Search results

  1. Ph0x3h

    A New Evolution: Brawl Minus 4.0 Update!

    I like how Roy is literally Bowser Jr :P Also, this was too funny: "dThrow leaves the foe incapable of fighting until they lose a stock" Damn April Fools.
  2. Ph0x3h

    Announcing Brawl Minus 4.0!

    If there's ever an issue with people wanting things from PM in Minus, you can always take the code from PM and splice it into Minus. I've done that and I'm super happy with my results. Took out those tiresome deadweight hitboxes, made Falcon's pawnch a total mindfuck amoung other things. Just...
  3. Ph0x3h

    Announcing Brawl Minus 4.0!

    What if they just mean the hitbox has a 3 second refresh time and not the move itself?
  4. Ph0x3h

    Announcing Brawl Minus 4.0!

    2.x.6 was the last "fun" centered installment of Minus (imo, don't get your jimmies in a bunch). The version that came out after it feel like competition and balance was a bigger priority. You can tell because there were a ton of nerfs in MAX onwards and now everything is a bit more balanced...
  5. Ph0x3h

    Announcing Brawl Minus 4.0!

    I dunno about you, but I code my own Stage select every time you guys make a new Minus version. I code out the stages I don't like and leave the ones I like untouched. Has worked flawlessly until 3.Q where all the codes that I had previously been using perfectly fine were suddenly unusable...
  6. Ph0x3h

    Announcing Brawl Minus 4.0!

    This will be the first Valentine's day where I'm not alone. I'm pretty happy about that actually. And to know that I'll have a new version of Minus out somewhere around that time is pure awesome.
  7. Ph0x3h

    Announcing Brawl Minus 4.0!

    That's a little dramatic, don't you think?
  8. Ph0x3h

    Announcing Brawl Minus 4.0!

    Well, that's your opinion. And My bro records the vast majority of our gameplays so should I be able to find an instance through those I will upload it and let you know. Of course it's my fault, I expected you guys to see it like that. However, the grab boxes only work as they should...
  9. Ph0x3h

    Announcing Brawl Minus 4.0!

    Unnatural combos... ok sure. Just to give an example here... Bro hits an opponent my way and I, playing captain falcon, attempt to set up a grab combo of some kind with my upb. During the active grab frames of Falcon Dive the opponent's flying hitbox trumps the entirety of falcon dive and we...
  10. Ph0x3h

    Announcing Brawl Minus 4.0!

    I'm not advocating that the hitboxes be removed from THROWS. Simply from normal moves. Am I REALLY the only person who is bothered by deadweight hits on normal moves? If so, just show me a code that removes those hitboxes and I'll put it on my own gct because I'm fed up with them.
  11. Ph0x3h

    Announcing Brawl Minus 4.0!

    Yes. Deadweight hits. Like in melee where it only applied to thrown opponents. It has only lead to frustrating moments for me. I can't remember a single time where I genuinely enjoyed this hitbox existing.
  12. Ph0x3h

    Announcing Brawl Minus 4.0!

    Sweet! I can't wait for this update! Me and my brother love this mod so much. It's awesome and I thank you devs for putting in so much hard work to making it happen. There is one single problem that I have with Minus and I hope that you address it: Hitboxes on flying enemies.... This is...
  13. Ph0x3h

    Help with some coding questions?

    Well, judging from the description it gave in the headline, it seems that it affects the angle itself rather than the actual existence of the hitbox... Though you definitely gave me an idea... P:M doesn't have this hitbox and unfortunately, none of the code is labelled in any way... Perhaps...
  14. Ph0x3h

    Help with some coding questions?

    Hey there fellahs! It's been far too long since I've seen you. In fact, so long that I only have MAX 1.0 and totally thought that was the last update to Minus. Anyways, I'll get on that soon enough. What I need help with first, it removing those damn deadweight hitboxes. Can anyone help me out...
  15. Ph0x3h

    No Sympathy Ike Charge Mechanics

    I know this sounds really unintelligent, but it's just 6 "whooshes" until you can shield cancel the charge. The exception? When you begin using it in the air, and land on the ground, it starts the counter from zero as if you had just started charging. I noticed the same thing you have...
  16. Ph0x3h

    [deleted]

    I'm In good ol' Texas.
  17. Ph0x3h

    Maximum 1.0 Tier List

    Someone should make a Weekend MAX thread, editing the OP with Friendcodes and putting some (rough) times for us to play so that we have a set time to really get some plays in. If no one says anything then no one really plays and that's no fun. Know what, fuck it. I'll do it and edit it...
  18. Ph0x3h

    Maximum 1.0 Tier List

    I remember suggesting that we use the up b as a range tool. Canceling it into aerials for some serious range and even allowing a shield cancel to essentially "Summon" Nana back to popo's side. Is that really hard to do?
  19. Ph0x3h

    Maximum 1.0 Tier List

    Sadly, I moved out and am no longer in possession of the Wii to use. I realize this makes me all bark and seemingly no bite, but when I one day am indeed able to capture something or go online, things will be proven. I'll try to visit my bro and record some matches for you to see.
  20. Ph0x3h

    No Sympathy Ike Charge Mechanics

    I'm for leaving it be. Do people really not have enough time to charge it? I mean, get a good hit in and you should have enough time as they recover to charge it up right? I've never had a problem with it. However, I think you should be able to cancel it into a taunt haha...
Top