Brawl Minus 5.0.5 Changelog Thread

Pin Clock

Project Leader
Minus Backroom
AAA25.png

First off, let me start by saying HAPPY VALENTINE'S DAY <3!, and I hope you all have a very lovely day!

Now, for our valentine's gift to you, we give you our balance patch, determined by feedback from all of you, the players, who have been posting in our..Discord! Here's Brawl Minus 5.0.5, fresh with bug fixes and important changes galore! Lots of little love to go a long way, and will really Save Our Souls!

Download Links
Console
Dolphin/Netplay

Note you cannot reply to this post. If you would like to discuss things, you may join our Discord!

:cfalcon5:
  • Announcer lines have been removed.
    • See the first section of Other for more details.
  • Jab 3
    • Fixed an oversight where YES would only play if hit on the first active frame
:bowser5:
  • Forward Smash
    • Super Armor now goes away when hitboxes do rather than shortly after
    • Reduced disjoint on outer hitbox (9.5 -> 7.0)
  • Back Air
    • Bowser now gains shell armor on frame 8 instead of frame 1
  • Royal Rampage
    • Fixed the move sometimes grabbing aerial foes when it isn’t supposed to.
:drmario5:
  • Attributes
    • Dash initial velocity decreased 1.5 -> 1.25
    • Dash and Run Accel. A decreased 0.06 -> 0.045
    • Dash Terminal Velocity decreased 1.6 -> 1.5
    • Powershield Bubble size standardized .7 -> 1.33
  • Dash Attack
    • Last Hit angle changed 175 -> 90
    • IASA moved frame 29 -> 25
  • Up Air
    • Angle changed 361 -> 65
    • IASA moved frame 29 -> 26
  • Down Air
    • IASA moved frame 34 -> 39
  • Back Throw
    • Is now his Back Throw from Ultimate
  • Cape
    • Sweetspot hitbox no longer clanks
  • Doctor Jump Punch
    • First hit angle changed 75 -> 60
    • First hit BKB increased 75 -> 85
    • Second hit BKB increased 30 -> 50
  • Doc Tornado
    • All Multi-hit hitbox angles changed to 202
:falco5:
  • Jump intervals reverted to 4.2
  • Down Air
    • Landing Lag increased 6 -> 10
  • Laser
    • Hitlag reverted to 4.2
:ganondorf5:
  • Wizard Kick
    • Fixed the invulnerability being on the wrong leg
:giga5:
  • Entry and Victories now has SFX
:ike5.0:
  • Dash Attack
    • Fixed a bug where you couldn’t always cancel Dash Attack
    • Can now only be canceled on hit
:ivysaur5:
  • Bullet Seed
    • Jump Cancel on grounded start-up changed into a dodge cancel
    • Added Flash GFX removed
:kirby5:
  • Copy Ability
    • Nayru’s Love
      • Added hitboxes to the aerial variant that match Zelda’s
:blink5:
  • Jump Squat frame 4 -> 5
  • Bomb Pull
    • When Link is flashing, he can now tap the Special Button to pull a Bomb and hold the Special Button to pull the Deku Nut
  • Mortal Draw
    • Link’s spawn point is no longer set to the stage origin if hit out of Mortal Draw
:blucas5:
  • Claus, Red, and Green colors are now properly in the order represented by their icons on the CSS.
  • Dash Attack
    • IASA moved frame 39 -> 32
  • Down Throw
    • IASA added to frame 46
  • PSI Magnet
    • Release hitbox damage increased 8 -> 10
    • Release hitbox KBG increased 80 -> 110
    • Release hitbox duration increased 2 -> 4 frames
:mario5:
  • Forward Air
    • FSM decreased x1.75 -> x1.5
:mewtwo5:
  • Adjusted his hurtboxes to more accurately reflect his body
  • Face-up Getup Attack
    • Fixed an oversight where this only had 2 active frames compared to the active frames of Face down (18-35). This was fixed to match face down’s active attack duration.
  • Spotdodge
    • Now reappears 1 frame earlier to fix an oversight where he could be interacted with and remain invisible
  • Jab 1
    • SFX now comes out on frame 8 (when hitbox comes out)
  • Dash Attack
    • Hitboxes now terminate on frame 19 instead of 24
    • Moved outer hitboxes closer to Mewtwo
    • IASA moved frame 38 -> 43
    • GFX terminates when hitboxes do
  • Up Tilt
    • Hitboxes now terminate on frame 12
    • Angle changed 96 -> 85
    • Removed IASA on frame 28
    • KBG decreased 110 -> 95
  • Up Smash
    • Added new GFX
  • Forward Smash
    • Moved outer hitboxes closer to Mewtwo
    • Decreased Sourspot hitbox sizes to prevent hitting foes behind Mewtwo
      • Size 6.5 -> 5
      • Z Offset 10 -> 11
  • Down Smash
    • IASA moved from frame 24 -> 36
    • Hitboxes now terminate on frame 13 instead of frame 17
  • Neutral Air
    • Hitlag reduced x0.699999 -> x0.4
  • Forward Air
    • Adjusted the animation so he reaches outwards more
  • Up Air
    • Damage functions changed, now 15% on first 2 frames and 12% last two
  • Down Air
    • Momentum will now only be altered if A is held down
  • Dash Grab
    • Fixed a bug where grabboxes lasted far longer than intended (they now last 2 frames)
  • Forward throw
    • Fixed a bug where certain characters would fall out before the throw is completed
    • Changed Shadow Balls to link more reliably
      • Damage 4->3
      • Hitbox Size 3.9 -> 10
      • Angle 63 -> 74
  • Shadow Ball
    • Charging Shadow Ball now hits for Darkness instead of Electric
  • Confusion
    • Adjusted Grabbox location to match graphic and remove a deadzone in front of Mewtwo
      • Grabbox 0 Z offset: -1 -> -6
      • Both grabboxes: Y offset 0 -> 3
  • Future Sight
    • You can no longer create a new Future Sight when one already exists
      • The “ping” sound will only play when a Future Sight is made (as it is now on the projectile instead of Mewtwo)
    • Added blinking GFX to indicate where Future Sight is before it is live
    • Adjusted GFX to more accurately reflect set position
      • Y offsets adjusted on off and activation 3 -> 0.5
:ness5:
  • Bat Ness
    • You can no longer start a match as Bat Ness by pressing/holding A at Entry
    • All Bat Ness functionality removed from Ness’s code
    • Bet you didn’t expect to see this again after 3.3, huh? In 5.0 there were bugs that’d trigger the change from Ness to Bat Ness, and more ways to become him were found, so rather than store him away for other modders to mess around with, we now regrettably have to remove Bat Ness’ functionality entirely to ensure he never comes up unintentionally.
  • Up Air
    • Increased damage 8% -> 11%
    • Increased BKB 30 -> 55
  • PK Thunder
    • PKT2 hitbox and armor duration frame 33 -> 27
    • PKT2 damage and knockback now decrease over time
      • Frames 6-12
        • BKB 83 -> 70
        • KBG 80 -> 70
        • Damage 17% -> 14%
      • Frames 13 -> 27
  • Powershield Bubble size standardized 1.6 -> 1.33
  • Powershielding a projectile no longer crashes the game
  • Discharge
    • Fixed Pichu being unable to gain access Discharge
:pikachu5:
  • Dash Attack
    • Attack must now hit to be canceled, can no longer cancel when hitting a shield
  • Powershield Bubble size standardized 1 -> 1.33
  • Dash Attack
    • Now only jump cancellable on hit
  • Impact Event (Down Special)
    • Grounded version now only jump cancellable on hit
:rob:
  • The Gyro on the N64 Costume now shows the correct textures
:roy5:
  • Down Tilt
    • IASA moved Frame 21 -> 27
    • Body hitbox adjusted to prevent hitting people behind Roy
  • Counter
    • Fixed his leg sticking out of the Counter Bubble
:sheik5:
  • Dash Attack
    • No longer clanks (prevents her from staying invisible)
:waluigi5:
  • Waluigi’s leg hurtboxes can now be grabbed, fixing characters like Pichu and Olimar sometimes being unable to grab Waluigi
  • Fixed an animation bug during airdodge where the brim of his hat would clip into his face
  • Attributes
    • Powershield Bubble size standardized .7 -> 1.33
  • WAA!
    • Fixed a bug involving his body flashing purple when charging WAA
    • Waluigi holding his breath damage max % reduced 120% -> 100%
:yoshi5:
  • Yoshi’s Eggs for Shield, Egg Throw, and Egg Lay are now colored based on the color Yoshi you are playing as
  • Egg Throw
    • Eggs no longer despawn when Yoshi dies
  • Trophy Room
    • Removed the item-only wall from the sides of the center platform
      • (You can now throw all items across the stage normally)
    • Initial Spawn Points updated to be more symmetrical
  • Yoshi’s Story (Melee)
    • Updated to Mewtwo2000’s latest
  • Classic Mode
    • Master Hand and Crazy Hand’s voices are reverted to Pat Cashman
      • See the first section of Other for more details
  • The Subspace Emissary
    • Kirby, Yoshi, and Samus’ names now show up correctly in the HUD
    • Subspace enemy icons and health bars now show up correctly
  • The announcer has been reverted to 3.5
    • Following the revelation of Elliot Ghindi’s horrible wrongdoings, our Announcer will be replaced soon in an automatic update after this one. (For consoles, we will provide download files for our new announcer when they are finalized.) For now, we are reverting to Pat Cashman with Pichu and Roy added. Waluigi, Mewtwo, Ridley, Dr. Mario, Giga Bowser, Wario Man, and Captain Falcon’s added announcer lines will all be silent until this is resolved. We apologize for this inconvenience.
  • Version number is now removed from the title screen
    • This was never updated for 5.0, and version number is already displayed on the main menu, so we decided this was no longer needed on the title screen.
  • Compressed Fighter costume files, drastically reducing filesize
  • My Music no longer softlocks when selecting added stages or duplicate Battlefields
  • Bunny mode name and icons are now correct in Special Brawl Menu
  • Minus Art
    • Ike’s default costume has received new artwork!
    • Dread Samus has had her visor colors corrected
    • Officer Jigglypuff has had its eye color corrected
    • Added Minus Art Stock Icons for Link, Yoshi, Falco, ZSS, PJ Lucas, Charizard, Lucario, both Roys,
      • Updated normal Lucas and Waluigi stock icons to their final Minus 5.0 design
      • Added missing Stock Icons for Cadet ZSS, PJ Lucas, Jigglypuff, and Dr. Mario
  • Credits updated
  • Added Discord Rich integration
  • Added an auto-updater that will notify you when we have an update to send out
Hope you have a lovely day!
 
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