So, in addition to Sonic's Spring lasting for so long, and his D-Air being a OHKO at ledge-level and below, there's still one other thing about the hedgehog that really annoys me. His Sonic Boost instantly obliterates destructible stage elements, like the whole middle section of Green Hill Zone, and the walls of Shadow Moses and Luigi's Mansion. Sonic's Boost essentially turns the latter two stages into frozen Eldin Bridge and Final Destination (respectively) quickly. The affected stages are not designed to have their destructible elements removed from play instantly, but that is exactly what can happen when someone plays Sonic on them. If Sonic Boost even grazes any such element, it crumbles immediately. It's been stated that this is a "feature"... Is that second sentence still true? I recall Sammi saying that he was doing a "TON of groundbreaking research on SSE." If there is still no way to remove this feature from regular play, keeping it in SSE only, I assume that it will remain as-is... Personally, I don't even like it in SSE because it's just cheating, plain and simple. It removes all challenge for Sonic -- not much fun after the novelty wears off. That said, if the "Destructo-Boost" is staying in, would someone kindly tell me how to disable it myself, by editing some code, or Sonic's .pac file? Thanks in advance. UPDATE: If you would like a copy of Brawl Minus 4.1 Sonic that can no longer instantly destroy destructible stage elements in regular Smash modes, but can still make extremely short work of enemies, bosses, and environmental obstacles (like blocks) in Subspace Emissary, download the file below and replace the existing "FitSonic.pac" file in Minusery / fighter / sonic. http://www.mediafire.com/file/44rn42rgadb6api/(4.1+Stage-Friendly+Boost+v1.0)+FitSonic.pac Save the original file if you want to play online with others who use vanilla 4.1 -- you must use all the same files the other players do when you play online, or you may desync.