Honestly, Link as of right now is ridiculously godlike. The sword's jab chain deals far too much knockback, and has little to no cooldown, which just allows him to continually dish out 30% damage, which leads characters to just die near instantly on levels that happen to have walls (Shadow Moses, for example). In addition, it feels like every attack that Link does has the knockback capacity of a smash attack. I can understand the little flavor that the team is going with, what with it being the Master Sword, the sword of evil's bane, etc etc. But honestly, it takes so much effort to approach Link, and all the opponent has to do is mash A two or three times and you're back to the start, but suffering knockback stun, so when you get you you get met with the boomerang, which gladly tacks on an additional 10-15% damage while setting you up for a charged spin attack, bomb arrow, bomb, or smash attack, causing even the heaviest of characters then die at 80%. Add that in with the ungodly speed that he has with his ranged attacks (capable of flooding the arena with the Gale Boomerang, two bombs, and a half-charged arrow in about two or three seconds) makes the field worse than having Smashville fully loaded with the new Waddle Dees and Waddle Doos. Yeah, you could hypothetically use a reflector character, but anyone who has played Link for more than a single round knows that you can just run up and use your sword, which is ridiculously in terms of dishing out attack and damage, and now we're back to square one. It may be "how you're supposed to play Link," but if Link's big weak spot is up close combat (which it really isn't), then why give him the ability to knock back enemies with one single quick combo that anyone can do? Proposals: -Reduce Link's knockback and damage on his sword-based attacks -Reduce the speed and damage of his Boomerang and bombs. -Increase Link's cooldown period between ranged attacks -Increase his landlag from dAir, uAir, increase cooldown with jabs, tilts, smashes Responses? Thoughts?