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  1. Mawootad

    Kirby Hat Suggestion Thread

    Over the years, many Minus teams have attempted to Minusify Kirby's hats, and all have failed. Well, obviously we haven't learned from them because we're trying again. This time though we finally have all the technology we need, the missing portion is the ideas on what to change. So that's...
  2. Mawootad

    Brawl Minus 4.0b is here!

    The weaknesses in Ganondorf and Ness's recoveries are different. Ganondorf has trouble physically getting to the ledge due to his fall speed, but once he gets there it's difficult to stop him from getting back due to the massive grab box on his up-b. Ness on the other hand has the issue that...
  3. Mawootad

    Brawl Minus 4.0b is here!

    If either of you (or anyone else who's experienced this glitch) happens to have a replay of a match where you encountered this bug I'd really appreciate if you could test if the replay desyncs after judge becomes unusable, and if it doesn't please upload the replay file and note when Judge...
  4. Mawootad

    Project Ganondorf

    That looks really cool, but as mentioned wouldn't be doable for official Minus (too many dorfs) and if any of it is reliant on PM gct coding it'll be very difficult to port. As with anything though, if you have permission to modify whatever content you're working with I can generally provide...
  5. Mawootad

    Unofficial Netplay with Minus Guide

    The host needs to create a lobby to get a traversal code.
  6. Mawootad

    Unofficial Netplay with Minus Guide

    Either you have not included the path for boot.elf in your path list out you are using an older version of Dolphin that does not support .elf files in the game list.
  7. Mawootad

    Brawl Minus 4.0b is here!

    It's very doable, you'd just have to disable curry effects and make some slight modifications to the melee air dodge code and Fox. Edit: I want to make sure nobody misunderstands this as something we would do in any official capacity, just that it's very easy to implement.
  8. Mawootad

    Brawl Minus 4.0b is here!

    The problem with allowing reversing boost direction is that there's very basically no counterplay when Sonic plays well. You either throw a move out and it misses and you get punished or you don't throw a move out and you get punished. It's so powerful that balancing Sonic with that capability...
  9. Mawootad

    Brawl Minus 4.0b Bug Report Thread

    The Toon Link arrow glitch can probably be fixed using some nifty gct code.
  10. Mawootad

    Brawl Minus 4.0b is here!

    I'm like 95% certain that Falcon Kick was not changed in 4.0b. Any cancels it does or does not have on 4.0b it also does or does not have in 3.Q.
  11. Mawootad

    Unofficial Netplay with Minus Guide

    You're missing the Visual C++ 2015 redistributable, download it from Microsoft's web site and run it and you should be good.
  12. Mawootad

    Unofficial Netplay with Minus Guide

    If you downloaded Dolphin within the last 2-3 years (maybe longer) your configs and save files should automatically transfer between different builds.
  13. Mawootad

    Brawl Minus 4.0b Bug Report Thread

    The flub hitboxes should have a higher priority since otherwise where you hit the opponent doesn't really matter unless you're basically standing inside them. It's possible that the hitboxes are improperly sized though, so we can look into that.
  14. Mawootad

    The Official Match-Making Thread

    For solo play you just start up Brawl normally from the Wii home screen. For online play you'll need to use a Gecko codeset that changes what server Brawl is using because Nintendo no longer hosts Wii servers thus you cannot connect to the standard servers. If you use Wiimmfi (I'm not sure...
  15. Mawootad

    Brawl Minus 4.0b Bug Report Thread

    C-stick plus Z is really good for Pichu and some of the other fighters with hold a for effect aerials. Also I can guarantee that Pichu's dthrow wont be a guaranteed 0-death come 4.0 full (I just hit it with the nerf hammer).
  16. Mawootad

    Brawl Minus 4.0b Bug Report Thread

    Just tested, it is indeed largely unescapable. Due to the incredibly low knockback growth on the downthrow the .04 change in hitstun actually increases the required hitstun to knock the opponent to the ground by ~60% (varies by fighter, but still a huge amount) letting Pichu basically regrab...
  17. Mawootad

    Brawl Minus 4.0b Bug Report Thread

    Was that a typo and supposed to be 21%? We were aware that Pichu's dthrow was allowing ~3 regrabs depending on the opponent if done at 0% which is fine, but if it's somehow doing 80% damage (which is 0-death territory with up-throw thunderbolt as a finisher) then we'll have to fix that.
  18. Mawootad

    Old versions?

    That's weird. There's a dropbox for what I'm pretty sure is 3.0, but I'm not sure where to find the other.
  19. Mawootad

    Message me if you want to try some netplay

    Message me if you want to try some netplay
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