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  1. Smilindeth

    Super Smash Bros. 4 Discussion

    Was moved back to October for 3DS release, so more time to work on the unannounced characters. Tried out the 3DS and Wii U version at the Best Buy event today, was fun. Both felt good to play, items were actually fun to use, but the controls were a bit weird to get used to since the Pro...
  2. Smilindeth

    Does a Large Amount of Textures Cause Wifi to Hard Freeze?

    Also, it couldn't hurt to open each of your skins up in Brawl Box and export as .pair so it correctly formats both skin formats to have in the folder. Since it likes to randomly choose between the two, having both .pac and .pcs for every skin will help with stability.
  3. Smilindeth

    Favorite Stages

    Blast zones are pretty easy to fix if that is all that is holding back using it.
  4. Smilindeth

    Favorite Stages

    Though many seem to hate it, I love the Minus 75M.
  5. Smilindeth

    Brawl- M3: Mirror Match Masters

    Guess I'll put in a fresh word for what I'll aim for at the moment? DK, Diddy, Sonic, and Ganon.
  6. Smilindeth

    Brawl Minus 3.5 has arrived!

    If an update is released before the next big one, please label it something like "3.5.1" or "3.5b" so it doesn't become another "I have 3.3, not the one released yesterday, the barely announced one that came out this morning." This release seems much more stable, and I'm glad the wifi code is...
  7. Smilindeth

    The Official Match-Making Thread

    Will be trying to hang around the chat more often to be available to play if anyone wants.
  8. Smilindeth

    Brawl Minus 3.5 has arrived!

    Homebrew+Gecko appears to be working just fine. Nobody else on at the moment to try it with though. I did enter my code+version few days before the first deadline for using the site method. (Is still up, so give it a shot for re-entering?)
  9. Smilindeth

    Brawl Minus 3.3 is BACK!

    Crate jab your way under stage to the other side, then bike back to where you were, then hop off and b-air back again, then up-b to safety.
  10. Smilindeth

    Turbo Mode + Minus 3.5

    From what I could tell, any attack that had upward momentum instantly lifting the attacker of the ground, if they hit say a shield, the momentum would repeat a considerable amount until they are a mile up slowly waiting to come down while the offstage camera and acts a bit buggy not accurately...
  11. Smilindeth

    100 Things You Probably Didn't Know About Brawl-

    45. If you hold up after Game & Watch's forward smash he does his jingle and a parachute comes out for a good hitbox.
  12. Smilindeth

    100 Things You Probably Didn't Know About Brawl-

    36: Unless fixed in the 3.3 update, when you smash throw an item down as Luigi, his nose stretches obscenely far for a moment.
  13. Smilindeth

    About the Level Minus AI

    They should be "level 16" AI if the code was done right. Should feel a bit higher than level 9. Less slip ups from them, more likely to punish a mistake. More aggressive I think. 2 ways to do it I think are: 1 + 2 + up or: L + R + up While selecting the difficulty level.
  14. Smilindeth

    L canceling anyone?

    On a similar note to this topic, what about crouch canceling? Using the 1/3 code out there, have been trying it out, and it does have its ups and downs (gets kinda crazy sometimes though). Get wrecked by a Marth since you aren't letting yourself get out, or survive crazy %s of Ike smashes.
  15. Smilindeth

    100 Things You Probably Didn't Know About Brawl-

    32. Going off the "flight of Ganon" trick in vBrawl with some changes. Put your back to the very edge of a platform, down-b then immediately side-b and since it placed you a millimeter off the ground, you plant people if you connect. Also for 22 I'd argue DK and Sonic as well due to the...
  16. Smilindeth

    Brawl Minus 3.3 is BACK!

    "Think Brawl, except everyone is stronger, it is easier to get back to the stage, and crazy things happen." Been trying to also emphasize that it is heading towards a place where competitive play can be done, it just has a different focus than PM as the players are there to kill you rather than...
  17. Smilindeth

    Brawl Minus 3.3 is BACK!

    On the same note, can a strong move clang with it?
  18. Smilindeth

    Character changing

    Having a bug happen every day now where upon a match ending or going to stage selection and back people in a random character slot having their character changed to a selection they had earlier or changed to the winner's selection of character. Not sure full process, but today someone had to...
  19. Smilindeth

    Brawl Minus 3.3 is BACK!

    Have used a level 16 CPU code, but it defaults AI to it (and it shows half of an infinite sign), and then if you change the level it goes back to the 1-9 range. My guess would be that the L+R while selecting the CPU, difficulty, or something changes it to the level 16 difficulty, which is more...
  20. Smilindeth

    Brawl Minus 3.3 is BACK!

    NEWB, try my method for adding codes. Get the GCTEditor.jar, open up the gct you want to add stuff to, export to .txt (Say no to separating known codes), close it, add your codes to the bottom of the block, save, open that .txt with GCTEditor, and export to .gct Bit of a pain, but has yet to fail.
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