The only thing Wrong with captian falcon is...

Discussion in 'Captain Falcon' started by Bashdemears, Sep 5, 2014.

  1. Bashdemears

    Bashdemears Jiggs2stronk

    Messages:
    623
    Location:
    NoCal
    Main:
    "Game" instead of "rekt" appears when he wins.
    plz fix.
    Actually, it's his kinda bad grab speed/range. His grab is beat by almost every other non-tether grab at point blank.
     
  2. NEWB

    NEWB New Member

    Messages:
    1,879
    Location:
    On the road to Viridian City!
    That's part of the reason triple knee kills still exist.
     
  3. Kien

    Kien A Meaningless Circle Minus Backroom

    Messages:
    639
    Location:
    Tennessee
    Main:
    His grab sets up into a lot of things, including a DI Dependent chain grab, meteor, and of course the Knee of Justice. You wanna see bad grab range, look at Pikachu.
     
    Last edited by a moderator: Sep 5, 2014
  4. Thor

    Thor Well-Known Member

    Messages:
    1,803
    Location:
    Minnesota (for summer), UIUC (for school year)
    B- FC:
    4986-6645-6355
    Crouch-cancelled grab has INSANE range, and also is a CRAZY good mixup with jab and dash attack to pivot grab (if they shield the DA). He doesn't need better grab range or speed. You should play Sunderstorm or maybe Bent 00 if he abuses dash-dancing too (I never really played his Captain Falcon except once and a DC cut us off) - Captain Falcon's dash-dancing makes him sooooo good.

    Pikachu could use a mild buff to grab range.
     
  5. Bashdemears

    Bashdemears Jiggs2stronk

    Messages:
    623
    Location:
    NoCal
    Main:
    Cant CC initial dash :(


    Im not talking about his throws I mean his actual grab
     
    Last edited by a moderator: Sep 5, 2014
  6. Thor

    Thor Well-Known Member

    Messages:
    1,803
    Location:
    Minnesota (for summer), UIUC (for school year)
    B- FC:
    4986-6645-6355
    You can shield out of initial dash and still get his standing grab (and block an attack if you DD into it).

    Or just start DDing from farther away, then rush in and use either DA, CC'd jab, CC'd something else (usually not a good idea), or CC'd grab - gives grab crazy range, makes DA hard to punish if well-spaced, and his jab is amazing.
     
  7. Neville

    Neville GG M8s Minus Backroom

    Messages:
    1,064
    Location:
    Highland Village, Texas
    Main:
    Or Peach but Pika doesn't have a stupid powerful grab :p
     
  8. NEWB

    NEWB New Member

    Messages:
    1,879
    Location:
    On the road to Viridian City!
    Doesn't pika have a chain throw?
     
  9. Thor

    Thor Well-Known Member

    Messages:
    1,803
    Location:
    Minnesota (for summer), UIUC (for school year)
    B- FC:
    4986-6645-6355
    There are no chainthrows in Minus on characters in their normal state if they DI properly. Technically Falco's dthrow CAN chaingrab at low percents but your opponent must DI into it - if they DI properly (or I think don't DI) you can't CG them.

    Pikachu has two throws for CGs in vBrawl though.
     
  10. Tybis

    Tybis Resident Minusaur Minus Backroom

    Messages:
    391
    Location:
    Taco Hell
    B- FC:
    4429-8165-3980
    Main:
    In that case, I don't think it can rightly be called a CG, just a... good throw? CG implies that it cannot be escaped unless you're a certain character or reach a certain percent.
     
  11. Thor

    Thor Well-Known Member

    Messages:
    1,803
    Location:
    Minnesota (for summer), UIUC (for school year)
    B- FC:
    4986-6645-6355
    It's not a good throw, it's just really terrible DI on their end.
     
  12. Turk Injaydii

    Turk Injaydii Brawl Zeus Bandwagon-Rider

    Messages:
    235
    Main:
    The eff is a crouch cancelled grab? For that matter, what you mind describing what crouch canceling is, how its done, and it uses?...Educate this scrub, lol
     
  13. Mawootad

    Mawootad Minus Backroom

    Messages:
    366
    B- FC:
    1509-2394-9354
    Main:
    During a dash start a crouch by pressing down and then immediately start a grab. Depending on the character you'll slide a decent distance while performing a standing grab (Captain Falcon, having an extremely fast dash, slides quite far).
     
  14. Thor

    Thor Well-Known Member

    Messages:
    1,803
    Location:
    Minnesota (for summer), UIUC (for school year)
    B- FC:
    4986-6645-6355
    So as to avoid any confusion, you can't crouch/duck during the intial dash [the part used for dash-dancing, called by some a dash], but you CAN crouch/duck during the run [which is after where you can dash dance, you get a slide and some lag if you try to turn around (the lag is cancellable by jumping)].

    Although it would make Falcon's defensive game/ability to control space and threaten without commiting doubtless worse, giving Falcon a shorter dash would improve his approach game because he could run into crouch-cancelled grabs more.

    As an aside, I propose changing the name to duck-cancelling, because crouch-cancelling is a very different mechanic that exists in Melee and PM [and also sort of in Brawl Minus, Brawl 64, and Smash 4 if I'm not mistaken, but its use is nearly nonexistent because of how trivial its uses are.]
     

Share This Page