Turk Injaydii
Brawl Zeus Bandwagon-Rider
What is the point of giving nearly everyone in the game an AMAZING recovery? Many can side-b as many times as they want and/or recovery from outside the camera's edge. This makes it so that ledge-guarding with many characters requires minimal commitment. Additionally, gimping is nearly impossible in this game because of how great everyone's recovery is. Bowser's recovery even goes EXTREMELY higher than anyone would expect.
I get that you guys are probably trying to be unique by making so many things "broken" in the game, but the recoveries and limited ledge-grab invincibility make for very wonky (and imo and some friends' opinions) unappealing off-stage play. Because everyone's recovery is excellent, it's hardly worth it to try and gimp off-stage opponents. And with the ridiculously low ledge-grab invincibility, it seems more worthwhile to camp ledge and try and get the timing down to hit opponents with moves RIGHT as the invincibility wheres off.
Not trying to nitpick, I love this game. Just giving some feed back to see if others share my opinion and to give you guys ideas of ways to make 4.0 the best game it can be! =]
I get that you guys are probably trying to be unique by making so many things "broken" in the game, but the recoveries and limited ledge-grab invincibility make for very wonky (and imo and some friends' opinions) unappealing off-stage play. Because everyone's recovery is excellent, it's hardly worth it to try and gimp off-stage opponents. And with the ridiculously low ledge-grab invincibility, it seems more worthwhile to camp ledge and try and get the timing down to hit opponents with moves RIGHT as the invincibility wheres off.
Not trying to nitpick, I love this game. Just giving some feed back to see if others share my opinion and to give you guys ideas of ways to make 4.0 the best game it can be! =]