4.0b ZSS Suggestions

Discussion in 'Zero Suit Samus' started by Kymaera K1ng, Jan 9, 2016.

  1. Kymaera K1ng

    Kymaera K1ng A PMCC player

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    List anything you would like to see changed about ZSS in the 4.0 final relese! Please be respectful, and no flame wars!

    I would like it if ZSS retained her arial mobility and ability to FF duting the charge on N-Special, like her PM variant. I would also like it if ZSS has an alternate tap/hold recovery that WASN'T a tether recovery.
     
  2. Kien

    Kien A Meaningless Circle Minus Backroom

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    Since no one has replied to this, would you mind it being deleted so that I can create one? Has nothing to do with you, I just like coming up with odd thread names.
     
  3. Pin Clock

    Pin Clock Project Leader Minus Backroom

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    Your thread is fine, Kien just can't admit defeat
     
  4. Kien

    Kien A Meaningless Circle Minus Backroom

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    You take that back. I would've made a similar comment on the Roy thread because I wanted to name it something to do with Young Lions roaring. That one had a lot of replies though and I'd hate to kill a conversation because I want it to look official.
     
  5. Pin Clock

    Pin Clock Project Leader Minus Backroom

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    naaaaaah maaaaan this thread is fiiiiiiine
     
    Turk Injaydii likes this.
  6. Turk Injaydii

    Turk Injaydii Brawl Zeus Bandwagon-Rider

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    I've already made Zard and Ivy threads with very lengthy suggestions and explanations. Please dont delete them. However, I could edit the thread names to be whatever you'd like =]
     
  7. Neville

    Neville GG M8s Minus Backroom

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    Zss retains her aerial momentum on her paralyzer to the point where it looks really weird though.
     
  8. Kien

    Kien A Meaningless Circle Minus Backroom

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    You GOTTA rename it 4.0b ZSS. Is that all?
     
  9. Turk Injaydii

    Turk Injaydii Brawl Zeus Bandwagon-Rider

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    Ummmm...no. Lol
     
  10. Kien

    Kien A Meaningless Circle Minus Backroom

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    Loser.
     
  11. Kymaera K1ng

    Kymaera K1ng A PMCC player

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    Anyway... is there a way to keep ZSS's ability to fast fall during paralyzer like in PM?



    (And my thread seems pretty successful now, Kien!)
     
  12. Kien

    Kien A Meaningless Circle Minus Backroom

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    There probably is, but we'd have to look into it. Doesn't seem really necessary.
     

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