When the change to Boost was initially announced, it sparked a fair bit of debate and requested clarity, as well as expressed concerns for Sonic as a character, so I wanted to create this thread to discuss those changes. Currently planned for 4.0 Sonic Boost Reworked to be similar to Palutena's Super Speed in Smash 4 Hitbox regained, starts on frame 5 Now has small endlag that can be cancelled into most things not named Boost. A 3 second cooldown has been implemented. Sonic now loses height when using Boost in the air, preventing him from using it for what can pretty much be in instant free and unpredictable recovery. Walljump cancel added Nothing is set in stone, as these still feel a little too much of a nerf to Boost to be released. The main change up to debate is the cooldown. While it is essential in preventing the recreation of MAX Beta's monster of a boost, 3 seconds has been expressed by many to be too long for Minus. On the same note, it's a real consequence if someone only boosts a short bit of distance and has to suffer full cooldown because of it. These are all real possibilities. If you have thoughts, concerns, or ideas for possibilities for Boost, share them here!