide-to-di-and-survival-updated-mar-6th-2009.221969/http://smashboards.com/threads/how-to-improve-a-compilation.106060/
http://smashboards.com/threads/momentum.179124/
http://smashboards.com/threads/the-four-aspects-of-melee.94597/
http://smashboards.com/threads/how-to-play-an-in-depth-look-at-the-metagame-1st-revision.96060/
http://smashboards.com/threads/a-guide-to-playing-smash-competitively.226635/
http://www.ssbwiki.com/Read#Predicting
http://www.ssbwiki.com/Technical_skill
http://www.ssbwiki.com/Spacing
http://smashboards.com/threads/smash-lab-standard-terms-list.227773/
http://smashboards.com/threads/playing-to-learn.176650/
NON-SMASH BUT USEFUL LINKS:
http://sonichurricane.com/?page_id=1702http://shoryuken.com/2014/08/05/lab-notes-three-tips-for-avoiding-burnout/
http://shoryuken.com/2013/07/24/domination-101-controlling-space/
http://shoryuken.com/2013/07/23/so-you-want-to-learn-to-play-a-fighting-game/ ( this one isnt about spacing, and technical skill, but it does helps on getting better though)
http://shoryuken.com/2008/07/21/mental-toughness/
http://shoryuken.com/srk/FightingGamePrimer.pdf
Now i don't expect every single player here to read every one of them thoroghly, but what i do hope is to give new players some rope to climb to that higher lvl of play, and for the mid-lvl player to pick up on concepts alien to him. have Fun!
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