Thor
Well-Known Member
After rereading the thread discussing if ROB is too good, I noticed that Glyph and Kien had a bunch of frame data I'd never seen. Then I realized that since they're devs or whatever, they probably have all the frame data for characters stashed somewhere.
I want to see the frame data myself, and make it public for others to look at. I'd like to know various things, like Falco/Pikachu/MK's spotdodge timing, roll duration/invincibility, duration on certain moves, because I play those characters, and I'd like to be able to look at those things on others too since I may want to play them more and knowing that stuff when I have to fight against them would be helpful, instead of just guessing endlag.
Specifically I'd like: 1st frame it hits on (frame 0 being the input timing, since one frame attacks come out the very next frame), last frame it hits on, IASA frames, and total move duration frames (Can skip this one if you just want to put 1st/last/IASA frames). For rolls/spotdodges/airdodges, I would like first frame of invincibility-last frame of invincibility/total duration of the roll/dodge.
Is this doable for our devs?
P.S: Endlag on aerials that are not finished before hitting the ground (i.e., you don't finish the aerial and have landing lag from landing) would also be appreciated.
I want to see the frame data myself, and make it public for others to look at. I'd like to know various things, like Falco/Pikachu/MK's spotdodge timing, roll duration/invincibility, duration on certain moves, because I play those characters, and I'd like to be able to look at those things on others too since I may want to play them more and knowing that stuff when I have to fight against them would be helpful, instead of just guessing endlag.
Specifically I'd like: 1st frame it hits on (frame 0 being the input timing, since one frame attacks come out the very next frame), last frame it hits on, IASA frames, and total move duration frames (Can skip this one if you just want to put 1st/last/IASA frames). For rolls/spotdodges/airdodges, I would like first frame of invincibility-last frame of invincibility/total duration of the roll/dodge.
Is this doable for our devs?
P.S: Endlag on aerials that are not finished before hitting the ground (i.e., you don't finish the aerial and have landing lag from landing) would also be appreciated.