Turk Injaydii
Brawl Zeus Bandwagon-Rider
Before reading this, please understand that everything I say stems from a passion for this game and worry about its future. I am trying to come across as respectful as possible, but I do use caps for emphasis at various points throughout; EMPHASIS, nothing more and nothing less. I apologize if anything is interpreted in a negative light because that is not my intention. *deep breath* Now lets get started...
Since becoming an active member of this community, I've developed a love for this game and learned some things about the players and Minus Dev Team (MDT). Most of it is good, but there are some alarming things that make me worry that this game won't ever grow into what it could. I'm going to address three issues that are the most alarming: (1) I've only been active for approximately 1 month's time, and already witnessed 2 of the community's most active members get banned, (2) The presence of moves and characteristics that should be adjusted for the benefit of competitive play [assuming that is the direction Minus wants to go. After all, if the game was only meant to be played casually, there would be no need for adjusting anything as it is 4.0b outside of game breaking glitches], (3) Close-minded and distorted thinking about what Minus is and what it could become.
(1) I will not state who was banned since it is against forum rules, but most of you know who I'm referring to at the date of this message's conception. The Minus community is a small one. So small, that many members of the Smash community have never heard of it; despite the fact that the game is 6 years old. So, WHY ON EARTH would you ban individuals who care about this game enough to become upset when something isn't handled the way they think it should be and/or vocalize their opinions about various issues with the game? Again, your fan base is TINY. The last thing you should think about doing is pushing away players who have a passion for what you are trying to do and have the gusto to let you know when you're doing something that could be handled in a better way. If you have a disagreement with another player, talk it out like an adult. Don't get vulgar, don't get petty, just be respectful and hear their opinions. At the end of that conversation, you may still have disagreements and may still despise each other. But as long as that person isn't flaming others here on the forums, posting vulgarities, or breaking other forum rules, just leave them be. So what if the member in question talks about the same things for 2 years in a forum thread? NO ONE CARES. I literally only found out about things like that when I went looking for it or because others told me about it. If an interested player is on here to inquire about your game, I promise you they're just going to skim past anything that isn't related to what they're looking for; as anyone does when there searching for information.
(2) Minus has throws that meteor, a move that charges for 2 seconds then OHKO's whatever it hits, characters than can use their side special an infinite amount of times per air time, etc. These need adjusting. If you don't think that as a development team, then you do not take competitive play seriously. I don't care if meteor throws can be meteor cancelled or DI'd. Do you know why? Because players are HUMAN. That means in addition to skill being a factor at high level play, so is HUMAN ERROR. An experienced player may be near perfect and meteor cancel 99 out of every 100 meteors he's hit with, but what about that 1 time he misses it? What if that is was his tournament stock in Grand Finals and he made an error in meteor canceling Captain Falcon's Bthrow on ledge while he only had 15%, and that tournament just ended on an EXTREMELY anticlimactic note? No competitor wants to lose that way, win that way, or watch a set that ends that way. I could go on about additional aspects of Minus that need to be removed, but you get the idea. There are things in Minus that need to GO if you want more of the Smash scene to take you seriously [I hope that is the case, why else work so hard on this game or free?]
(3) This is something that seems to be present in the players and the developers. As for the players...many players of Melee, PM, and Smash 4 view Minus negatively and/or don't take it seriously. They see things some of the Minus characters can do and write the game off as a jankfest that shouldn't be considered for competitive play. That is partly due to their own close-mindedness. They see what a character can do in Minus having their usual Smash game as a reference, and think it is absurd. Many things would be absurd if they were in another Smash, but they're not--that was said to defend the good things in Minus. HOWEVER, there are definitely things that need to be removed if you want to be taken seriously; see section 2.
As for the developers, I have heard some disgruntling things. For instance, the silly notion that you can't attempt something Project M tried because you don't want to be viewed as "copycats" or "vultures." ... NEWS FLASH: YOU'RE ALL VULTURES. The PMDT and the MDT have taken a game that Sakurai and his team poured their hearts and souls into and warped it into something COMPLETELY different without having any permission from him or Nintendo. Think he ever wanted to see Lucario wavedash and have his aura mechanic overhauled? NOPE. Think he ever wanted to see Bowser lose his fire breath and have it replaced with a chase grab that leads into a pile driver? YOU BET HE DIDN'T. But the PMDT and MDT did it any way. AND WE LOVE IT!!!! So why let anything hold you back? Who cares if PM already tried something. It's not like much of what they did was an original idea to begin with...PM= Project MELEE. They just ripped off another game... Ivysaur has Solarbeam? Oh, you mean the most iconic Grass type move of the Pokemon series? Sure that took a lot of effort to think of... They wanted to put in Knuckles, Lyn, and Isaac? That's because fans from their respective franchises have been SCREAMING for their inclusion in a Smash title for years!
To address additional distorted thinking, it seems somethings in Minus have remained strictly because they were created. WP is a useless gimmick. Meteor throws should be edited, etc. If something was made and you have multiple people saying similar things, you may want to adjust it. Set aside your attachments and do what's best for Minus.
(Closing)
Again, this is being posted because I am passionate about this game and want to see it flourish. This game is special. Since introducing this game to my local scene, I've had players from PM, Melee, Smash 4, and even Rivals of Aether all say they loved it. Do you know how awesome that is? PM/Melee, Smash 4, and RoA all play VERY differently. But players from all 3 enjoy your game when they give it an honest shot. That being said, many of those same players still have worries about the game because some of things in it are just a bit too jank; and other players won't sit down and even play it once because of the presence of said jank. Additionally, they've already got their game, so that leads to even less motivation to devote even part of their play time to Minus... So, PULL THEM IN. Give Minus things no other Smash has [characters you can play nowhere else, gameplay that is over the top yet balanced, etc]. Balance the game and adjust existing aspects so that competitive players will take it seriously. And, most importantly, do what's best for the COMMUNITY; not for yourselves. A game should never be made for the creators. Games are for the PLAYERS...Minus's destiny is in your hands, MDT. Will it continue to be viewed as the brother of Silly Melee that's fun to play for laughs? Or will it be viewed as high octane, over-the-top, competitive title that players want to work to be the best at? It's entirely up to you.
Respectfully,
-Turk Injaydii
A loving fan of Brawl Minus
Since becoming an active member of this community, I've developed a love for this game and learned some things about the players and Minus Dev Team (MDT). Most of it is good, but there are some alarming things that make me worry that this game won't ever grow into what it could. I'm going to address three issues that are the most alarming: (1) I've only been active for approximately 1 month's time, and already witnessed 2 of the community's most active members get banned, (2) The presence of moves and characteristics that should be adjusted for the benefit of competitive play [assuming that is the direction Minus wants to go. After all, if the game was only meant to be played casually, there would be no need for adjusting anything as it is 4.0b outside of game breaking glitches], (3) Close-minded and distorted thinking about what Minus is and what it could become.
(1) I will not state who was banned since it is against forum rules, but most of you know who I'm referring to at the date of this message's conception. The Minus community is a small one. So small, that many members of the Smash community have never heard of it; despite the fact that the game is 6 years old. So, WHY ON EARTH would you ban individuals who care about this game enough to become upset when something isn't handled the way they think it should be and/or vocalize their opinions about various issues with the game? Again, your fan base is TINY. The last thing you should think about doing is pushing away players who have a passion for what you are trying to do and have the gusto to let you know when you're doing something that could be handled in a better way. If you have a disagreement with another player, talk it out like an adult. Don't get vulgar, don't get petty, just be respectful and hear their opinions. At the end of that conversation, you may still have disagreements and may still despise each other. But as long as that person isn't flaming others here on the forums, posting vulgarities, or breaking other forum rules, just leave them be. So what if the member in question talks about the same things for 2 years in a forum thread? NO ONE CARES. I literally only found out about things like that when I went looking for it or because others told me about it. If an interested player is on here to inquire about your game, I promise you they're just going to skim past anything that isn't related to what they're looking for; as anyone does when there searching for information.
(2) Minus has throws that meteor, a move that charges for 2 seconds then OHKO's whatever it hits, characters than can use their side special an infinite amount of times per air time, etc. These need adjusting. If you don't think that as a development team, then you do not take competitive play seriously. I don't care if meteor throws can be meteor cancelled or DI'd. Do you know why? Because players are HUMAN. That means in addition to skill being a factor at high level play, so is HUMAN ERROR. An experienced player may be near perfect and meteor cancel 99 out of every 100 meteors he's hit with, but what about that 1 time he misses it? What if that is was his tournament stock in Grand Finals and he made an error in meteor canceling Captain Falcon's Bthrow on ledge while he only had 15%, and that tournament just ended on an EXTREMELY anticlimactic note? No competitor wants to lose that way, win that way, or watch a set that ends that way. I could go on about additional aspects of Minus that need to be removed, but you get the idea. There are things in Minus that need to GO if you want more of the Smash scene to take you seriously [I hope that is the case, why else work so hard on this game or free?]
(3) This is something that seems to be present in the players and the developers. As for the players...many players of Melee, PM, and Smash 4 view Minus negatively and/or don't take it seriously. They see things some of the Minus characters can do and write the game off as a jankfest that shouldn't be considered for competitive play. That is partly due to their own close-mindedness. They see what a character can do in Minus having their usual Smash game as a reference, and think it is absurd. Many things would be absurd if they were in another Smash, but they're not--that was said to defend the good things in Minus. HOWEVER, there are definitely things that need to be removed if you want to be taken seriously; see section 2.
As for the developers, I have heard some disgruntling things. For instance, the silly notion that you can't attempt something Project M tried because you don't want to be viewed as "copycats" or "vultures." ... NEWS FLASH: YOU'RE ALL VULTURES. The PMDT and the MDT have taken a game that Sakurai and his team poured their hearts and souls into and warped it into something COMPLETELY different without having any permission from him or Nintendo. Think he ever wanted to see Lucario wavedash and have his aura mechanic overhauled? NOPE. Think he ever wanted to see Bowser lose his fire breath and have it replaced with a chase grab that leads into a pile driver? YOU BET HE DIDN'T. But the PMDT and MDT did it any way. AND WE LOVE IT!!!! So why let anything hold you back? Who cares if PM already tried something. It's not like much of what they did was an original idea to begin with...PM= Project MELEE. They just ripped off another game... Ivysaur has Solarbeam? Oh, you mean the most iconic Grass type move of the Pokemon series? Sure that took a lot of effort to think of... They wanted to put in Knuckles, Lyn, and Isaac? That's because fans from their respective franchises have been SCREAMING for their inclusion in a Smash title for years!
To address additional distorted thinking, it seems somethings in Minus have remained strictly because they were created. WP is a useless gimmick. Meteor throws should be edited, etc. If something was made and you have multiple people saying similar things, you may want to adjust it. Set aside your attachments and do what's best for Minus.
(Closing)
Again, this is being posted because I am passionate about this game and want to see it flourish. This game is special. Since introducing this game to my local scene, I've had players from PM, Melee, Smash 4, and even Rivals of Aether all say they loved it. Do you know how awesome that is? PM/Melee, Smash 4, and RoA all play VERY differently. But players from all 3 enjoy your game when they give it an honest shot. That being said, many of those same players still have worries about the game because some of things in it are just a bit too jank; and other players won't sit down and even play it once because of the presence of said jank. Additionally, they've already got their game, so that leads to even less motivation to devote even part of their play time to Minus... So, PULL THEM IN. Give Minus things no other Smash has [characters you can play nowhere else, gameplay that is over the top yet balanced, etc]. Balance the game and adjust existing aspects so that competitive players will take it seriously. And, most importantly, do what's best for the COMMUNITY; not for yourselves. A game should never be made for the creators. Games are for the PLAYERS...Minus's destiny is in your hands, MDT. Will it continue to be viewed as the brother of Silly Melee that's fun to play for laughs? Or will it be viewed as high octane, over-the-top, competitive title that players want to work to be the best at? It's entirely up to you.
Respectfully,
-Turk Injaydii
A loving fan of Brawl Minus