Hey everyone, I recently discovered a phenomenal obstacle in my attempt to expand my abilities with the characters I play. However I've been severely impeded by this bug that seems most persistent in Brawl Minus as compared to Smash 4. Oftentimes while inputting an aerial or tilt move using the c-stick, the result is an accidental jump, or worse, a double jump. I was best able to replicate this in training by rotating the c-stick as fast as possible without returning it to neutral. It wasn't consistent, but it occurred more when I did this than when I tried flicking in random directions. However, when I tried flicking the stick between the diagonals (that's within about thirty degrees of a diagonal input or a vertical/horizontal input), the jump(s) would occasionally occur as well. When in a match, it happens most often when I try to buffer moves. When using the standard control scheme, I typically press a button once or twice within the buffer frames to ensure that it buffers, while managing to avoid accidentally buffering any additional moves. Trying this with the c-stick set to attack simply does not work from what I can tell. It seems as though buffer frames are more strict as well. I'm not sure if either of these things are related, but I haven't seen any posts on Smashboards about this save for the one I just made. P.S. Since pressing back on the c-stick when facing a direction yields jab in this game, is it possible for the c-stick to be programmed so that diagonals don't produce jabs as well? It seems odd that jab can be performed in 5 different ways, meanwhile each tilt can only be performed one way. It's like there are more ways to mess up with this control scheme in Minus than there are to be successful, or at least it's much harder in comparison to Smash 4 where c-stick set to attack makes pivoting easier, among other things.