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    Community Request Thread for the next version after 4.0BC

    I assume you're referring to the error returned by Brawlbox when you attempt to replace a texture. This is a bug in Brawlbox v0.77; downgrading to 0.76b should allow you to replace the textures.
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    Community Request Thread for the next version after 4.0BC

    I didn't see this request added to the first post, so I'll submit it again. Implement Mario's "So long-a, Bowser" / "So long, gay Bowser" line from Mario 64 (as shown in this vide0) when Mario uses his bthrow, possibly requiring a taunt input.
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    Is Pichu too small? Check this pic and vote!

    I'm not entirely sure how this information is relevant to the discussion, but to answer your question, Pichu was introduced in version 3.3, which was released in April 2014. This thread was created in April of 2016. The total time between Pichu's release and this thread's creation was just under...
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    Community Request Thread for the next version after 4.0BC

    Mario: Implement his "So long, gay Bowser" voice line from Mario 64. Maybe activate it when the player taunts while using back throw.
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    Is Pichu too small? Check this pic and vote!

    This is a poor argument, as the point of the thread isn't that Pichu shouldn't be small, but that he shouldn't be as small as he is. Of course Bowser should have a strong grab game and Toon Link shoud have a strong projectile game, but if Bowser's grab game or Toon Link's projectile was too...
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    Battle Portrait Editing Issues

    This is a bug in BrawlBox v0.77. Textures can be replaced properly in v0.76b.
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    Community Request Thread for the next version after 4.0BC

    This seems fair. Pikachu's Bair and Ike's Uair have a similar mechanic, as well as several other moves, I believe.
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    Community Request Thread for the next version after 4.0BC

    Charizard: Let him remain stationary in the air while using neutral B, or at the very least cancel it. Nothing worse than accidentally inputting a neutral B offstage and watching Charizard plummet to his death - even though he hovers off the stage when using the grounded version of the move.
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    Trying to set up brawl minus but can't find a recent tutorial

    5.0 works fine for me. Some things to try: Make sure you have the latest version of Gecko Make sure you have controls configured properly Make sure you only have one instance of Dolphin open
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    Brawl Minus 4.0bc Bug Report Thread

    Not sure this would qualify as a bug per se, but there's some sort of issue with the .zip downloads that prevents Windows from extracting them, requiring users to extract the files using 7zip or another program. This should be looked into for the next release.
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    Trying to set up brawl minus but can't find a recent tutorial

    You can also just right click Brawl in the game list and choose "Set as default ISO" E: Also make sure "Insert SD Card" is checked in the Wii tab under Config
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    Community Request Thread for the next version after 4.0BC

    Diddy Kong: Implement the sunglasses taunt from PM. Preferably this would have a less strict input window than PM's and not disappear when damage is taken. Maybe let him taunt again to take them off. [I edited my previous post suggesting this change for Squirtle to include Diddy as well, but I...
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    Brawl Minus 4.0BC: A New Era!

    You should just be able to use the Netplay version.
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    Community Request Thread for the next version after 4.0BC

    Squirtle: Implement the sunglasses taunt from PM. Preferably this would have a less strict input window than PM's and not disappear when damage is taken. Maybe let him taunt again to take them off. E: Diddy Kong also
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    Gecko doesn't launch

    You are using the hackless version, correct? Try just formatting the card and doing a clean install. If it's still not working, use homebrew.
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    [26.03] X3: Eiki, Couldn't think of a good thread title.

    So you're basically saying that suicide KOs should be invalid because: 1. If they're allowed, players will focus centrally on using them to win matches at the expense of other tactics 2. Getting a suicide KO is "playing like a douchebag" and playing like a douchebag means you deserve to lose 3...
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    4.0b cBliss Alternative

    I think so? Actually, you can probably delete sc_selmap_en and sc_selcharacter2_en without exporting since vanilla Minus already has the corresponding files in menu2. Also, important note that may not be relevant at this point but I forgot to mention: sc_selcharacter contains graphical...
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    4.0b cBliss Alternative

    From what I understand, the files in menu2 override whatever's in common5. So if you have sc_selcharacter in menu2, you can delete sc_selcharacter_en from common5 without issues. I believe the same is true of sc_selcharacter2 and sc_selmap, but I haven't tested either of those personally.
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    4.0b cBliss Alternative

    I started off with the files in cBliss 1.5. The download includes expanded CSPs, RSPs, BPs, and stock icons for each character. Note that the CSPs are stored in menu2/sc_selcharacter.pac rather than system/common5.pac, so unless you want to use sc_selcharacter instead of common5 in your build*...
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