Glyph
Moderator
Ok, so there's been a plethora of drama bombs going off while I've been doing other stuff. They manifest in a lot of different ways, personal attacks, concerns about the BRoom's effectiveness, people feeling in the dark, all that mess.
I think there's a common problem at the core of all this confusion though. I don't think we have a unified vision of what minus IS. That's a really nebulous statement I know, so let me break it down a little more. In the short time I've poked around here since my absence I've seen calls for changes to gravity, hitstun, and character moves just off the top of my head. These desires reflect an underlying discontent with minus as is (obv, if you want to change something it's because you feel it's not meeting your standards).
This mentality at this late stage in a mod's life is not really something that I find acceptable. At this point, you're no longer solving problems (and therefore moving towards a real end goal), you're changing things for the sake of changing them. There's no real call for such radical differences, in fact stuff like that will only serve to alienate the players who have come to be accustomed to how things have been since the very beginning of minus.
BIG POINT NUMBER ONE: STOP CHANGING THINGS JUST CUZ WOULDN'T THAT BE NEAT IF IT WAS DIFFERENT.
Tying into something I touched on in the last section, I recall a post Pin made in the whole Kien v. Pin superfight thread along the lines of 'hey but that's just how the beta is going'. I'm paraphrasing really hard, but the thing I want to get at is that it was referred to as a 'beta'.
BIG POINT NUMBER TWO: WE HAVEN'T BEEN IN 'BETA' FOR LIKE OVER A YEAR AND NEED TO DITCH THAT MENTALITY.
All that kind of labeling does is serve as a copout for when things don't quite work right. No big, we'll get it in the next update right? People seem to forget that for a large community, 2.x.6 was considered the FINAL product. End of minus, here's what you get. I think pushing forward has led to some of the most spectacular developments in minus history, but it's come at a very high price as well. Of course my understanding is also that 4.0 is to be the final update to the game and that would rectify all of this.
That last bit was a pretty organic transition but I don't know how to do it for this one deal with it.
BIG POINT NUMBER TRES: CRASHING AT EVEN A SEMI-CONSISTENT LEVEL IS UNACCEPTABLE.
Brawlex has been the biggest blessing/curse we've run into. With it has come the ability to add new characters (which is one of the few territories for true experimentation left in my opinion) but also brought instability out the butt. I can remember trying so many times to get past the 3.Q logo that I'd just stop trying to play and go do something else. If 4.0, with all its new bells and whistles cannot be loaded consistently I would HIGHLY recommend a version that WILL. Cut the new characters (sacrilege I know and give people the option of a version that is guaranteed to be dependable. That way the playerbase has more control over what happens in their own game, instead of 'hey cross your fingers we can even play this game today.'
Ok brace yourselves for this one, lots of you won't like it.
BIG POINT NUMBER FOUR: NOT EVERY OPINION IS EQUAL.
A big problem in this community is that EVERYONE thinks they know what's best for their character. And why shouldn't they? With such a small sample size it doesn't take a lot to be THE standout ____ player. That makes it really hard to hear when the BRoom (or even within the BRoom itself) says 'no, that's not right and not happening.' Most of the time when that 'no' comes down, people instead of letting go and respecting that call latch onto the point because damnit they know best come on.
It's time for a reality check. Not every member here deserves a say in how the game is balanced. This is not a democracy, and just because you really really think something would be better X way does not mean it actually would be. That's why the BRoom needs to exist; to be the people who can make those tough calls. The BRoom itself has a problem since it's hard to define what qualifies someone to be on board, and really coding ability and balance ability do not correlate at all yet those guys get free passes by necessity. That's not really an issue I want to get into the meat of since it's not really anything I can speak for though. The point is, the BRoom is in charge. I think it's a wonderful move to keep you guys more involved, but their say is final for a reason.
FINAL CONCLUSION: OH GOD I'M WRITING BIG POSTS ABOUT MINUS AGAIN WHAT HAPPENED.
This game is heading into its final stages, and that fact needs to be more tangible. The time for major character overhauls has pretty much come and pass outside of general balancing, and I don't feel that is being reflected as well as it could be. The system's not perfect, but at this point it's what we've got and it's going to have to be good enough.
Ok yeah. That's my perspective.
I think there's a common problem at the core of all this confusion though. I don't think we have a unified vision of what minus IS. That's a really nebulous statement I know, so let me break it down a little more. In the short time I've poked around here since my absence I've seen calls for changes to gravity, hitstun, and character moves just off the top of my head. These desires reflect an underlying discontent with minus as is (obv, if you want to change something it's because you feel it's not meeting your standards).
This mentality at this late stage in a mod's life is not really something that I find acceptable. At this point, you're no longer solving problems (and therefore moving towards a real end goal), you're changing things for the sake of changing them. There's no real call for such radical differences, in fact stuff like that will only serve to alienate the players who have come to be accustomed to how things have been since the very beginning of minus.
BIG POINT NUMBER ONE: STOP CHANGING THINGS JUST CUZ WOULDN'T THAT BE NEAT IF IT WAS DIFFERENT.
Tying into something I touched on in the last section, I recall a post Pin made in the whole Kien v. Pin superfight thread along the lines of 'hey but that's just how the beta is going'. I'm paraphrasing really hard, but the thing I want to get at is that it was referred to as a 'beta'.
BIG POINT NUMBER TWO: WE HAVEN'T BEEN IN 'BETA' FOR LIKE OVER A YEAR AND NEED TO DITCH THAT MENTALITY.
All that kind of labeling does is serve as a copout for when things don't quite work right. No big, we'll get it in the next update right? People seem to forget that for a large community, 2.x.6 was considered the FINAL product. End of minus, here's what you get. I think pushing forward has led to some of the most spectacular developments in minus history, but it's come at a very high price as well. Of course my understanding is also that 4.0 is to be the final update to the game and that would rectify all of this.
That last bit was a pretty organic transition but I don't know how to do it for this one deal with it.
BIG POINT NUMBER TRES: CRASHING AT EVEN A SEMI-CONSISTENT LEVEL IS UNACCEPTABLE.
Brawlex has been the biggest blessing/curse we've run into. With it has come the ability to add new characters (which is one of the few territories for true experimentation left in my opinion) but also brought instability out the butt. I can remember trying so many times to get past the 3.Q logo that I'd just stop trying to play and go do something else. If 4.0, with all its new bells and whistles cannot be loaded consistently I would HIGHLY recommend a version that WILL. Cut the new characters (sacrilege I know and give people the option of a version that is guaranteed to be dependable. That way the playerbase has more control over what happens in their own game, instead of 'hey cross your fingers we can even play this game today.'
Ok brace yourselves for this one, lots of you won't like it.
BIG POINT NUMBER FOUR: NOT EVERY OPINION IS EQUAL.
A big problem in this community is that EVERYONE thinks they know what's best for their character. And why shouldn't they? With such a small sample size it doesn't take a lot to be THE standout ____ player. That makes it really hard to hear when the BRoom (or even within the BRoom itself) says 'no, that's not right and not happening.' Most of the time when that 'no' comes down, people instead of letting go and respecting that call latch onto the point because damnit they know best come on.
It's time for a reality check. Not every member here deserves a say in how the game is balanced. This is not a democracy, and just because you really really think something would be better X way does not mean it actually would be. That's why the BRoom needs to exist; to be the people who can make those tough calls. The BRoom itself has a problem since it's hard to define what qualifies someone to be on board, and really coding ability and balance ability do not correlate at all yet those guys get free passes by necessity. That's not really an issue I want to get into the meat of since it's not really anything I can speak for though. The point is, the BRoom is in charge. I think it's a wonderful move to keep you guys more involved, but their say is final for a reason.
FINAL CONCLUSION: OH GOD I'M WRITING BIG POSTS ABOUT MINUS AGAIN WHAT HAPPENED.
This game is heading into its final stages, and that fact needs to be more tangible. The time for major character overhauls has pretty much come and pass outside of general balancing, and I don't feel that is being reflected as well as it could be. The system's not perfect, but at this point it's what we've got and it's going to have to be good enough.
Ok yeah. That's my perspective.