Glyph
Moderator
First things first, this is of course in no way an official build of minus. This is my vision of the direction Minus should be moving in, which takes the best of the best from versions 2.x.6 through the current 3.5. Its taken a lot of free time to get this whole thing operational, so please give it a shot and let me know what you think!
http://www.mediafire.com/download/gl890b9gvz474g3/Brawl_Minus_X.0.zip
The whole version is built off of 2.x.6 as a base, down to the classic minus portraits on the CSS. Roughly half of the cast has been reverted to their 2.x.6 versions as well, generally because the older version tended to be much truer to the vBrawl character they're supposed to be built off of. The end result is a very high powered roster and what I personally feel to be a purer Minus experience.
There are a number of characters (like Lucas or Sonic) who's version I was completely clueless as to which I should include. If there's any character who you think would be better represented by a build I'm not currently using I would very much love to hear your ideas and try to get this roster to its maximum potential.
But that's not the only change I've made. Characters are only half of the gameplay experience, the other being good ol' stages! This build boasts the most expansive legal stagelist ever in a Minus build, with 9 neutral stage and a whopping 22 counterpicks. A solid amount of previously banned stages and even some counterpicks have been reworked by Tybis into much more balanced versions, as well as some other stages completely new to minus.
Beyond that, I've worked the SSS's first page to hold every legal stage in the game. The top two rows contain all the neutral stages, and the remaining four rows house the counterpicks. Page 2 of the stages is still being worked on, but will be more casual but still fun stages such as Traditional Temple and Venus Lighthouse.
Something you'll probably notice right away is that none of the new characters have been included in this version, and that's for good reason. While I personally am a fan of some of the new characters, BrawlEx has proven to give my own wii a number of crashes since its introduction to Minus. While its possible this issue is localized to only myself, I would find it very odd that my wii alone suffered numerous problems from its inclusion. So, for the sake of a build that will run consistently every time I opted to remove the whole thing. The SEP was cut for similar reasons, and especially in this version as we have a ton of legal stages to play with anyway. Which leads me to my next subject...
Stage Veto System
Thanks to such a massive counterpick pool, traditional Stage Striking methods become much too tedious to be effective. To get a stagelist down to a manageable size, both players would end up needing to do 7+ Strikes each, which is massively time consuming.
Luckily, the solution to this is very simple. Rather than getting stages banned before the match can begin at all, a Veto System will allow banning to progress much more quickly and effectively. For the sake of clarity, I'm going to walk through the steps of how a set would be played in this new format.
**Each player has a total of 5 vetoes to be used over the course of a set, regardless of whether its 2/3 or 3/5.
-Each player bans 3 neutral stages
-Game 1 is played decided at random out of the three remaining neutrals
-Loser of Game 1 chooses any of the remaining 22 counterpick stages or 2 neutral stages
-The other player can either opt to accept that stage and continue to Game 2, or instead can veto that stage. If a veto is used, the choosing player picks a second stage and the process repeats. No more than three vetoes can be used for one game of the set.
-Game 2 is played on the agreed upon stage
-If the set has not ended, the loser of Game 2 picks his/her counterpick and the veto system kicks back into play. This cycle continues until the set comes to an end.
Keep in mind, once a stage has been vetoed that stage is banned for the duration of the set. You won't be able to try to counterpick to any one stage more than once.
Ok, well this is a hefty post as is so I'm going to go ahead and bring it to a close here. Special thanks to Tybis and Glitch for their help in getting everything figured out, hope you guys like the end result as much as I do!
EDIT: Known bugs so far are as follows:
-Trying to edit Battlefield's Music causes a hard crash
-Castle Siege freezes when loading the third section of the stage.
http://www.mediafire.com/download/gl890b9gvz474g3/Brawl_Minus_X.0.zip
The whole version is built off of 2.x.6 as a base, down to the classic minus portraits on the CSS. Roughly half of the cast has been reverted to their 2.x.6 versions as well, generally because the older version tended to be much truer to the vBrawl character they're supposed to be built off of. The end result is a very high powered roster and what I personally feel to be a purer Minus experience.
2.x.6
C. Falcon
Diddy
Fox
G&W
Ike
Link
Lucas
Luigi
Mario
Ness
Peach
Jigglypuff
Samus
Sonic
ZSS
TL
Wario
Yoshi
Max 1.0
D3
DK
Lucario
MK
Ivysaur
Squirtle
Max 1.01
Zelda
Sheik
Max 3.3
Ganon
Bowser
Kirby
Marth
Falco
ICs
ROB
Pikachu
Olimar
Snake
Max 3.5
Charizard
Pit
Wolf
C. Falcon
Diddy
Fox
G&W
Ike
Link
Lucas
Luigi
Mario
Ness
Peach
Jigglypuff
Samus
Sonic
ZSS
TL
Wario
Yoshi
Max 1.0
D3
DK
Lucario
MK
Ivysaur
Squirtle
Max 1.01
Zelda
Sheik
Max 3.3
Ganon
Bowser
Kirby
Marth
Falco
ICs
ROB
Pikachu
Olimar
Snake
Max 3.5
Charizard
Pit
Wolf
There are a number of characters (like Lucas or Sonic) who's version I was completely clueless as to which I should include. If there's any character who you think would be better represented by a build I'm not currently using I would very much love to hear your ideas and try to get this roster to its maximum potential.
But that's not the only change I've made. Characters are only half of the gameplay experience, the other being good ol' stages! This build boasts the most expansive legal stagelist ever in a Minus build, with 9 neutral stage and a whopping 22 counterpicks. A solid amount of previously banned stages and even some counterpicks have been reworked by Tybis into much more balanced versions, as well as some other stages completely new to minus.
Beyond that, I've worked the SSS's first page to hold every legal stage in the game. The top two rows contain all the neutral stages, and the remaining four rows house the counterpicks. Page 2 of the stages is still being worked on, but will be more casual but still fun stages such as Traditional Temple and Venus Lighthouse.
Neutrals - 9 (5-4)
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokemon Stadium 2-
Shadow Moses Island
Lylat Cruise
Luigi's Mansion
Spear Pillar
Counterpicks - 22 (6-5-6-5)
Delphino
Rumble Falls
Frigate Orphion
Halberd
Norfair
Port Town-
Castle Siege
Wario Ware
Skyworld
1337 M
Green Hill Zone-
Temple
Yoshi's Story
Dream Greens
Fountain of Dreams
Pokemon Stadium 1
Mushroom Kingdom-
Great Desert
Kongo Jungle
Lavender Town
Forest Maze
Summit
Battlefield
Final Destination
Smashville
Yoshi's Island
Pokemon Stadium 2-
Shadow Moses Island
Lylat Cruise
Luigi's Mansion
Spear Pillar
Counterpicks - 22 (6-5-6-5)
Delphino
Rumble Falls
Frigate Orphion
Halberd
Norfair
Port Town-
Castle Siege
Wario Ware
Skyworld
1337 M
Green Hill Zone-
Temple
Yoshi's Story
Dream Greens
Fountain of Dreams
Pokemon Stadium 1
Mushroom Kingdom-
Great Desert
Kongo Jungle
Lavender Town
Forest Maze
Summit
Something you'll probably notice right away is that none of the new characters have been included in this version, and that's for good reason. While I personally am a fan of some of the new characters, BrawlEx has proven to give my own wii a number of crashes since its introduction to Minus. While its possible this issue is localized to only myself, I would find it very odd that my wii alone suffered numerous problems from its inclusion. So, for the sake of a build that will run consistently every time I opted to remove the whole thing. The SEP was cut for similar reasons, and especially in this version as we have a ton of legal stages to play with anyway. Which leads me to my next subject...
Stage Veto System
Thanks to such a massive counterpick pool, traditional Stage Striking methods become much too tedious to be effective. To get a stagelist down to a manageable size, both players would end up needing to do 7+ Strikes each, which is massively time consuming.
Luckily, the solution to this is very simple. Rather than getting stages banned before the match can begin at all, a Veto System will allow banning to progress much more quickly and effectively. For the sake of clarity, I'm going to walk through the steps of how a set would be played in this new format.
**Each player has a total of 5 vetoes to be used over the course of a set, regardless of whether its 2/3 or 3/5.
-Each player bans 3 neutral stages
-Game 1 is played decided at random out of the three remaining neutrals
-Loser of Game 1 chooses any of the remaining 22 counterpick stages or 2 neutral stages
-The other player can either opt to accept that stage and continue to Game 2, or instead can veto that stage. If a veto is used, the choosing player picks a second stage and the process repeats. No more than three vetoes can be used for one game of the set.
-Game 2 is played on the agreed upon stage
-If the set has not ended, the loser of Game 2 picks his/her counterpick and the veto system kicks back into play. This cycle continues until the set comes to an end.
Keep in mind, once a stage has been vetoed that stage is banned for the duration of the set. You won't be able to try to counterpick to any one stage more than once.
Ok, well this is a hefty post as is so I'm going to go ahead and bring it to a close here. Special thanks to Tybis and Glitch for their help in getting everything figured out, hope you guys like the end result as much as I do!
EDIT: Known bugs so far are as follows:
-Trying to edit Battlefield's Music causes a hard crash
-Castle Siege freezes when loading the third section of the stage.