I'm happy to finally be able to officially reveal and shed some light on the next version of Brawl Minus, Brawl Minus 4.0!
New version, new logo.
This isn't just some balance patch, or just a bug fix, as there will also be a lot of changes in Brawl Minus 4.0. Characters once considered strong are now tougher, as the overall scale of power has increased, and on top of that, everyone gets some new tricks to work with!
Here is just a little taste of some of the changes that will be upcoming in Brawl Minus 4.0!
Valentine's Day Update!
That's all for now, but there will also be much more exciting news that will be revealed when it's ready, as we have plenty still in production. When there is more news, it will be posted in this thread and the OP will be updated.
See you soon!
New version, new logo.
This isn't just some balance patch, or just a bug fix, as there will also be a lot of changes in Brawl Minus 4.0. Characters once considered strong are now tougher, as the overall scale of power has increased, and on top of that, everyone gets some new tricks to work with!
Here is just a little taste of some of the changes that will be upcoming in Brawl Minus 4.0!
Brawl Minus 4.0 Official Changelog (Preview version)
Wifi Code readded
Footstool code removed
We had tried working with many variations of this code, but no matter what we ended up doing, it would always cause wifi desynchs. Ultimately we had to cut our losses and take out the code for the sake of online play with far fewer desynchs.
Mario
Firebrand
When landing while using this move, it would go straight into his standing animation. It now goes into the grounded version of Firebrand.
Peach
dAir
Hold A to give the final hit a meteor effect
Link
Ending Blow removed and replaced with a modified Jump Strike
fSmash
Forward Smash now functions as it did in Brawl Minus 2.x.6.
That is to say, the move works the same as it does in vBrawl, but packed with Brawl Minus power!
Zelda
Transform
Zelda now has all the transform cancels in the air that she does on the ground.
Ganondorf
Dash Attack
Ganondorf now has a new attack if you hold A whle dash attacking, called the Gerudo Dragon, named after his side special in Melee.
It comes out the same speed as his normal dash attack, but works better for ground-to-air combos than his normal dash attack. However, this attack doesn't have the Super Armor his normal dash attack does, so be careful when using it!
Toon Link
Arrows
Arrows are now set to a 15 second timer, and will disappear when those 15 seconds are up.
Light Arrow chances reworked to be more consistent
Fire and Ice arrow chances have changed: They are now 50/50
Samus
Screw Attack
Is now her third strongest KO move
Kirby
Final Cutter
Can now grab the edge from behind
Copy Ability
Various copy abilities been improved to make them feel more worth obtaining
More details to come later
Stone
The strange electric hitbox at the end of the move has been removed
Meta Knight
uTaunt
Removed a vBrawl related bone glitch that caused MK to have a really tall vertical hurtbox
fSmash charge
Removed a vBrawl related bone glitch that caused MK to have a really tall vertical hurtbox
uThrow
Damage dealt to both Meta Knight and his opponent have been reduced from 45%-25%
When MK was normalized back in 3.01 (also known as MAX 1.01), the damage for this move was never altered to match Meta Knight's damage capabilities. Now an MK in the lead will have to give a little more of a fight before making this move his go-to.
King Dedede
King Dedede is already perfect, so he does not need to recieve changes
Olimar
Fixed a coding error that caused freezes
Wolf
Wolf Lasers
Laser speed reverted to normal
Wolf Flash
Will no longer go into special fall at the end of the move
Non-cancelled version has endlag long enough to keep Wolf Flash stalling from being a thing
Captain Falcon
uSmash
SDI modifiers adjusted so the move can no longer be escaped from in between hits
Pikachu
Dash Attack
Knockback properties chanced to launch enemies a short distance above Pikachu
Jump Cancellable on-hit
Pichu
Most self-damage removed
Will only hurt himself with his Smash attacks if they miss
On all of his aerials except uAir, you can hold A for different effects at the cost of self-damage
Can now heal on crouch
More details on these changes to come later
Squirtle
Water Gun
Quickly tapping B regardless of Water Gun charge will now allow you to use Icy Wind at any time
Jigglypuff
Amount of jumps restored to 6
uAir
Reverted to 2.x.6 with a slight change in angle
This is to restore the move's upwards knockback while preventing the key flaw of 2.x.6 Jigglypuff: uAir uAir uAir Rest
dAir
Reverted to 2.x.6
Ness
fAir reverted to 3.5, fixing the move not being able to chain properly
Lucas
uSmash
Shield damage increased by 10
Mr. Game & Watch
dAir
Melee dAir added on tapA
Tap dAir to use the dAir Mr. Game & Watch used back in Melee! Now you can have your momentum and your Down Air! At the same time, the longer this dAir is out, the less power it has, but it is by no means weak. The Brawl Version can still be used if you hold down dAir, and will retain its full power for the entire duration of the move.
Sonic
Homing Attack
Is now non-clangable
Wifi Code readded
Footstool code removed
We had tried working with many variations of this code, but no matter what we ended up doing, it would always cause wifi desynchs. Ultimately we had to cut our losses and take out the code for the sake of online play with far fewer desynchs.
Mario
Firebrand
When landing while using this move, it would go straight into his standing animation. It now goes into the grounded version of Firebrand.
Peach
dAir
Hold A to give the final hit a meteor effect
Link
Ending Blow removed and replaced with a modified Jump Strike
fSmash
Forward Smash now functions as it did in Brawl Minus 2.x.6.
That is to say, the move works the same as it does in vBrawl, but packed with Brawl Minus power!
Zelda
Transform
Zelda now has all the transform cancels in the air that she does on the ground.
Ganondorf
Dash Attack
Ganondorf now has a new attack if you hold A whle dash attacking, called the Gerudo Dragon, named after his side special in Melee.
It comes out the same speed as his normal dash attack, but works better for ground-to-air combos than his normal dash attack. However, this attack doesn't have the Super Armor his normal dash attack does, so be careful when using it!
Toon Link
Arrows
Arrows are now set to a 15 second timer, and will disappear when those 15 seconds are up.
Light Arrow chances reworked to be more consistent
Fire and Ice arrow chances have changed: They are now 50/50
Samus
Screw Attack
Is now her third strongest KO move
Kirby
Final Cutter
Can now grab the edge from behind
Copy Ability
Various copy abilities been improved to make them feel more worth obtaining
More details to come later
Stone
The strange electric hitbox at the end of the move has been removed
Meta Knight
uTaunt
Removed a vBrawl related bone glitch that caused MK to have a really tall vertical hurtbox
fSmash charge
Removed a vBrawl related bone glitch that caused MK to have a really tall vertical hurtbox
uThrow
Damage dealt to both Meta Knight and his opponent have been reduced from 45%-25%
When MK was normalized back in 3.01 (also known as MAX 1.01), the damage for this move was never altered to match Meta Knight's damage capabilities. Now an MK in the lead will have to give a little more of a fight before making this move his go-to.
King Dedede
King Dedede is already perfect, so he does not need to recieve changes
Olimar
Fixed a coding error that caused freezes
Wolf
Wolf Lasers
Laser speed reverted to normal
Wolf Flash
Will no longer go into special fall at the end of the move
Non-cancelled version has endlag long enough to keep Wolf Flash stalling from being a thing
Captain Falcon
uSmash
SDI modifiers adjusted so the move can no longer be escaped from in between hits
Pikachu
Dash Attack
Knockback properties chanced to launch enemies a short distance above Pikachu
Jump Cancellable on-hit
Pichu
Most self-damage removed
Will only hurt himself with his Smash attacks if they miss
On all of his aerials except uAir, you can hold A for different effects at the cost of self-damage
Can now heal on crouch
More details on these changes to come later
Squirtle
Water Gun
Quickly tapping B regardless of Water Gun charge will now allow you to use Icy Wind at any time
Jigglypuff
Amount of jumps restored to 6
uAir
Reverted to 2.x.6 with a slight change in angle
This is to restore the move's upwards knockback while preventing the key flaw of 2.x.6 Jigglypuff: uAir uAir uAir Rest
dAir
Reverted to 2.x.6
Ness
fAir reverted to 3.5, fixing the move not being able to chain properly
Lucas
uSmash
Shield damage increased by 10
Mr. Game & Watch
dAir
Melee dAir added on tapA
Tap dAir to use the dAir Mr. Game & Watch used back in Melee! Now you can have your momentum and your Down Air! At the same time, the longer this dAir is out, the less power it has, but it is by no means weak. The Brawl Version can still be used if you hold down dAir, and will retain its full power for the entire duration of the move.
Sonic
Homing Attack
Is now non-clangable
Valentine's Day Update!
Brawl Minus 4.0 Preview changelog V2
GLOBAL
Character Icons on the CSS will be re-organized, to fix mistakes such as Marth not being with Ike and Roy, among other things
In addition to this, the character icons themselves will be completely new.
New Minus artwork for certain characters
Characters that could use attacks out of specialfall animation, such as Meta Knight and Pichu, will no longer go into SpecialFall in the first place, but will still have a limited amount of uses on said moves in the air.
The vBrawl version of the game will no longer have Minus Battle Portraits
The Minus version of the game will now have Minus portraits on the results screen
The Minus version of the game will now have the silly win/loss animations from 2.x.6, where as the vBrawl version will not.
Characters
Ganondorf
uTilt
Reverted to Brawl Minus 3.5
What's some weak thunder magic compared to a STAGE-WIDE GROUND HITBOX
dSmash
Reverted to Brawl Minus 3.5
The dSmash in 3.Q not only reduced a lot of Ganon's tech game, and was an awkward adjustment for Ganon to make. This reversion fixes to birds with one stone.
Ice Climbers
Hammer Squal
Grab Cancel Changed to Jump Cancel
Solo Belay
Now grants you as much height as it did in 2.x.6
Ike
No Sympathy Mode is once again being taken back to the drawing board. From how to achieve NSM to its primary functions, Ike in Brawl Minus 4.0 is going to be a completely different monster. Look forward to learning more about him soon. Oh, and for one more Ike related bonus...
Eruption
Ike will once again be able to store his charge for Eruption.
Kirby
As mentioned earlier, Kirby's copy abilities are going to have their powers made stronger than ever! Here's a few examples:
Diddy: Peanut Popgun Explosion is now much more powerful
Fox: Kirby can now airdodge anytime during this move
Falco: Jump Cancel Added
Jigglypuff: Start-up speed increased to match Jigglypuff's
Ice Climbers: Kirby now launches 2 Icicles instead of just one.
Meta Knight: Tornado is now cancellable into aerials.
Samus: Uncharged shots now stun foes
Sheik: Kirby's needles now explode like hers does
Toon Link: Kirby can now use all Elemental Arrows, rather than just Fire
Wario: Kirby can now hold his mouth open for as long as Wario can. (That is to say, 1 minute)
Zelda: Kirby can now move while using Nyaru's Love the same way Zelda can.
Meta Knight
Meta Knight in Minus 4.0 will be based on Meta Knight in Brawl Minus MAX, who dishes out moves that don't deal much damage, but have much more notable knockback. He has also had his power adjusted in certain places, so he won't be "dAir the character" like he was in MAX. More to come soon.
Mr. Game & Watch
Chef
Chef has been reworked. Rather than mashing to shoot projectiles endlessly, he can now shoot out several projectiles in a single burst. These projectiles also retain more momentum when moving with Game & Watch.
Chef projectiles no longer hurt Mr. Game & Watch
Mr. Game & Watch can no longer absorb Chef projectiles
Taunt
At the end of each of his taunts, Mr. Game & Watch adds one projectile to his Oil Panic Bucket, as indicated by a flash.
Pichu
Almost all of pichu's moves have been changed in some way or form, giving Pichu a lot of brand new tricks up his metaphorical sleeve. He now has a side special that functions much like MAX Olimar's self toss, as well as having his up special changed to a single dash that's shorter, but much much faster to execute and can be used multiple times in the air without leaving Pichu in special fall, giving Pichu the approaches and chasing ability he was sorely in need of. By far the biggest change is that Pichu can hold the attack or special button for his aerials, smashes, and specials, taking self damage to gain new, powerful abilities. For instance, if Pichu uses his down-special and quickly releases the b-button he'll generate a fast thunderbolt that launches foes upwards, does fairly low damage, and can be cancelled into other moves. But if Pichu holds the b-button he'll instead generate a massive explosion with a small but incredibly powerful sweetspot, taking heavy self damage in the process. Overall we think the new Pichu offers a ton of room for creative and skillful play, and we're really excited to for people to experiment and see what the new Pichu can do! More to come soon!
Pikachu
bAir
You can now cancel bAir 4 frames earlier (from frame 12-8)
Charizard
fAir
fAir will now always knock foes away in the direction Charizard is facing.
R.O.B.
nAir
The hold nAir will be returning in MAX 4.0, but with modified properties
Out of all of the overpowered tools R.O.B. has lost over the last several versions, when looking back this one feels like it would have benefited more from a revision and rebalancing rather than an outright removal.
SideB (Arm Rotor)
R.O.B.Dash removed
While silly, the ROB Dash had some major problems within: Doing it accidentally got you killed when you didn't want to die, and doing it on purpose would usually mean ROB doesn't die but bounce from one side of the screen to the other, giving him a free recovery and completely preventing ROB from being chased.
Samus
Samus has been redesigned to take advantage of features from 2.x.6 and Brawl Minus 3.Q. More details to come!
Sonic
Boost
Boost is being redesigned to function similarly to Palutena's Super Speed in Smash 4, but faster. Much faster.
The hitbox will be restored on the move
Boost will have a 3 second cooldown period where Sonic cannot use Boost again.
Toon Link
Arrows
Arrows now have a 15 second timer
This does two things: Encourages TL to focus on hitting foes more than scattering arrows, and allow foes without much of an answer to eternal arrows get around them. All in all, this change should speed up the pace a little
Wolf
Special Fall now has a little more horizontal momentum, aiding in your recovery
STAGES
Norfair has been readded as an alternate stage to Lavaville. Hold shield while choosing Lavaville to go to Norfair instead!
Rumble Falls
Platforms WAAAAAAAAY DOWN BELOW the stage have been removed to fix an error involving the Ice Climbers
GLOBAL
Character Icons on the CSS will be re-organized, to fix mistakes such as Marth not being with Ike and Roy, among other things
In addition to this, the character icons themselves will be completely new.
New Minus artwork for certain characters
Characters that could use attacks out of specialfall animation, such as Meta Knight and Pichu, will no longer go into SpecialFall in the first place, but will still have a limited amount of uses on said moves in the air.
The vBrawl version of the game will no longer have Minus Battle Portraits
The Minus version of the game will now have Minus portraits on the results screen
The Minus version of the game will now have the silly win/loss animations from 2.x.6, where as the vBrawl version will not.
Characters
Ganondorf
uTilt
Reverted to Brawl Minus 3.5
What's some weak thunder magic compared to a STAGE-WIDE GROUND HITBOX
dSmash
Reverted to Brawl Minus 3.5
The dSmash in 3.Q not only reduced a lot of Ganon's tech game, and was an awkward adjustment for Ganon to make. This reversion fixes to birds with one stone.
Ice Climbers
Hammer Squal
Grab Cancel Changed to Jump Cancel
Solo Belay
Now grants you as much height as it did in 2.x.6
Ike
No Sympathy Mode is once again being taken back to the drawing board. From how to achieve NSM to its primary functions, Ike in Brawl Minus 4.0 is going to be a completely different monster. Look forward to learning more about him soon. Oh, and for one more Ike related bonus...
Eruption
Ike will once again be able to store his charge for Eruption.
Kirby
As mentioned earlier, Kirby's copy abilities are going to have their powers made stronger than ever! Here's a few examples:
Diddy: Peanut Popgun Explosion is now much more powerful
Fox: Kirby can now airdodge anytime during this move
Falco: Jump Cancel Added
Jigglypuff: Start-up speed increased to match Jigglypuff's
Ice Climbers: Kirby now launches 2 Icicles instead of just one.
Meta Knight: Tornado is now cancellable into aerials.
Samus: Uncharged shots now stun foes
Sheik: Kirby's needles now explode like hers does
Toon Link: Kirby can now use all Elemental Arrows, rather than just Fire
Wario: Kirby can now hold his mouth open for as long as Wario can. (That is to say, 1 minute)
Zelda: Kirby can now move while using Nyaru's Love the same way Zelda can.
Meta Knight
Meta Knight in Minus 4.0 will be based on Meta Knight in Brawl Minus MAX, who dishes out moves that don't deal much damage, but have much more notable knockback. He has also had his power adjusted in certain places, so he won't be "dAir the character" like he was in MAX. More to come soon.
Mr. Game & Watch
Chef
Chef has been reworked. Rather than mashing to shoot projectiles endlessly, he can now shoot out several projectiles in a single burst. These projectiles also retain more momentum when moving with Game & Watch.
Chef projectiles no longer hurt Mr. Game & Watch
Mr. Game & Watch can no longer absorb Chef projectiles
Taunt
At the end of each of his taunts, Mr. Game & Watch adds one projectile to his Oil Panic Bucket, as indicated by a flash.
Pichu
Almost all of pichu's moves have been changed in some way or form, giving Pichu a lot of brand new tricks up his metaphorical sleeve. He now has a side special that functions much like MAX Olimar's self toss, as well as having his up special changed to a single dash that's shorter, but much much faster to execute and can be used multiple times in the air without leaving Pichu in special fall, giving Pichu the approaches and chasing ability he was sorely in need of. By far the biggest change is that Pichu can hold the attack or special button for his aerials, smashes, and specials, taking self damage to gain new, powerful abilities. For instance, if Pichu uses his down-special and quickly releases the b-button he'll generate a fast thunderbolt that launches foes upwards, does fairly low damage, and can be cancelled into other moves. But if Pichu holds the b-button he'll instead generate a massive explosion with a small but incredibly powerful sweetspot, taking heavy self damage in the process. Overall we think the new Pichu offers a ton of room for creative and skillful play, and we're really excited to for people to experiment and see what the new Pichu can do! More to come soon!
Pikachu
bAir
You can now cancel bAir 4 frames earlier (from frame 12-8)
Charizard
fAir
fAir will now always knock foes away in the direction Charizard is facing.
R.O.B.
nAir
The hold nAir will be returning in MAX 4.0, but with modified properties
Out of all of the overpowered tools R.O.B. has lost over the last several versions, when looking back this one feels like it would have benefited more from a revision and rebalancing rather than an outright removal.
SideB (Arm Rotor)
R.O.B.Dash removed
While silly, the ROB Dash had some major problems within: Doing it accidentally got you killed when you didn't want to die, and doing it on purpose would usually mean ROB doesn't die but bounce from one side of the screen to the other, giving him a free recovery and completely preventing ROB from being chased.
Samus
Samus has been redesigned to take advantage of features from 2.x.6 and Brawl Minus 3.Q. More details to come!
Sonic
Boost
Boost is being redesigned to function similarly to Palutena's Super Speed in Smash 4, but faster. Much faster.
The hitbox will be restored on the move
Boost will have a 3 second cooldown period where Sonic cannot use Boost again.
Toon Link
Arrows
Arrows now have a 15 second timer
This does two things: Encourages TL to focus on hitting foes more than scattering arrows, and allow foes without much of an answer to eternal arrows get around them. All in all, this change should speed up the pace a little
Wolf
Special Fall now has a little more horizontal momentum, aiding in your recovery
STAGES
Norfair has been readded as an alternate stage to Lavaville. Hold shield while choosing Lavaville to go to Norfair instead!
Rumble Falls
Platforms WAAAAAAAAY DOWN BELOW the stage have been removed to fix an error involving the Ice Climbers
That's all for now, but there will also be much more exciting news that will be revealed when it's ready, as we have plenty still in production. When there is more news, it will be posted in this thread and the OP will be updated.
See you soon!
Last edited by a moderator: