E4
New Member
Being a big fan of the character Squirtle, I feel like he hasn't reach his full potential in this game. Considering the goal in this game is to make every character considerably broken, Squirtle just isn't up to par with the rest of the cast. One suggestion I have is to redesign his withdraw mechanics, I believe if correctly done it could be an extraordinary mobility tool for Squirtle and drastically increase the quality of his gameplay. As for the changes, I was thinking along the lines of :
1. reducing start up
2. increasing speed
3. making it jump cancel-able
4. weaker armor and less knockback (so it's not ridiculously overpowered)
As of right now in 4.0b, squirtle may be good but does not have a reliable approach option and though he is strong in the air, he is weak on the ground. This withdraw redesign is ultimately more suitable to Squirtle's slippery and speedy gameplay and with this buff he will be able to compete with all the other characters.
If anyone else agrees with me please let me know and add to this thread because it'd be great if the developers noticed and possibly consider implementing this change in a future patch!
1. reducing start up
2. increasing speed
3. making it jump cancel-able
4. weaker armor and less knockback (so it's not ridiculously overpowered)
As of right now in 4.0b, squirtle may be good but does not have a reliable approach option and though he is strong in the air, he is weak on the ground. This withdraw redesign is ultimately more suitable to Squirtle's slippery and speedy gameplay and with this buff he will be able to compete with all the other characters.
If anyone else agrees with me please let me know and add to this thread because it'd be great if the developers noticed and possibly consider implementing this change in a future patch!
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