original writer: Glitch
With the Release of Brawl Minus, I want to make sure everyone is good to go.
Step 1: Make sure you have the extracted .zip looking like this
An Explanation of each file:
Step 2: Place all of the folders from the image in step 1 onto the root of your sd card.
Step 3: After the transfer is complete, you can now proceed to your Wii/WiiU console.
Homebrew users:
Hackless users:
With the Release of Brawl Minus, I want to make sure everyone is good to go.
Step 1: Make sure you have the extracted .zip looking like this
An Explanation of each file:
codes: contains the codeset and the .gct file to launch the game.
private: contains all the Brawl files and the smashstack exploit.
*background.png: What you see when you load GeckoOS.
**boot.elf: the executable for GeckoOS.
*config.dat: contains the GeckoOS configuration ready for Brawl- (hooktype: AXNextFrame)
gameconfig.txt: file which allows GeckoOS to run over 8000 lines of cheat codes. (Minus WILL NOT work if you delete this)
*Deletable but not suggested.
**Changeble to whatever homebrew you desire, suggested to leave alone. Delete if you are NOT a smashstack (hackless) user.
private: contains all the Brawl files and the smashstack exploit.
*background.png: What you see when you load GeckoOS.
**boot.elf: the executable for GeckoOS.
*config.dat: contains the GeckoOS configuration ready for Brawl- (hooktype: AXNextFrame)
gameconfig.txt: file which allows GeckoOS to run over 8000 lines of cheat codes. (Minus WILL NOT work if you delete this)
*Deletable but not suggested.
**Changeble to whatever homebrew you desire, suggested to leave alone. Delete if you are NOT a smashstack (hackless) user.
Step 2: Place all of the folders from the image in step 1 onto the root of your sd card.
Step 3: After the transfer is complete, you can now proceed to your Wii/WiiU console.
Homebrew users:
Step 4: Turn on Wii/WiiU with SD Card plugged in and launch the Homebrew Channel.
Step 5: Launch GeckoOS and click Launch Game (assuming the Brawl disc is inserted)
5b: The Hooktype setting should automatically be AXNextFrame because of the config.dat on the root of your SD card, but if it is not, make it that!
Step 5: Launch GeckoOS and click Launch Game (assuming the Brawl disc is inserted)
5b: The Hooktype setting should automatically be AXNextFrame because of the config.dat on the root of your SD card, but if it is not, make it that!
Step 4: Turn on Wii/WiiU with SD Card plugged in and launch Brawl regularly (from Disc Channel)
Step 5: Go to the Stage Builder
Step 6: Your screen should now be black and doing hacky things
Step 7: Your Wii should now be booting the boot.elf file from the root of your SD meaning GeckoOS.
Step 8: Launch Game!
Step 8b:The Hooktype setting should automatically be AXNextFrame because of the config.dat on the root of your SD card, but if it is not, make it that!
*P.SThe Smashstack Exploit ONLY works with a regular SD card, not SDHC. If you want to play with an SD card OVER 2Gb you must launch smashstack from the regular SD card, then perform the switcheroo after GeckoOS loads.
Step 5: Go to the Stage Builder
Step 6: Your screen should now be black and doing hacky things
Step 7: Your Wii should now be booting the boot.elf file from the root of your SD meaning GeckoOS.
Step 8: Launch Game!
Step 8b:The Hooktype setting should automatically be AXNextFrame because of the config.dat on the root of your SD card, but if it is not, make it that!
*P.SThe Smashstack Exploit ONLY works with a regular SD card, not SDHC. If you want to play with an SD card OVER 2Gb you must launch smashstack from the regular SD card, then perform the switcheroo after GeckoOS loads.
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