the traps of snake

Discussion in 'Snake' started by Baby_Sneak, Jun 18, 2014.

  1. Baby_Sneak

    Baby_Sneak Active Member

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    can any nake main tell me the different setups of snakes traps? like, where do i put a c4 on, mines go where, and what time should i pull a nade and throw it at whatever?
     
  2. Kien

    Kien A Meaningless Circle Minus Backroom

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    It's more fun if you learn your own strategies. That way you won't be predictable when you fight.
     
  3. Bent 00

    Bent 00 Longtime Limit Breaker

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  4. Glyph

    Glyph Moderator

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    Easiest way is to see it in action yourself
     
  5. NEWB

    NEWB New Member

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    Tybis started using grenades waaay to late. Didn't see ant up tilts either. Otherwise, he used his cancels really well! Better than me at least. That fox main is pretty beast too. He didn't abuse sideb into upb though.
     
  6. Tybis

    Tybis Resident Minusaur Minus Backroom

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    Against Hero, and most players in general, grenades are invaluable. Don't hesitate to grenade>shield when you're about to get under pressure; if you use it smartly, defensive grenades will win you games.

    Most of Snake's vBrawl tricks still apply too, so I'd say you should first check out all his old tricks first.

    Some Minus-specific things;
    Fair is jump cancelable after Snake kicks. Dair and Nair can cancel into upB after the first two hits. These are pretty important for combos, and can even lead into C4 in certain situations. Also, on Yoshi's Story (Melee), Snake can neutral-toss grenades perfectly onto the lower platforms. This is REALLY GOOD since your opponent is often on the ground level, and will have to jump to grab the grenade. It also lets you edgeguard much more effectively.

    Since Fair is JC and the sourspot hits upward, it's possible to - Fair>JC>Fair>UpB>Fair/Uair - to the top blastline.

    Example.

    I never find Dsmash very useful at all to be honest. It's VERY situational. If you use it wrong, it can hinder you more than help, use it sparingly.
    Mortar Usmash on the other hand is very useful when edgeguarding. When you're not using it there, you can charge it a little and then try pulling out another trap while the mortars protect you during your endlag. If you make really good predictions, you can poke people through platforms with it easily.
     
    Last edited by a moderator: Jun 19, 2014
  7. NEWB

    NEWB New Member

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    yeah, snakes dsmash and his c4 are where his learning curve is high. C4 is useful as a recovery and a great combo finisher if you can mange to latch the damn thing onto your foe. I haven't been able to do that effectively.

    I think his dsmash works best with the motion senser bomb. The two together really start restricting your opponents movements. Granted, they restrict yours as well. If you aren't good at snake, use these moves sparingly if the situation is right. Definitly don't use them against some with more experience than you. They will usually make better use of them than you..... You gotta be a PRO SPACER to use these moves well.
     

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