DatPsychologist
Member
Ike, Ike, Ike. One of the best lords in all of the Fire Emblem games. Unquestionably the best unit you get in his own game, also. So why does he feel so EH in Minus?
Well, I decided to go off the best logical comparison I could. His stats in Minus vs. his stats in his official Fire Emblem game, Path of Radiance.
In Minus, Ike is strangely correct and incorrect. He is played as a heavy hitter with good range and clunky mobility. He has powerful hits, and suprisingly has acceptable recovery now, especially with the addition of Aether actually doing healing.(Like it does in Path of Radiance)
In PoR, Ike is all around perfect. His lowest stat is luck. Friggin' LUCK. He's a defensive physical unit and even his magic resistance is good. But while looking through his stat growths (percentages for each stat to determine if they'll increase on a level up), I discovered something VERY interesting. His speed.
In Minus, he's clunky and slow. In PoR, he's one of the fastest units.
Why? There's no reasoning for this. It's not entirely Minus' fault however, as all the official Smash games pull the same nonsense. So I decided to dig deeper to further prove my point.
If Ike should be protrayed in Minus correctly, then I guess I must have some grounds to make this so, yes? Well, I do.
Marth and Roy.
Roy in his official game was about average speed, did good damage(at the end of the game), and could shoot fire out of his blade. He was very flashy, and had a good swing.
Just like in Minus.
Marth in his official game was somewhat faster than Roy, but had slightly less of a swing. He was more technical, landing perfect hits to deal powerful blows, and was good at destroying defenses with the thrust of his rapier.
Just like in Minus.
So why? WHY is Ike portrayed wrongly compared to these two already well-portrayed characters? Even from his own franchise, at that.
Then I thought about their weapons slowing them down. Maybe that's it? Ike's sword does seem more heavy than Marth's sword, which is essentially a rapier.
Marth's blade (according to the official FE games) is 3 pounds. Makes perfect sense. Ragnell (Ike's blade) is an intense 20 pounds. So this covers why Ike is slow, right?
Nope. In FE, how much a weapon's weight affects a unit's speed is dependant on that unit's constitution. Ike is clearly bulky as hell, not to mention he mostly wields Ragnell ONE-HANDED in PoR without a problem. People even say Ike would wield a three-handed weapon if he could, because he's just that strong.
But I couldn't stop there. I had to find something more powerful. Something so definitive that it just couldn't be argued against. I needed the smoking gun.
And damn, did I find it.
Would you like to know what Roy's, Marth's, and Ike's OFFICIAL speed growth rates are?
Roy = 40% per Level
Marth = 50% per Level
Ike = 55% per Level
Ike is CANONICALLY FASTER THAN MARTH.
Fight me.
Well, I decided to go off the best logical comparison I could. His stats in Minus vs. his stats in his official Fire Emblem game, Path of Radiance.
In Minus, Ike is strangely correct and incorrect. He is played as a heavy hitter with good range and clunky mobility. He has powerful hits, and suprisingly has acceptable recovery now, especially with the addition of Aether actually doing healing.(Like it does in Path of Radiance)
In PoR, Ike is all around perfect. His lowest stat is luck. Friggin' LUCK. He's a defensive physical unit and even his magic resistance is good. But while looking through his stat growths (percentages for each stat to determine if they'll increase on a level up), I discovered something VERY interesting. His speed.
In Minus, he's clunky and slow. In PoR, he's one of the fastest units.
Why? There's no reasoning for this. It's not entirely Minus' fault however, as all the official Smash games pull the same nonsense. So I decided to dig deeper to further prove my point.
If Ike should be protrayed in Minus correctly, then I guess I must have some grounds to make this so, yes? Well, I do.
Marth and Roy.
Roy in his official game was about average speed, did good damage(at the end of the game), and could shoot fire out of his blade. He was very flashy, and had a good swing.
Just like in Minus.
Marth in his official game was somewhat faster than Roy, but had slightly less of a swing. He was more technical, landing perfect hits to deal powerful blows, and was good at destroying defenses with the thrust of his rapier.
Just like in Minus.
So why? WHY is Ike portrayed wrongly compared to these two already well-portrayed characters? Even from his own franchise, at that.
Then I thought about their weapons slowing them down. Maybe that's it? Ike's sword does seem more heavy than Marth's sword, which is essentially a rapier.
Marth's blade (according to the official FE games) is 3 pounds. Makes perfect sense. Ragnell (Ike's blade) is an intense 20 pounds. So this covers why Ike is slow, right?
Nope. In FE, how much a weapon's weight affects a unit's speed is dependant on that unit's constitution. Ike is clearly bulky as hell, not to mention he mostly wields Ragnell ONE-HANDED in PoR without a problem. People even say Ike would wield a three-handed weapon if he could, because he's just that strong.
But I couldn't stop there. I had to find something more powerful. Something so definitive that it just couldn't be argued against. I needed the smoking gun.
And damn, did I find it.
Would you like to know what Roy's, Marth's, and Ike's OFFICIAL speed growth rates are?
Roy = 40% per Level
Marth = 50% per Level
Ike = 55% per Level
Ike is CANONICALLY FASTER THAN MARTH.
Fight me.