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  1. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Allow me to rephrase it then because I guess I have to. A Minus variation of Giga Bowser with the rebalancing of Project M Giga Bowser in mind. I uhh... neither am I...? I don't know where this came from. You brought up character design fitting with their moveset/kit and that's what I responded...
  2. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Personally I think Max Aura needs a mild nerfing but that is irrelevant. The point of the suggestion is to see Giga Bowser in competitive play while keeping him a balanced feature. Thinking back on it, a transformation to PM Giga Bowser actually fits the kit rather well if I really wanted to...
  3. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    As you already mention, the move is too inconsistent with when he hits the wall instead of sliding against it. It really calls for a much different buff, and increasing the speed of the projectile to have better control of Lucas's angle would be the simplest fix. This is essentially what it is...
  4. EpicNonBread

    Dual Maining.

    Not about Minus, but I think this'll help. We have a Smash 4 player at college who is notable for not having a steady main. He's been switching from character to character since we met him freshmen year. There are two things he always seems to take into account first when he moves to the next...
  5. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Another poorly organized list of seemingly random change proposals (mostly for Lucas Buffs). :lucas:- Up B- Lucas can reuse Up B again after PK thunder collides with something other than himself (Ness' Up B). OR Increase the speed of the PK thunder projectile. I understand that Lucas...
  6. EpicNonBread

    Brawl Minus 4.0bc Bug Report Thread

    But wait... look closer......
  7. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    You would think that, but Neville is an example of a tap jumper who uses the button press for gliding and dislikes the analog stick. I assume it's fully up to preference/how we picked up our methods of handling the game. I just definitely don't want half of the control options removed without...
  8. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Ludacario also made the suggestion of making the feature toggle-able. I don't don't know what the limitations of brawl controls modifications are, but this would easily be the best option if an on/oft switch could be made for nametags. I also like the idea of the startup animation cancel. Maybe...
  9. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    If it's possible, then make the frame window for activating the glide with the analog stick shorter. It looks like you have to wait for the entire jump animation to transition to the idle falling animation before you can input moving forwards without triggering the glide. Cutting the activation...
  10. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Could we seriously please not remove a control scheme just because a few people can't control their characters? The stick rotation is much more beneficial for those of us who use tap jump. I don't think this would be the right way to go about reworking the move. Making the individual hits...
  11. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Just to fill you in, I originally suggested PM's down tilt. Ludacario added it to his post on this thread. PM Bowser's dtilt is still both hits, but it is an individual A-press for each hit. This allows for some nice dtilt 1 cancels into other things, and a delayed dtilt 2 after dtilt 1 mix up.
  12. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Does it really need to be removed though? I know what's been revealed in the changelog preview isn't all that you guys are changing so I'm hoping there's some kind of compensation for the nerf.
  13. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    I believe he's referring to the removal of the double icicles that Ice Climber's could shoot being reverted back to 1 each.
  14. EpicNonBread

    5 Mains

    1. :rob: 2. :nesmk: 3. :olimar: 4.:gnw: 5. :ganon:
  15. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    New Bowser losing on the results screen animation?
  16. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    It's an ability (whether feature or an oversight, idk) he has to act out of the tiny "hop" he gets after landing on the ground, which as of recently was used to discover a new "tech" with him in which he can down b, use the tiny hop to nair, nair auto cancels, which follows up into whatever the...
  17. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    It's a small quirky thing he can do I suppose. I don't understand why it's being questioned. It's quite obviously harmless.
  18. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    I'm not sure I fully understand what you are proposing here. Could you explain it more in depth? I don't mind the idea, but I'd personally lean more towards a buff to his active start up hitbox and an increase in its knockback. This would leave it as a powerful OOS, and still allow for it to...
  19. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    It seems you need to start hitting them with one side of the move, appropriately follow their SDI, and get them to the other side of you (while keeping them within the hitboxes) for the move do deal out the entire 36% of damage. The set up is weird and in most cases isn't worth going for (not...
  20. EpicNonBread

    Community Request Thread for the next version after 4.0BC

    Definitely not my main game, but I'll take a challenge to any title. I'll hit you up one day.
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