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  1. teapartycthulu

    Approaching

    Looks as if fair is interruptible after the first kick.
  2. teapartycthulu

    Daily Match-up Discussion

    But Toon Link only has an advantage when it becomes close quarters. Toon Link doesn't really have anything to force Zelda to approach, but he might be able to punish the lag of Nayru's Love when she goes to reflect. Zelda shouldn't force Toon Link to approach because she excels at walling out...
  3. teapartycthulu

    Approaching

    Illusion - fair can be interrupted aftet the first kick into shine and platform waveland, which works pretty well for people who like to stay low or have low short hops. If they get hit, it sets up a tech-chase at lower percents.
  4. teapartycthulu

    Bowser, King Grappler: A 4.0b feedback thread

    Hey, why doesn't ROB get pitfalled by side-B? I'm not exactly the most frequent player, but maybe I'm just a noob. It leads to some really cool setups with footstools and walljumps (sets up into a stage spike fair with a jump read), but it seems kind of odd.
  5. teapartycthulu

    Well hi there! s( ^-^)b

    Hello! ¡Hola! Bonjour! Salve! Γεια! Whatever you prefer! My name's teapartycthulu (and yes it is misspelled intentionally), but for short you can call me tp, tpc, or Vi after my real name if you so desire. And well, I like rhythm games. Otherwise I probably wouldn't be here. I've been playing...
  6. teapartycthulu

    Bowser, King Grappler: A 4.0b feedback thread

    RR down throw into aerial suplex into uair/fair works *way* too well at low percentages as well. You can even add a ground pound cancel mix-up into there as well. All in all, I love Bowser. I feel he is the most improved from vBrawl to Brawl- (in a good way, not that silly Ganondorf...) But RR...
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