Ganondorf
Dash Attack
Ganondorf now has a new attack if you hold A whle dash attacking, called the Gerudo Dragon, named after his side special in Melee.
It comes out the same speed as his normal dash attack, but works better for ground-to-air combos than his normal dash attack. However, this attack doesn't have the Super Armor his normal dash attack does, so be careful when using it!
Jigglypuff
uAir
Reverted to 2.x.6 with a slight change in angle
This is to restore the move's upwards knockback while preventing the key flaw of 2.x.6 Jigglypuff: uAir uAir uAir Rest
dAir
Reverted to 2.x.6
Jigglypuff
Amount of jumps restored to 6
The reason it was changed back to six was because Jiggs had no risk in her air game.
Last I checked it was some completely random deep voice that sounds nothing like the othersIsn't it the same announcer call in PM?
I would like an answer to just one question: Brawl Minus 4.0 to be released in 2014 or 2015?
Was hoping to play before school starts up again.Definitely 2015.
Main reason there's no date as of yet is because we don't have a few important things done yet, and don't want to rush the game out without making sure everything works properly.
I'm not quite sure, since it does technically serve a function. It's one way you can exit NS mode as ike. Thing is, you technicaly shouldn't ever have to exit NS mode. It's technically possible to play as normal and not get hit. And quite frankly it should be simple enough to use it with counter or aether as they are easy to land. Heck, you could even just taunt to ditch NS mode.
The weird thing with NS mode is that it rewards you for doing well. NS mode is a reward in and of itself but we have people who would rather have no reward that gives self damage to ike, so ike was given super attacks to end NS mode.
But now that I think about it, NS mode kinda seems all wrong to me. It takes 75% damage dealt by his sword to enter NS mode. Ike has basically just did a zero to death combo and then gets rewarded handsomely. Doesn't that concept seem completely off to you? The reward should be that you are now up a stock for playing well, like with every other character.
Edit: Can everyone get a NS mode? It's doesn't have to be ike exclusive but that would be a cooler thing to do than to remove it on ike.
1) I got bored of how easy it was to kill people with the ridiculous hitstun when it became far more noticeable after having gotten used to Smash 4. It's nothing but artificial combos to me, since some chars take advantage of it better than others. It devolves into something less skillful; first to get hit reaches 60+% or death, depending on the char's abilities. That, to me, is no longer fun.
2) Lucario is the strongest still, and the only reason ROB took the most spotlight is because he was easier to abuse. ROB was toned down many times, whereas Lucario was only really given a few, leaving some of the more bullshit things still in place, like the self-damage to gain power easily, the AMOUNT of power he gets through his aura, and his ridiculous combo potential through his "weak" quick attacks like utilt and fair. I personally prefer him being a comeback char like he was, not the "reach this threshold to annihilate" nonsense. Out of all his cheapness, nothing is worse than jump cancel double team, something that is easy as hell to spam and near impossible to predict or react to. I hated playing AS him, and I hated playing AGAINST him. Despite me not being amazing at him, or my opponent using him to his max potential, he is simply infuriating to fight because his matchups are so specific. You either master his counters and pray you don't get hit, or you die miserably. There really is no in-between. I love him to death in smash 4 cause he plays really well, and he's just fun.
Or he could just not get such ridiculously strong power multipliers so quickly.