Momurderer
Bazooka Koopa
Hey everyone, I had some ideas for adding to Sonic's Boost and, instead of forever talking about it in the 4.0 thread, I thought I'd move it here.
The addition of the half second cooldown for 4.0 seems like a good choice. As a Sonic main (I might be a King Dedede main but I'm unsure) I don't see that as a nerf or a buff but something that needs to be done. Still it seems like more may need to be done to put boost on a level where people who hate it and hate to play against it won't feel that way anymore, like haters.
The number one complaint I hear is of Sonic being able to punish from anywhere on the stage (the number two complaint is him being able to recover from anywhere better than anyone and to that I say, 'Someone's got to be the best'). The speed of Boost is just too great for their slower inferior characters and, couple that with no end lag, his punishing ability seems like a justifiable complaint. To level out and still add to Boost it could be given end lag in the form of an animation when the move is stopped but only on the ground. Have Boost behave in two different ways, on the ground and in the air.
Ground Boost
Ending with Sonic coming to a sliding halt.
The slide at the end of the move could also result in a quick attack if allowed to finish.
(I played a lot of Bridget in Guilty Gear X2 and she/he could rush in with a quick skate and perform a stop that would kick up sparks and damage or finish it with a jump and yo yo spin, yo.)
The ending slide could be cancelled (jump or shield or both?) to still allow for Boost ground combos and chases but just a bit slower than it's current way.
Air Boost
Stays as it is but with the half second cooldown.
I feel like this where Boost has the most combo and chasing game and it already works nicely.
Just wanted to know what everyone thought or any other ideas. Thanks.
Edit: After some thought and a brief time with 4.0b, I think Sonic should keep his Air Boost as it was in 3.Q with no cooldown. Ain't nobody got time for a cooldown.
The addition of the half second cooldown for 4.0 seems like a good choice. As a Sonic main (I might be a King Dedede main but I'm unsure) I don't see that as a nerf or a buff but something that needs to be done. Still it seems like more may need to be done to put boost on a level where people who hate it and hate to play against it won't feel that way anymore, like haters.
The number one complaint I hear is of Sonic being able to punish from anywhere on the stage (the number two complaint is him being able to recover from anywhere better than anyone and to that I say, 'Someone's got to be the best'). The speed of Boost is just too great for their slower inferior characters and, couple that with no end lag, his punishing ability seems like a justifiable complaint. To level out and still add to Boost it could be given end lag in the form of an animation when the move is stopped but only on the ground. Have Boost behave in two different ways, on the ground and in the air.
Ground Boost
Ending with Sonic coming to a sliding halt.
The slide at the end of the move could also result in a quick attack if allowed to finish.
(I played a lot of Bridget in Guilty Gear X2 and she/he could rush in with a quick skate and perform a stop that would kick up sparks and damage or finish it with a jump and yo yo spin, yo.)
The ending slide could be cancelled (jump or shield or both?) to still allow for Boost ground combos and chases but just a bit slower than it's current way.
Air Boost
Stays as it is but with the half second cooldown.
I feel like this where Boost has the most combo and chasing game and it already works nicely.
Just wanted to know what everyone thought or any other ideas. Thanks.
Edit: After some thought and a brief time with 4.0b, I think Sonic should keep his Air Boost as it was in 3.Q with no cooldown. Ain't nobody got time for a cooldown.
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