Ph0x3h
Active Member
Hey there fellahs! It's been far too long since I've seen you. In fact, so long that I only have MAX 1.0 and totally thought that was the last update to Minus. Anyways, I'll get on that soon enough. What I need help with first, it removing those damn deadweight hitboxes. Can anyone help me out with this. I took a look through the 3.3 code and found this line:
Action 0x45 (hitstun) deadweight ‘bump’ angle 0x169 -> 0x16D [standardtoaster]
* 04FA9370 0000016D
* 04FA92F8 0000016D
What exactly does this do? And how can I change it so that I remove that hitstun deadweight hitbox entirely? Since I don't play online with Minus, I make a ton of random changes to my code for fun and optimal individuality. Thanks a ton for your help!
Action 0x45 (hitstun) deadweight ‘bump’ angle 0x169 -> 0x16D [standardtoaster]
* 04FA9370 0000016D
* 04FA92F8 0000016D
What exactly does this do? And how can I change it so that I remove that hitstun deadweight hitbox entirely? Since I don't play online with Minus, I make a ton of random changes to my code for fun and optimal individuality. Thanks a ton for your help!