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  1. Turk Injaydii

    Brawl Minus Zeus Discord- Its not dead folks

    Lol, its not gonna happen man. If you have to make threads trying to convince it's not dead, chances of building anything for the game are bleak. Hopefully you prove me wrong though, for your sake. Good luck, man.
  2. Turk Injaydii

    Stage List for 4.0b Tournaments

    Lylat, Smashville (SV), FD, PS2/SP, and Kongo Jungle (KJ) are all excellent counterpicks for a spacing/campy character. They are all either medium (Smashville) or wide (the rest). If a Falco/Link/Zelda/etc took a Bowser/Ike/DK/etc to any of those stages, they would have the advantage. SV, FD...
  3. Turk Injaydii

    Stage List for 4.0b Tournaments

    I didn't make the stage list. A team of 5 players did. So, I say again, lol... False
  4. Turk Injaydii

    Stage List for 4.0b Tournaments

    False. What "should" be a starter is a very relative statement; in other words, your opinion. An argument about literally EVERY smash stage's unneutral traits could be had. Furthermore, the statement you made about Yoshi's Island is even more false. Its a medium stage with average blast zones...
  5. Turk Injaydii

    Spreading Brawl Minus

    Pin Clock get this guy on your team. I introduced the game to him about a month ago, and his passion for the game has been growing ever since. Minus could DEFINITELY use the exposure. I have a friend who plans to TO with me, and we'll be saving for streaming equipment so we can have some legit...
  6. Turk Injaydii

    Destructo's 4.0b Minus Build

    Spazzyphantasm you could try the build by Destructo. Just put everything in the custom build onto an SD card, then add the following files form the official build and it should work: background.png, boot.elf, gameconfig.txt
  7. Turk Injaydii

    Help me out please. I can't get the new download of 4.0b to work.

    Anyone that can provide some assistance? Mawootad Thor Bent 00 Pin Clock Farkus Longbottom
  8. Turk Injaydii

    Destructo's 4.0b Minus Build

    I didn't actually try it. However, the previous 2 builds I've tried crashed quite frequently on my Wiis, so I gave up.
  9. Turk Injaydii

    Destructo's 4.0b Minus Build

    Time...TO CRASH!!!
  10. Turk Injaydii

    Brawl Minus 4.0 Changelog Preview!

    Spazzyphantasm, what are your thoughts on this? As our scene's best Ganon main (and as your brother, lol), I'm interested to hear your opinion. I actually believe adjusting all his throws to kill ~30% later would be a good adjustment. Idk how hard it is to code adjustments, but I assume that...
  11. Turk Injaydii

    Bowser, King Grappler: A 4.0b feedback thread

    Combos such as 3 and 4 are more tech chases than combos. If the opponent is hit by dthrow, he can DI away and tech-roll away to avoid the true combo. However, if he always chooses that option, Bowser can read the tech and punish by dashing forward, then starting RR. Once the opponent has been...
  12. Turk Injaydii

    Bowser, King Grappler: A 4.0b feedback thread

    He has down-b cancel, which helps him get to airborne opponents quickly. Additionally, Galactic Crusher and aerial side-b can grab in the air. I appreciate you labbing things out and agreeing that Bowser isn't OP overall; though RR dthrow opens up a very easy window for a nearly 60% punish as...
  13. Turk Injaydii

    Brawl Minus 4.0 Changelog Preview!

    I feel that is too much of a buff. Whole point of the IC's MU is to separate them and kill Nana. It's already much harder to kill Nana in Minus. Idk why the feel the need to make it even harder.
  14. Turk Injaydii

    Bowser, King Grappler: A 4.0b feedback thread

    Very true. ThePoisonMirage and I will definitely lab things out this Friday and see what we find. Btw Mirage, thanks for getting on the forums. Bout time someone form our scene besides me got on here, lol.
  15. Turk Injaydii

    Brawl Minus 4.0 Changelog Preview!

    There are plenty of things that need to be addressed in 4.0b. Dorf was just something that came to mind, so I shared it. Furthermore, nothing's meant to be viewed as "complaining." This game is in beta, and right now it has that crutch to lean on when players find things that seem too...
  16. Turk Injaydii

    Brawl Minus 4.0 Changelog Preview!

    Omg, lol. No need to overanalyze the comparison to ZSS. It was just the first slow, hard-to-land grab that came to mind and it's FAAAAR from the reason I'm suggesting the adjustment to Ganon's throws. As for the rest of your post, I'll just say this again...
  17. Turk Injaydii

    Bowser, King Grappler: A 4.0b feedback thread

    Yeah, if it's techable then you fully deserve the punish. Multiple folks have tried to tech it, but failed thus far. Definitely agree we should lab it out during friendlies I won't lie though, I honestly don't want it to be techable because then its not a good throw anymore. Tech and the combo...
  18. Turk Injaydii

    Brawl Minus 4.0 Changelog Preview!

    I'm starting to believe you merely like playing devil's advocate, lol...Having all the kill throws in any direction is OP no matter how you spin it. If Ganon is facing a lighter character (JP, Fox, etc) and lands a grab on either end of the stage (so close to blast zones) once they reach 50-60%...
  19. Turk Injaydii

    Brawl Minus 4.0 Changelog Preview!

    Um, no! lol...Chain is cool. It'd be sweet to have it replace transformation, though
  20. Turk Injaydii

    Brawl Minus 4.0 Changelog Preview!

    That's true that Ganons slow and has mediocre grab range. I think he would still be balance well enough with some kind of kill option from a grab. But having all 4 that he has now is just too much.
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