Turk Injaydii
Brawl Zeus Bandwagon-Rider
How many of meteoring Bthrows exist in Minus? I'm sure there are multiple ones. Captain Falcon is the only character I use regularly that has one, and it seems like a completely broken thing to have; even by Minus's standards. If the Captain grabs you on ledge with his back to it, he can kill you with a simple back throw at 0% on nearly any stage, if not all of them. Why is that a thing? I love this game and I'm trying to get players in my scene to jump on the Minus bandwagon... I think I'll be successful, but I also think the presence of effortless kills will turn players away. OHKO moves should be high-risk/high-reward. So that if the player gets hit by it, HE DONE GOOFED!!! and deserved to die, or he has an amply sized window of opportunity to punish his opponent if he avoids it.
That's not the case if Captain Falcon happens to grab you at 0% on ledge, though. He's very fast and it's not hard to land a grab. I'd especially hate to see a Loser/Winners/Grand Finals match won because a Falcon landed a back throw on ledge at 0%...I don't get why folks have been making an uproar about Sonic's Dair-to-spring when this is just as cheesy.
Any chance we can have this removed in 4.0f? I think it would be great for competitive play and balance if kill options like this were all removed.
That's not the case if Captain Falcon happens to grab you at 0% on ledge, though. He's very fast and it's not hard to land a grab. I'd especially hate to see a Loser/Winners/Grand Finals match won because a Falcon landed a back throw on ledge at 0%...I don't get why folks have been making an uproar about Sonic's Dair-to-spring when this is just as cheesy.
Any chance we can have this removed in 4.0f? I think it would be great for competitive play and balance if kill options like this were all removed.