Turk Injaydii
Brawl Zeus Bandwagon-Rider
I've tried this mod out and, just wanted to say, I am hopping on the Zeus bandwagon. This game is much more interesting, imo. It plays similar to Minus and Smash 4 because there is no L-canceling from what I can tell and most characters cant wave-dash, but the cast seems to be built more like PM characters.
Characters have unique traits and larger movesets thanks to certain button inputs and differing grounded and aerial specials for some characters. But, unlike in Minus, the new traits and moves aren't pushing the limits of absurdity (which is the goal of Minus that unfortunately deters many players from playing). Furthermore, recoveries are not EXTREMELY strong (as they are in Minus) and ledge hogging seems to be just as effective as it is in PM, making for more traditional edge guarding where gimping is possible; in Minus, gimps aren't to common unless fighting characters like Ganon or Ness who have weak recoveries by that game's standards .
I also enjoy the absence of spot dodges. It takes away a defensive option, making the game a bit more favorable of aggressive play in close quarters.
I'm sure the game has its flaws since its a mod with a small dev team. However, I look forward to digging deep into this game and learning what all the characters are capable of. I prefer Zeus greatly over Minus so far, and I've only played it for a day. Lol
Characters have unique traits and larger movesets thanks to certain button inputs and differing grounded and aerial specials for some characters. But, unlike in Minus, the new traits and moves aren't pushing the limits of absurdity (which is the goal of Minus that unfortunately deters many players from playing). Furthermore, recoveries are not EXTREMELY strong (as they are in Minus) and ledge hogging seems to be just as effective as it is in PM, making for more traditional edge guarding where gimping is possible; in Minus, gimps aren't to common unless fighting characters like Ganon or Ness who have weak recoveries by that game's standards .
I also enjoy the absence of spot dodges. It takes away a defensive option, making the game a bit more favorable of aggressive play in close quarters.
I'm sure the game has its flaws since its a mod with a small dev team. However, I look forward to digging deep into this game and learning what all the characters are capable of. I prefer Zeus greatly over Minus so far, and I've only played it for a day. Lol
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