Reposted from wrong category (Characters / Fox). Whoops.
With this new update, Fox McCloud is ready to combo everyone back into B tier!
...Well, hopefully, at least.
Moveset Rework for: Fox McCloud
(Hey! Me again! Ya know, frame data guy?)
I got really bored with the way Fox works. He's barely like Melee Fox! Sure, he has Shine, and the noise, but what use is that if he can't do anything else? Some problems are just buffer. Hopefully that gets fixed next version!
Whoo Hoo!
Corruption is now fixed. Everything works as intended. Doesn't mean there isn't bugs!
Download is also just the .pacs you will need.
Download:
FitFox.pac
FitFoxMotionEtc.pac
With this new update, Fox McCloud is ready to combo everyone back into B tier!
...Well, hopefully, at least.
Moveset Rework for: Fox McCloud
(Hey! Me again! Ya know, frame data guy?)
I got really bored with the way Fox works. He's barely like Melee Fox! Sure, he has Shine, and the noise, but what use is that if he can't do anything else? Some problems are just buffer. Hopefully that gets fixed next version!
Whoo Hoo!
Corruption is now fixed. Everything works as intended. Doesn't mean there isn't bugs!
Download is also just the .pacs you will need.
Walk Initial Velocity (0x000): 0.0 -> 0.1
Walk Acceleration changed (0x004): 0.13 -> 0.05
Walk Maximum Velocity (0x008): 2.3 -> 2.15
Jump V Initial Velocity (0x038): 3.59 -> 4.55
Hop V Initial Velocity (0x044): 2.57 -> 3.6
Gravity (0x064): 0.175 -> 0.29
Terminal Velocity (0x068): 1.831 -> 2.36
Fastfall Terminal Velocity (0x084): 2.5634 -> 3.304
Edge Jump V Velocity (0x0FC): 3.8 -> 4.7
Walljump V Velocity (0x168) 3.3 -> 4.4
UTilt:
'Meh' quality Melee-like animation
Frame data is effectively the same
FAir:
'Hover' effect removed
5th hit possible to get from fullhop
Hits 1-4:
Moderately strong hits not intended to link (but probably can at low percents)
ID = 0, Damage = 4, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 6 (Foot)
ID = 1, Damage = 4, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 5 (Knee)
ID = 2, Damage = 3, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 4 (Hip)
Hit 5 (Has a stronger, electric hitbox on his foot that sends at a slightly lower angle)
ID = 0, Damage = 7, Angle = 35, Base Knockback = 70, Knockback Growth = 115, Size = 6 (Foot)
ID = 1, Damage = 5, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 5 (Knee)
ID = 2, Damage = 4, Angle = 145, Base Knockback = 55, Knockback Growth = 110, Size = 4 (Hip)
BAir:
'Meh' quality Melee-like animation
Now a sex kick, fully Sakurai. The very beginning is stronger than the rest
UThrow:
Sped up by 1.3x to match Melee speed
Attempted to give similar hitstun to Melee
70 Base Knockback, 43 Knockback Growth
UpB:
Moved the hitbox (Strong and weak) up to his head instead of his body
Walljump window changed from 1 frame to 10 frames
Shine (DownB Hitbox)
Size: 6 -> 7.5 (To match Melee)
USmash:
IASA Frame 35 (out of 46)
DSmash:
IASA Frame 38 (out of 48)
Walk Acceleration changed (0x004): 0.13 -> 0.05
Walk Maximum Velocity (0x008): 2.3 -> 2.15
Jump V Initial Velocity (0x038): 3.59 -> 4.55
Hop V Initial Velocity (0x044): 2.57 -> 3.6
Gravity (0x064): 0.175 -> 0.29
Terminal Velocity (0x068): 1.831 -> 2.36
Fastfall Terminal Velocity (0x084): 2.5634 -> 3.304
Edge Jump V Velocity (0x0FC): 3.8 -> 4.7
Walljump V Velocity (0x168) 3.3 -> 4.4
UTilt:
'Meh' quality Melee-like animation
Frame data is effectively the same
FAir:
'Hover' effect removed
5th hit possible to get from fullhop
Hits 1-4:
Moderately strong hits not intended to link (but probably can at low percents)
ID = 0, Damage = 4, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 6 (Foot)
ID = 1, Damage = 4, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 5 (Knee)
ID = 2, Damage = 3, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 4 (Hip)
Hit 5 (Has a stronger, electric hitbox on his foot that sends at a slightly lower angle)
ID = 0, Damage = 7, Angle = 35, Base Knockback = 70, Knockback Growth = 115, Size = 6 (Foot)
ID = 1, Damage = 5, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 5 (Knee)
ID = 2, Damage = 4, Angle = 145, Base Knockback = 55, Knockback Growth = 110, Size = 4 (Hip)
BAir:
'Meh' quality Melee-like animation
Now a sex kick, fully Sakurai. The very beginning is stronger than the rest
UThrow:
Sped up by 1.3x to match Melee speed
Attempted to give similar hitstun to Melee
70 Base Knockback, 43 Knockback Growth
UpB:
Moved the hitbox (Strong and weak) up to his head instead of his body
Walljump window changed from 1 frame to 10 frames
Shine (DownB Hitbox)
Size: 6 -> 7.5 (To match Melee)
USmash:
IASA Frame 35 (out of 46)
DSmash:
IASA Frame 38 (out of 48)
Download:
FitFox.pac
FitFoxMotionEtc.pac
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