Time for another changelog preview! Brawl Minus has seen a lot of growth in 2016! We've gained talented developers like Spoiler: Global Changes Death Blasts are now colored according to your controller slot or team Spoiler: Characters Captain Falcon uTaunt: Now has a YESS sfx on it Knee of Justice: No longer forces opponent to fly in the direction cap. is facing Reverse Knockback fAir is now a thing and it is glorious Falcon Punch: Reverse Falcon Punch now deals 1% more total damage We accidentally nerfed this from vBrawl. Whoops, fixed now! Raptor Boost: Damage increased to 15 total KBG reduced from 82 -> 62 Shield Damage increased from 0-10 Kill power increased. Kill range 118 -> 93 (tested against Mario on FD) Falcon Kick: Is now B-Reversable Falco Fair: Furthest repeating hitbox size 5 -> 4.3 Furthest hitbox Y offset 6 -> 5 Finishing hitboxes size 10 -> 5.7 Falco now actually has to hit foes with his beak rather than vaguely near it Firebird: Repeating hitboxes size 8 -> 6.8 Finishing hitbox size 10 -> 8 Distances shortened to match fox's Back when we removed the PERSONALLY I PREFER THE start-up in 3.3, we never rebalanced the move to account for this change, allowing Falco to have an absurd recovery for years. Now his recovery is just really good. Fsmash: - Windbox no longer affects grounded foes Ganondorf Warlock Punch (Air) Now fully cancellable on-hit Gandouken restored to original/MAX size - now fires from the left hand - GFX matches hitbox more accurately - check if B is held 2 frames earlier (69->67) - Fixed being able to knock super scope out of ganon's hand during gandouken Wizard’s Foot Is now B-Reversable Ike fAir Removed windboxes from the landing portion of the attack We thought we got all of the attack before, but they were still hidden on the landing portion. Eruption Fixed full charged indicators not synching when Ike goes from Air to Ground All of Ike's fire is now Blue dabadidabada We got with the times! Quick Draw Can now cancel into taunts on the ground Aether Changed from no armor to 5% Heavy Armor (lasts till the last 23 frames) When we didn't want Ike to have free edge stalls, we kinda made it free to edgeguard Ike instead. This should no longer be the case. Kirby Sliding dTilt Now has the anti-stage spike property applied Bowser Flying Slam Now correctly buries R.O.B. Meta Knight Dair Sweet spot angle 285 -> 295 Sweet spot BKB/KBG 50/50 -> 53/53 Sour spot angle 285 -> 295 Sour spot BKB/KBG 50/75 -> 53/53 This should alleviate those pesky dAir changes Drill Rush Startup FSM 1.3 -> 1.0 (Frames before first hitbox 20 -> 25) Drill Rush was a little too safe for this meta, but it won't be the case to knight. Mewtwo AI Will now properly recover Teleport Fixed Mewtwo remaining invisible if teleport into a walljump/Wallcling Shadow Ball Fixed holding armored foes in hitlag forever (removed hitlag every 7 hits) fThrow Changed Lucario SFX to Mewtwo SFX fAir Granted a bit more range Ness Dash Speed: 1.3 --> 1.6 Max run speed: 1.393 --> 1.65 Peach Toad: Invulnerability on successful counter 4 frames --> 10 frames Spores cannot be reflected or absorbed Toad is no longer the worst counter in the game Pichu Specials Now recover charges on taking damage Pikachu Side Taunt: - IASA frame 60 Pika PIKAA!!Pika PIKAPika PIKAPika PIKAA!!~~ uAir: Tailspike!! on last hitbox sweetspot on the tip of the tail meteors opponent sourspot sends them slightly downwards behind Pit Meteor Cancel Window is now frame 24 Wings of Icarus Now useable up to 3 times in the air Ivysaur Improved Entry Animation dTilt Slightly increased damage fSmash Slightly increased damage and knockback growth Giga Drain Fixed the move’s state not converting from air to ground when Ivysaur lands Ice Climbers Icicle Shot Fixed a bug that had each climber shoot out two icicles instead of 1 Jigglypuff Air Mobility Air Stopping Mobility: 0.17 -> 0.19 Max H Air Velocity: 1.269 -> 1.35 Sing: Hitbox size increases with each beat (35 on all -> 18-27-36) GFX altered to now be accurate to Sing’s hitboxes Samus Uptilt: Increased BKB (40->50) for grounded opponents Power Bombs: Changed GFX size (0.3->0.15) & (0.6->0.4) Changed explosion SFX (BlastBox -> LargeBomb) Grab: Now properly works on aerial opponents Sheik bAir hitbox on her left leg will now send foes in the opposite direction of the rest of the move Snake C4: Never stickies back on Snake. KBG 90 --> 80 Wolf RunBrake: Fixed a Bug where wolf wouldn't go into his TurnRun animation to achieve consistent Reverse Aerial Rush fSmash: Moved hitbox under his hand to his hand Fire Wolf: Removed Super Armor Blaster: Added ability to cancel into normals, shield, dodge, and jump after blaster fires (frame 17) Zelda Farore's Wind: Increased damage on body hitbox (6->16), Buffed to match aerial Kill Power Spoiler: Stages Lylat Cruise No longer tilts. Sorry about making it tilt on accident. All changes are not final and subject to change. I hope you liked this sneak peak in the changes to come, and we can't wait until we can show more, but until then, keep on Breaking the Limits!