Hello, Brawl Minus community! The wait for Brawl Minus 4.0 is almost over! Soon enough, you will be able to play Brawl Minus faster than ever before, with many new options, tons of new stages, costumes, and even a new character! We in the backroom are busy tinkering with the finishing pieces of the game, but we have now come along far enough to where we are able to reveal our biggest news! A new playable character! This gen 1 Pokemon, who has been mysteriously missing from the Minus roster for the longest time, has finally arrived! Its powers unlocked through a mysterious stone, you will now be able to shock your foes and stun them with a powerful array of psychic attacks! He may not be so good in other games, but here, this Pokemon is a real monstrosity to be feared! Without further a due, I am happy to introduce our newest fighter! Spoiler: WHO'S THAT POKEMON? IT'S RAICHU! In addition to this, we have a slew of other changes that we are excited to finally be able to tell you about! Unlock the true brokenness of many fighters with these changes to help break their game even further! Spoiler Global Fallspeed increased, everyone now has the gravity of a rock Hitstun decreased .533>.13 Overall game speed can now be increased by pressing fast forward on your TV remote. cBliss expansion added! -Every character now has Mr. Saturn, Ditto, Gooey, and Mewtwo colors Characters Mario Metal Mario Using the Metal Mario taunt will allow him to remain metal for the rest of the stock dAir Mashing it over and over will allow you to hover horizontally in the air Luigi nAir Now comes out 1 frame earlier and has super armor for the first 5 frames Luigi Missile Now explodes on contact with enemies Super Jump Punch Will now play "SHORYUKEN" sfx on successful sweetspot Luigi Tornado Now has powerful windboxes all around the move Peach Toad Spore sfx replaced with belch sounds Spores inflict Tiny status, which is only curable by getting hit by Toad again Peach Bomber Now coin element Turnip pull Can now pull Star Rods, Warp Stars, Starmen, Golden Hammers, Bonsly, Waluigi, Nana, and Snorlax Bowser Size has been increased once more Global 10% Heavy Armor restored Royal Rampage All throws have explosion gfx added When thinking of how we could possibly make Bowser's Royal Rampage any cooler, we decided to take a few pages from Michael Bay and put in explosions. Give Bowser some sunglasses on top of that and you have the coolest character in exitence. Galactic Crusher and Flying Salami Bowser can now always decide where he wants to go Bowser can survive what would be otherwise suicidal tosses Donkey Kong Inputs modified to be more compatible with the Bongo controller. (DK Bongos not included) Donkey Punch Now replaced with Storm Punch from SSB4 DownB Now has a 50% chance of pulling a spring Is now invulnerable while using this move in the air Diddy Kong dThrow Base knockback modified With the new properties, it should always link into an aerial. we suggest using it with uAir. uAir Increased KBG, should now be a combo move at low percents and a kill move at high percents Peanut Popgun Explodes when shield-cancelled Yoshi Third flutter jump added nAir Now always YOSHIFOOT strong fSmash Damage increased from 20%>28% dAir Damage increased from 3% per hit>5% Ground Pound Momentum reverted to vBrawl When Yoshi cancelled this move before, he had only jumped marginally higher than a normal jump. Now with this momentum reversion, Yoshi can fly to the moon like he's always wanted to. Wario Wectoring added Wario can now act freely on the Results screen Link Is now stronger than Lucario or ROB or Dedede or any of them wish they could be. This is to satisfy the dev team's desire to increase the standards for power when one member pointed out that Link couldn't do all that much. Jab Now comes out on frame 2 fTilt Now deals 40% damage Hero Spin Fully charged Hero Spin will now have a hitbox covering all of Final Destination Bomb Pull Speed reverted to x2 fsm from x1.5 Deku Nut chances increased from 1/19 > 1/15 Mortal Draw Now comes out on frame 20 Zelda Now wears magical boots on her hands to enhance the power of uSmash, fSmash, Jab, and fTilt. Sheik Automatically swings the Chain while slow walking Ganondorf Warlock Punch Feel free to make up your own jokes about this one. Gandouken reverted to a fully charged Super Scope shot in every way shape and form Flame Choke Now slides all the way across FD Can now cancel into Flame Choke in the air at any time, rather than at the end of the move Metroid Crawling removed Fuel Rod Cannon radius and ammo-per-round increased Zero Suit Samus "Be still" taunt makes foes be still Ice Climbers Nana now controlled by the port directly after the one they were selected in. If selected by P4, loops back to P1. R.O.B. Amount of jumps increased from 2>4 Robo-Laser Multi-laser restored, can now shoot lasers until he gets hit or lets go of B. Gyro Gyros have been replaced with minature spinning ROBs. Minature ROB amount increased from 1>3 Miniature ROBs will now shoot Multilasers when ROB does. Kirby Now has infinite mid-air jumps, but can no longer attack while performing mid-air jumps Meta Knight Mask is invincible Removing the mask makes him die King Dedede Inhale now eats all Food items on stage instantly Pikmin & Olimar Olimar has been removed from the game. Everyone finds this character really annoying and after years of trying we just couldn't get him to work right. It was a hard pill to swallow, but we realized the only way to fix him was to take him out. We're sorry, Olimar... Fox Movement - Foxtrot now crosses FD in two uses - Dashdancing too much will tire Fox out and put him to Sleep Falco Laser Lasers have been replaced with bread Bread cannot be consumed by foes. Reflector Reflector replaced with a pizza cake No longer returns to Falco. It is a pizza. Pummel is now Falco pecking at the victim's face Wolf Howling will grant you a combo break and allow you to use your roll or triple slash twice in succession Captain Falcon Running off a ledge gives Falcon a short boost of speed Pichu Size has been decreased so nothing can hit him Pikachu Now has Lightning Rod: immune to electric attacks, and amplifies Pikachu's own electrical attacks. Raichu The long awaited Gen 1 pokemon capable of using devastating Psychic-type moves (Agility, Rest, and Light Screen, anyways) has arrived! Mostly known for being the previously retired Pikachu from 64 and Melee (Pichu is the Pikachu in Brawl), Raichu returns with powerful throws and a combination of Electric and Psychic attacks that will blow your foes away! Make them quiver in fear with our newest fighter, coming soon! Jigglypuff Immune to Rayquaza's non-projectile attacks Sing Hitbox increased to be the size of Hyrule Temple Squirtle Swimming - Much faster on the surface - Can dive briefly by fastfalling - Hitbox when jumping out -Can no longer drown Ivysaur Standing on Grass floors slowly heal Ivysaur Charizard All tail sweetspots do 50% now If Charizard's tail gets hit by Water, Charizard will lose a stock Lucario Aura now maxes out at 999% Aura power now maxes out at x10 Marth Tiara absorbs energy projectiles Ike If Ike is in a team match, all of his attacks are 25% stronger, 50% stronger if his teammate/s are eliminated Roy Movement & Miscellaneous -Crawl Added - More dust during idle and ground movement - Eyes appear to emit light Jab - Fists are bigger uTilt - Better range in front - New far hitbox flings opponent away slightly dTilt - More hits with less damage to link better fSmash - Higher shield damage uSmash - Pops low-profile opponents into multihits on startup nAir - Fists are bigger Clown Cannon - Better initial speed and range - Less startup before charging - Gust variant always at max size - Gust variant rapidly damages during active frames - Charging Gust variant increases active frames - Piercing variant can be angled up (45-degree), but also footstooled Mechakoopa - Less startup time - Sets down closer to Roy - Time-based self-destruction stronger than triggered ones - Big variant can't be picked up, but moves slower - Impatient variant can be Smashed to throw two (one at each side), but has more startup Ness Bat mode readded Press A when taunting to make Ness transform into a bat! Spooky! Lucas Stick Mode Lucas added You become a stick and cannot move until you leave the mode. Great for mindgames! Mr. Game & Watch Emits a faint glow corresponding to the colour you picked Snake Crawl is effectively a slither All attacks against Fox and Sonic are stronger If Snake is eaten by any character, they will become Snake Eater dThrow leaves the foe incapable of fighting until they lose a stock Taunt Snake can no longer he hit while in the box Sonic Boost Hitbox Readded No rework That's it Stages Stage Expansion Pack re-added! All the stages in the new Stage Expansion Pack are Hanenbow and Hanenbow retextures Battlefield No longer has ledges, to emulate the Melee feel Delfino Plaza Collecting a Shine Sprite ends the match Halberd When playing as Meta Knight, hold R to take control of the ship! Meta Knight; "Leave it to me!" New Pork City Ultimate Chimera readded Pictochat All drawings replaced with what people actually drew while using it. Fountain of Dreams Grabbing a Star Rod will trigger a battle with Nightmare! Our release is coming very soon, so be on the lookout for more information! See you soon, and always remember to BREAK THE LIMITS!