Bent 00
Longtime Limit Breaker
Proposal to Increase Pichu's Size and NeckN HurtBox Height (v2)
Note: The two images of Pichu on the bottom-left corner are not to scale with the Pikachu next to them.
All other character sizes are to scale with other characters in the same setting.
Pichu's Taller NeckN HurtBox
As you can tell by the orange sparks, which are indicators of Glancing Blows...
If Falco's Lasers touch Pichu's ears any lower that they do in this picture, Pichu will be hit by them.
Want to try out the new, bigger Pichu? Download this file: https://www.mediafire.com/?fpvule9elkd92e2
Open up your SD card, then go to Minusery > Fighter > Pichu. You'll see a file labeled "FitPichu.pac". This is the default 4.0BC Pichu. Rename that file. Something like "(4.0BC Default) FitPichu.pac" will do. Leave the original file there, or store it somewhere safe. Now get the .pac I linked above, put it in the same folder, and rename it to "FitPichu.pac". All done! You'll need to switch the files back if you want to play online with others who have default 4.0BC Pichu.
The purpose of this Pichu build is mainly to gather feedback regarding the increased size and the taller NeckN HurtBox.
Electroball (held Neutral Special) does not currently work, but this can be fixed later.
I tried to make Pichu about the same size it is in Melee, which just happens to be around how big it currently is in the Results Screen. I'm guessing that the Minus Devs made Pichu's in-game size with its canon size in mind. In the Pokemon games, Pichu is ~75% of Pikachu's height. In Smash, however, I think it is a much better idea to match Melee Pichu's size, relative to Pikachu's.
In addition to being 25% bigger all over, Pichu's ears basically have a HurtBox now, via a taller NeckN HurtBox. It can't dodge certain projectiles (like Falco's Lasers or Samus' Super Missiles) by ducking and crawling anymore. Unfortunately, I don't know a way around this (with my limited modding skillset), without making Pichu's NeckN HurtBox significantly shorter. I don't want to do that, because I tested various sizes and HurtBox heights for 4+ days, and reducing either Pichu's size or NeckN HurtBox height (enough for it to dodge those projectiles by ducking and crawling) would make several fighters' moves have a hard time hitting Pichu again -- and fixing those problems is the whole point of this. It's not worth the trade-off, in my opinion.
Hopefully the Brawl Minus Developers will eventually find an animator who will re-rig Pichu properly. But until then, the goal of this project is to make Pichu more balanced and less annoying to play against because of it being so small and hard to hit. Thanks for any constructive feedback!
Moderators: If making Pichu bigger is not something you're willing to do, feel free to move this to the Custom Mods sub-forum.
I'm sure there are plenty of Minus fans who want Pichu to be bigger and easier to hit, even if they have to resort to unofficial mods.
UPDATE 1: Fixed Pichu's Squats. See the ninth post below...
Note: The two images of Pichu on the bottom-left corner are not to scale with the Pikachu next to them.
All other character sizes are to scale with other characters in the same setting.
Pichu's Taller NeckN HurtBox
As you can tell by the orange sparks, which are indicators of Glancing Blows...
If Falco's Lasers touch Pichu's ears any lower that they do in this picture, Pichu will be hit by them.
Want to try out the new, bigger Pichu? Download this file: https://www.mediafire.com/?fpvule9elkd92e2
Open up your SD card, then go to Minusery > Fighter > Pichu. You'll see a file labeled "FitPichu.pac". This is the default 4.0BC Pichu. Rename that file. Something like "(4.0BC Default) FitPichu.pac" will do. Leave the original file there, or store it somewhere safe. Now get the .pac I linked above, put it in the same folder, and rename it to "FitPichu.pac". All done! You'll need to switch the files back if you want to play online with others who have default 4.0BC Pichu.
The purpose of this Pichu build is mainly to gather feedback regarding the increased size and the taller NeckN HurtBox.
Electroball (held Neutral Special) does not currently work, but this can be fixed later.
I tried to make Pichu about the same size it is in Melee, which just happens to be around how big it currently is in the Results Screen. I'm guessing that the Minus Devs made Pichu's in-game size with its canon size in mind. In the Pokemon games, Pichu is ~75% of Pikachu's height. In Smash, however, I think it is a much better idea to match Melee Pichu's size, relative to Pikachu's.
In addition to being 25% bigger all over, Pichu's ears basically have a HurtBox now, via a taller NeckN HurtBox. It can't dodge certain projectiles (like Falco's Lasers or Samus' Super Missiles) by ducking and crawling anymore. Unfortunately, I don't know a way around this (with my limited modding skillset), without making Pichu's NeckN HurtBox significantly shorter. I don't want to do that, because I tested various sizes and HurtBox heights for 4+ days, and reducing either Pichu's size or NeckN HurtBox height (enough for it to dodge those projectiles by ducking and crawling) would make several fighters' moves have a hard time hitting Pichu again -- and fixing those problems is the whole point of this. It's not worth the trade-off, in my opinion.
Hopefully the Brawl Minus Developers will eventually find an animator who will re-rig Pichu properly. But until then, the goal of this project is to make Pichu more balanced and less annoying to play against because of it being so small and hard to hit. Thanks for any constructive feedback!
Moderators: If making Pichu bigger is not something you're willing to do, feel free to move this to the Custom Mods sub-forum.
I'm sure there are plenty of Minus fans who want Pichu to be bigger and easier to hit, even if they have to resort to unofficial mods.
UPDATE 1: Fixed Pichu's Squats. See the ninth post below...
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