Can't stop The Dorf Train.
Also, for silly stuff, flying War-
*Gets flame choked by Gold_TSG*
You knew I sensed a disturbance.
I'm gonna have to agree with both sides here, as that was what I was aiming for before I left the BR. I was trying to help balance things out across the cast in a way where there was nothing abusive to an extreme, while still keeping the charm of why I chose to play Minus over other mods.
An example of this thought process of mine is: when I tried to find a way to fix up the easy damage racking of Mario's double fireball, I had suggested that it instead be made into a larger fireball dealing roughly the damage the two combined dealt, that way it couldn't be abused for approaching, while being easier to hit with. Another was with Jiggs, in that I wanted to see if Sing could be tweaked a bit to have varying sizes for each tic, the third being large and unblockable. Both of these ideas were strongly considered, but they were ultimately denied without even testing them.
I had many ideas to help try and balance/fix problem chars and improve on others, but there was no real clear vision on what they wanted. This is part of the frustration as to why I quit, since I wanted Minus to be the best it can be in both a fun, yet competitive way. By bringing balance to the game, you make it less likely for there to be anything abusable that may push people away over cases of frustration, and also allows better ways to experiment with new ideas without simply throwing in whatever and then worrying about it later.
People flock to PM and Smash 4 because there are constant balance patches to make sure nothing is super broken. To my knowledge, any character can be competitive in PM, as it is mostly based on player skill and execution around the mechanics of the mod (albeit still more abusable by certain chars more than others). While the same cannot be said in full truth for Smash 4, they have been improving it little by little, and the recent patch has helped players try to be more aggressive than defensive due to the change in shield mechanics, as well as the further buffs/nerfs where necessary (goodbye kill combos, Luigi). Both PM as a mod and Smash 4 as an official game have something for everyone, and they can be played casually and competitively. Minus can do the same, but it needs synergy between the two before it can become what it needs to be.
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