Time for another changelog preview!
Brawl Minus has seen a lot of growth in 2016! We've gained talented developers like
Death Blasts are now colored according to your controller slot or team
Captain Falcon
uTaunt:
Now has a YESS sfx on it
Knee of Justice:
No longer forces opponent to fly in the direction cap. is facing
Reverse Knockback fAir is now a thing and it is glorious
Falcon Punch:
Reverse Falcon Punch now deals 1% more total damage
We accidentally nerfed this from vBrawl. Whoops, fixed now!
Raptor Boost:
Damage increased to 15 total
KBG reduced from 82 -> 62
Shield Damage increased from 0-10
Kill power increased. Kill range 118 -> 93 (tested against Mario on FD)
Falcon Kick:
Is now B-Reversable
Falco
Fair:
Furthest repeating hitbox size 5 -> 4.3
Furthest hitbox Y offset 6 -> 5
Finishing hitboxes size 10 -> 5.7
Falco now actually has to hit foes with his beak rather than vaguely near it
Firebird:
Repeating hitboxes size 8 -> 6.8
Finishing hitbox size 10 -> 8
Distances shortened to match fox's
Back when we removed the PERSONALLY I PREFER THE start-up in 3.3, we never rebalanced the move to account for this change, allowing Falco to have an absurd recovery for years. Now his recovery is just really good.
Fsmash:
- Windbox no longer affects grounded foes
Ganondorf
Warlock Punch (Air)
Now fully cancellable on-hit
Gandouken
restored to original/MAX size
- now fires from the left hand
- GFX matches hitbox more accurately
- check if B is held 2 frames earlier (69->67)
- Fixed being able to knock super scope out of ganon's hand during gandouken
Wizard’s Foot
Is now B-Reversable
Ike
fAir
Removed windboxes from the landing portion of the attack
We thought we got all of the attack before, but they were still hidden on the landing portion.
Eruption
Fixed full charged indicators not synching when Ike goes from Air to Ground
All of Ike's fire is now Blue dabadidabada
We got with the times!
Quick Draw
Can now cancel into taunts on the ground
Aether
Changed from no armor to 5% Heavy Armor (lasts till the last 23 frames)
When we didn't want Ike to have free edge stalls, we kinda made it free to edgeguard Ike instead. This should no longer be the case.
Kirby
Sliding dTilt
Now has the anti-stage spike property applied
Bowser
Flying Slam
Now correctly buries R.O.B.
Meta Knight
Dair
Sweet spot angle 285 -> 295
Sweet spot BKB/KBG 50/50 -> 53/53
Sour spot angle 285 -> 295
Sour spot BKB/KBG 50/75 -> 53/53
This should alleviate those pesky dAir changes
Drill Rush
Startup FSM 1.3 -> 1.0 (Frames before first hitbox 20 -> 25)
Drill Rush was a little too safe for this meta, but it won't be the case to knight.
Mewtwo
AI
Will now properly recover
Teleport
Fixed Mewtwo remaining invisible if teleport into a walljump/Wallcling
Shadow Ball
Fixed holding armored foes in hitlag forever (removed hitlag every 7 hits)
fThrow
Changed Lucario SFX to Mewtwo SFX
fAir
Granted a bit more range
Ness
Dash Speed: 1.3 --> 1.6
Max run speed: 1.393 --> 1.65
Peach
Toad:
Invulnerability on successful counter 4 frames --> 10 frames
Spores cannot be reflected or absorbed
Toad is no longer the worst counter in the game
Pichu
Specials
Now recover charges on taking damage
Pikachu
Side Taunt:
- IASA frame 60
Pika PIKAA!!Pika PIKAPika PIKAPika PIKAA!!~~
uAir:
Tailspike!! on last hitbox
sweetspot on the tip of the tail meteors opponent
sourspot sends them slightly downwards behind
Pit
Meteor Cancel Window is now frame 24
Wings of Icarus
Now useable up to 3 times in the air
Ivysaur
Improved Entry Animation
dTilt
Slightly increased damage
fSmash
Slightly increased damage and knockback growth
Giga Drain
Fixed the move’s state not converting from air to ground when Ivysaur lands
Ice Climbers
Icicle Shot
Fixed a bug that had each climber shoot out two icicles instead of 1
Jigglypuff
Air Mobility
Air Stopping Mobility: 0.17 -> 0.19
Max H Air Velocity: 1.269 -> 1.35
Sing:
Hitbox size increases with each beat (35 on all -> 18-27-36)
GFX altered to now be accurate to Sing’s hitboxes
Samus
Uptilt:
Increased BKB (40->50) for grounded opponents
Power Bombs:
Changed GFX size (0.3->0.15) & (0.6->0.4)
Changed explosion SFX (BlastBox -> LargeBomb)
Grab:
Now properly works on aerial opponents
Sheik
bAir
hitbox on her left leg will now send foes in the opposite direction of the rest of the move
Snake
C4:
Never stickies back on Snake.
KBG 90 --> 80
Wolf
RunBrake:
Fixed a Bug where wolf wouldn't go into his TurnRun animation to achieve consistent Reverse Aerial Rush
fSmash:
Moved hitbox under his hand to his hand
Fire Wolf:
Removed Super Armor
Blaster:
Added ability to cancel into normals, shield, dodge, and jump after blaster fires (frame 17)
Zelda
Farore's Wind:
Increased damage on body hitbox (6->16), Buffed to match aerial Kill Power
uTaunt:
Now has a YESS sfx on it
Knee of Justice:
No longer forces opponent to fly in the direction cap. is facing
Reverse Knockback fAir is now a thing and it is glorious
Falcon Punch:
Reverse Falcon Punch now deals 1% more total damage
We accidentally nerfed this from vBrawl. Whoops, fixed now!
Raptor Boost:
Damage increased to 15 total
KBG reduced from 82 -> 62
Shield Damage increased from 0-10
Kill power increased. Kill range 118 -> 93 (tested against Mario on FD)
Falcon Kick:
Is now B-Reversable
Falco
Fair:
Furthest repeating hitbox size 5 -> 4.3
Furthest hitbox Y offset 6 -> 5
Finishing hitboxes size 10 -> 5.7
Falco now actually has to hit foes with his beak rather than vaguely near it
Firebird:
Repeating hitboxes size 8 -> 6.8
Finishing hitbox size 10 -> 8
Distances shortened to match fox's
Back when we removed the PERSONALLY I PREFER THE start-up in 3.3, we never rebalanced the move to account for this change, allowing Falco to have an absurd recovery for years. Now his recovery is just really good.
Fsmash:
- Windbox no longer affects grounded foes
Ganondorf
Warlock Punch (Air)
Now fully cancellable on-hit
Gandouken
restored to original/MAX size
- now fires from the left hand
- GFX matches hitbox more accurately
- check if B is held 2 frames earlier (69->67)
- Fixed being able to knock super scope out of ganon's hand during gandouken
Wizard’s Foot
Is now B-Reversable
Ike
fAir
Removed windboxes from the landing portion of the attack
We thought we got all of the attack before, but they were still hidden on the landing portion.
Eruption
Fixed full charged indicators not synching when Ike goes from Air to Ground
All of Ike's fire is now Blue dabadidabada
We got with the times!
Quick Draw
Can now cancel into taunts on the ground
Aether
Changed from no armor to 5% Heavy Armor (lasts till the last 23 frames)
When we didn't want Ike to have free edge stalls, we kinda made it free to edgeguard Ike instead. This should no longer be the case.
Kirby
Sliding dTilt
Now has the anti-stage spike property applied
Bowser
Flying Slam
Now correctly buries R.O.B.
Meta Knight
Dair
Sweet spot angle 285 -> 295
Sweet spot BKB/KBG 50/50 -> 53/53
Sour spot angle 285 -> 295
Sour spot BKB/KBG 50/75 -> 53/53
This should alleviate those pesky dAir changes
Drill Rush
Startup FSM 1.3 -> 1.0 (Frames before first hitbox 20 -> 25)
Drill Rush was a little too safe for this meta, but it won't be the case to knight.
Mewtwo
AI
Will now properly recover
Teleport
Fixed Mewtwo remaining invisible if teleport into a walljump/Wallcling
Shadow Ball
Fixed holding armored foes in hitlag forever (removed hitlag every 7 hits)
fThrow
Changed Lucario SFX to Mewtwo SFX
fAir
Granted a bit more range
Ness
Dash Speed: 1.3 --> 1.6
Max run speed: 1.393 --> 1.65
Peach
Toad:
Invulnerability on successful counter 4 frames --> 10 frames
Spores cannot be reflected or absorbed
Toad is no longer the worst counter in the game
Pichu
Specials
Now recover charges on taking damage
Pikachu
Side Taunt:
- IASA frame 60
Pika PIKAA!!Pika PIKAPika PIKAPika PIKAA!!~~
uAir:
Tailspike!! on last hitbox
sweetspot on the tip of the tail meteors opponent
sourspot sends them slightly downwards behind
Pit
Meteor Cancel Window is now frame 24
Wings of Icarus
Now useable up to 3 times in the air
Ivysaur
Improved Entry Animation
dTilt
Slightly increased damage
fSmash
Slightly increased damage and knockback growth
Giga Drain
Fixed the move’s state not converting from air to ground when Ivysaur lands
Ice Climbers
Icicle Shot
Fixed a bug that had each climber shoot out two icicles instead of 1
Jigglypuff
Air Mobility
Air Stopping Mobility: 0.17 -> 0.19
Max H Air Velocity: 1.269 -> 1.35
Sing:
Hitbox size increases with each beat (35 on all -> 18-27-36)
GFX altered to now be accurate to Sing’s hitboxes
Samus
Uptilt:
Increased BKB (40->50) for grounded opponents
Power Bombs:
Changed GFX size (0.3->0.15) & (0.6->0.4)
Changed explosion SFX (BlastBox -> LargeBomb)
Grab:
Now properly works on aerial opponents
Sheik
bAir
hitbox on her left leg will now send foes in the opposite direction of the rest of the move
Snake
C4:
Never stickies back on Snake.
KBG 90 --> 80
Wolf
RunBrake:
Fixed a Bug where wolf wouldn't go into his TurnRun animation to achieve consistent Reverse Aerial Rush
fSmash:
Moved hitbox under his hand to his hand
Fire Wolf:
Removed Super Armor
Blaster:
Added ability to cancel into normals, shield, dodge, and jump after blaster fires (frame 17)
Zelda
Farore's Wind:
Increased damage on body hitbox (6->16), Buffed to match aerial Kill Power
Lylat Cruise
No longer tilts. Sorry about making it tilt on accident.
No longer tilts. Sorry about making it tilt on accident.
All changes are not final and subject to change.
I hope you liked this sneak peak in the changes to come, and we can't wait until we can show more, but until then, keep on Breaking the Limits!